Post your DAZ to Unity renders
Artini
Posts: 9,454
Please show your results with DAZ content rendered in Unity.
Just for start - Holt 8 riding over the terrain in Unity
Post edited by Artini on
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Kwan 8 dressed in Caballero Outfit
https://www.daz3d.com/kwan-8
https://www.daz3d.com/dforce-caballero-outfit-for-genesis-8-males
Really cool stuff Artini! Looking forward to your first game hehe.
Was it easier to use the Unity bridge as compared to the Unreal bridge with regard to little things that have to be fixed and steps to be taken?
Thanks a lot, metaside.
I know Unity better than Unreal. I have only tested a couple of times Unreal bridge, because of the lack Unity one.
Now with the release of Unity bridge is a total game changer for me.
I have transfered previously Daz assets to Unity either by .fbx or .obj exports,
but lacked the quality of the Genesis 8 characters compared to Daz Studio.
Now I am pretty pleased with the results - will continue my journey to better understand Unity and its tools.
just more animations from you would be great
Game engines are certainly suited to it
third try editing my post, damned cloudflare
a great idea for using your game engine renders is YouTube Audio Library music videos
you can even monetise them
(and this better not post 3X the forum software hates me )
Thanks for the tips and encouragement, Wendy.
I have downloaded some of the YouTube Audio Library music, but not explored them yet.
Freja 8 with Iselind Hair, dressed in Sigurd Outfit.
https://www.daz3d.com/freja-8
https://www.daz3d.com/iselind-hair-for-genesis-3-and-8-females
https://www.daz3d.com/dforce-sigurd-outfit-for-genesis-8-females
... and a closeup of Freja 8.
One can get many different looks...
Freja 8 riding in the woods.
I am pretty pleased with the quality of the realtime rendering in Unity.
I only need to find a better way to record the videos from Unity.
Current method involving realtime recording and converting to MP4 format
at the same time, is too slow for high quality capture.
very impressive, thought it was going to throw her in the water a few times there though
I use Nvidia Shadowplay to capture my UE4 third person player (Cinematic sequencer otherwise)
there is also OBS which is free and FRAPS, Camstudio, things gamers use and they are fussy about FPS, lag and latency
Thanks a lot for the comments and the tips on recording, Wendy.
I have just played the character myself and live record such footage.
The obvious limitation of such approach is my response time
and I cannot control more than one character at the same time.
The next step is to use cinematic tools in Unity and plan the shots ahead.
Good stuff here! For gameplay footage i usually just record through OBS. But if all you really want is non interactive cinimatics, then you want to set up a Timeline and use the Unity Recorder. The recorder can output up to 4K even if your system can play that in realtime.
Thanks for the comments and the tips about recording in Unity.
Kwan 8 with Osher Hair, dressed in Time Soldier Outfit.
https://www.daz3d.com/kwan-8
https://www.daz3d.com/osher-hair-for-genesis-3-8-male-s
https://www.daz3d.com/time-soldier-outfit-for-genesis-8-male-s
... and with Vitruvian Exosuit.
https://www.daz3d.com/vitruvian-exosuit-for-genesis-8-males
These look fantastic, @Artini! What environment is that?
- Greg
Thanks a lot. It is Sci-Fi base by Manufactura K4.
I was interested to see if there was some Bump/Normal conversion feature in the bridge for character that don't have Normal Maps. I have a few figures I love from Soto that will need to have Normal Maps created from the HD Model, I also have lots of RawArt figures that have no normal maps (or if they do are not created in a way that helps the game render)
Here is Etta (no normal maps so totally unwrinkled) , Next to Maxx who seems to break and just display Eyes
Etta https://www.daz3d.com/etta-hd-for-edie-8
Maxx https://www.daz3d.com/maxx-hd-mega-pack-for-the-brute-8
Interesting discovery about Maxx - have to try transfer him to Unity myself.
Nice stills. Does anyone have animations?
Thanks. I have some (see below on YouTube) and will made more
I can confirm, that Maxx - https://www.daz3d.com/maxx-hd-mega-pack-for-the-brute-8
transfers incorrectly with transparent materials - easy to fix, by changing to Opaque mode.
Below is him with https://www.daz3d.com/morley-hair-for-genesis-3-8-male-s
and https://www.daz3d.com/forest-guardian-outfit-for-genesis-8-males
Hair with the default HDRP lights does not look so nice.
I also have a problem, when I change Genesis 8 characters to Humanoid
and run Third Person controller, their mouth is always open...
Try using a jaw flap mask on your animations, or go to configure the avatar on your figure fbx and disable the jaw bone (this is assuming you'll be opening the jaw via blendshapes which you may or may not be doing).
I feel sorry for that horse!!!!
Thanks, I noticed the transparent too, was going to update but you beat me to it.
@artini I am using a close mouth script I got through chatting on the Reallusion forums. Just save the code below as a script and attach it to your figures.
I am getting some good results now and will post some screenshots soon :)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class close_mouth : MonoBehaviour
{
private Animator animator;
private Vector3 eulerzangle;
// Start is called before the first frame update
void Start()
{
animator = GetComponent<Animator>();
eulerzangle = animator.GetBoneTransform(HumanBodyBones.Jaw).transform.localEulerAngles;
//euler = Quaternion.Euler(eulerzangle);
Debug.Log(eulerzangle);
}
// Update is called once per frame
void LateUpdate()
{
animator.GetBoneTransform(HumanBodyBones.Jaw).localRotation = Quaternion.Euler(eulerzangle);
}
}
Thanks a lot for all of the tips.
Thanks a lot - the script works. Finally G8 can have mouth shut.
Below is a test on Khemsit 8 - https://www.daz3d.com/khemsit-8
See below for a couple of images.
I will try to upload a short video as well
This is a very stylized character. I am playing around with a more realistic one and will post some screenshots of that one tomorrow.
Using Nature Manufactura's Forest. I love the Godrays you get in HDRP!!
I have put a short video on YouTube :)
https://youtu.be/xCUE8zDGNzc