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... and more renders from Unity 2020.2.1f1 using HDRP new scene with https://www.daz3d.com/elijah-7 and his HD Add-On
More experiments with https://www.daz3d.com/elijah-7 and default indoor HDRP scene in Unity 2020.2.1
I am amazed, how easy is to retarget animations in Unity. The animation was created in Daz Studio using Victoria 4 and AniMate 2.
The Performer in Unity is https://www.daz3d.com/elijah-7. Link to my video on YouTube is below:
Further experiments with URP pipeline in Unity and tribute to DzFire for his extraordinary robots:
https://www.daz3d.com/nails https://www.daz3d.com/cybermech-4-1 and the other figures from the store.
Link to my video on YouTube, below:
music Artini, you need music
YouTube Audio Library is royalty free and free
Thanks a lot, Wendy. Thanks for the remainder. Right now, I am exploring possibilities with Unity.
But later on, I have to add a music.
I'm making a character Creator on unity with Daz3D Models :
Looks great, bouchiermonodtristan. Thanks for posting your results here.
Wow! Looks awesome :)
I had some fun playing with the morningstar wings too
https://gyazo.com/cb0dc7db7c19ec7d5ddf06a06b690159
Good for you. My computer with Unity just gave up and not boot any longer.
It will take a while, to install everything again on the another computer,
so I hope, we will see more of your creations in the mean time. Please post more.
Such a cool idea! Can't wait to see more :O
Nice work :D
This looks fantastic :)
Made using Unity 2019.4 LTS, Daz Studio 4.15, Blender 2.83, UMotion Pro - Animation Editor, Animation Converter for Unity (Soxware Interactive), OBS Studio 26.1.
Assets:
Daz 3D:
Centaur 7 (Daz)
Monique 7 (Daz)
Nox Hair (Daz, AprilYSH)
FW Sushmita HD (Daz, Fisty & Darc, Fred Winkler Art)
FWSA Zarina HD (Daz, Fred Winkler Art, Sabby)
Nitsu Hinshi Samurai Armor (Daz, Barbara Brundon, Sarsa)
Unity:
Horse Animset Pro Riding System (Malbers Animation)
Forest Environment - Dynamic Nature (NatureManufacture)
Realistic Eye Movements (Tore Knabe)
Dynamic Bone (Will Hong)
Full Menu System - FREE (SpeedTutor)
Very nice, danielbui78, please post more.
How did you make cloth and hair animation?
Could you explain it, please.
Thanks, Artini! I have enjoyed your work as well.
I have only been doing Unity Development for a few months now, so I am still very much a beginner with many aspects of it. Based on my internet searches so far, the two most popular ways of animating cloth and hair in Unity is using Dynamic Bone by Will Hong or the built-in Unity Cloth Simulation system.
The Centaur Demo videos I posted uses the Dynamic Bone system for the human hair and clothing. Dynamic Bone requires the cloth or hair to be rigged and skinned for traditional skeletal/bone animation. It uses basic Spring-Physics equations to simulate movement, so the animation is limited by how detailed the rigging is.
By contrast, the Unity Cloth Simulation system can animate meshes based on their vertex data and does not require or use any skeletal rigging information. In theory, this should make it more realistic and also more compatible for hair and clothing that do not have detailed simulation rigging, but I have not had any success with it yet. But please remember that this is only my first project and I have only been doing this for a few months! So, this could be easy to do as well. If you check out the horse mane and tail animation on Malbers' horse animset pro, they are all animated with Unity Cloth Physics! The horse tail uses a little bit of traditional skeletal/keyframe animation for the main structure but the Unity Cloth Physics is used for the individual strands.
If you search for Dynamic Bone on youtube, you will see many video tutorials that show how to use Dynamic Bone in Unity. The majority of them are titled "for VRChat" but can be applied just as well for any Unity project. Unity Cloth System can be learned the same way, but there seem to be fewer video tutorials.
Hope this helps everyone!
EDIT: I have added download / web links to all the assets and software in my Centaur Demo videos post for everyone's convenience.
Thanks for the explanation, danielbui78.
I have also purchased all assets, that you have listed, long time ago.
So far, I have not achieved the similar results to yours with Dynamic Bone.
All my attempts ended up with very unrealistic vibration like movements.
Will need to watch more tutorials.
Here are the specific settings I used with Dynamic Bone and the Nox Hair Mohawk:
Nox Hair Right and Left Plaits (separate Dynamic Bone script for each one):
Tip: modify Dynamic Bone parameters while game is running to test results in real-time. Then copy the script values, stop game and paste values back into script.
Good luck!
Wow, thank you so much for the settings.
I will try these myself, as soon as I get Unity working again on my other computer.
My previous computer with Unity, does not boot any longer.
I forgot to mention that Unity Cloth Physics system is much more like Daz's DForce physics system than Dynamic Bone. So learning how to use both might streamline the process and enhance performance/quality of cloth physics. But that is just my uneducated guess from watching a few youtube videos and clicking a few buttons so far.
kewl
Sluggo - https://www.daz3d.com/sluggo-for-bullwarg-hd - exploring the forest.
Very nice - please post more.
Ahah it's awesome to see you so hyped, thanks ! I adapted another set from Aeon Soul and played a bit with combo !
Great visuals. I like the first 2 the best, but the other 3 looks also nice.
My first render of Betty in Unity...
https://www.daz3d.com/dforce-betty-bot-6000-outfit-for-genesis-8-and-8.1-females
she seems happy XD
Thanks, still trying to find better visuals with Gaia Pro 2021,
but Betty Bot is something special - thanks for creating this items:
https://www.daz3d.com/dforce-betty-bot-6000-outfit-for-genesis-8-and-8.1-females