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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
ok that's weird - I never got that result and did extensive testing with the outfit... is that with the settings that comes with it? It almost looks like it got stuck in the ground geometry during sim
yeah i also loved it and taking a little "advantage" of it since you have it, you can say the "poly count" of the armor? it's looks like really high poly but can see just a good normal map, then i would love if you could pass the numbers and if possible the full set number and "each piece number(like helm = x, torso = y and bla bla bla) if nost asking too much.
Yes, I have not changed any settings on the clothes.
For the entire outfit:
Total Vertices :
879,286 / 60,554
Total Triangles :
0 / 4,822
Total Quads :
860,154 / 52,236
Total Faces :
860,154 / 57,058
Total Lines :
0 / 0
Name :
STF BoneBreaker Belly Plackart_3018
Label :
STF BoneBreaker Belly Plackart
Class :
DzFigure
Vertices :
11,600 / 3,018
Triangles :
0 / 22
Quads :
11,162 / 2,774
Total Faces :
11,162 / 2,796
Total Lines :
0 / 0
Name :
STF BoneBreaker Boot_4926
Label :
STF BoneBreaker Boot
Class :
DzFigure
Vertices :
76,601 / 4,926
Triangles :
0 / 341
Quads :
75,660 / 4,473
Total Faces :
75,660 / 4,814
Total Lines :
0 / 0
Name :
STF BoneBreaker Chest Belt_1234
Label :
STF BoneBreaker Chest Belt
Class :
DzFigure
Vertices :
18,388 / 1,234
Triangles :
0 / 0
Quads :
18,144 / 1,134
Total Faces :
18,144 / 1,134
Total Lines :
0 / 0
Name :
STF BoneBreaker Gauntlet_4727
Label :
STF BoneBreaker Gauntlet
Class :
DzFigure
Vertices :
73,147 / 4,727
Triangles :
0 / 242
Quads :
72,248 / 4,334
Total Faces :
72,248 / 4,576
Total Lines :
0 / 0
Name :
STF BoneBreaker Helmet_3589
Label :
STF BoneBreaker Helmet
Class :
DzFigure
Vertices :
53,022 / 3,589
Triangles :
0 / 194
Quads :
51,576 / 3,078
Total Faces :
51,576 / 3,272
Total Lines :
0 / 0
Name :
STF BoneBreaker Necklace 1_358
Label :
STF BoneBreaker Necklace 1
Class :
DzFigure
Vertices :
5,580 / 358
Triangles :
0 / 8
Quads :
5,568 / 342
Total Faces :
5,568 / 350
Total Lines :
0 / 0
Name :
STF BoneBreaker Necklace 2_3640
Label :
STF BoneBreaker Necklace 2
Class :
DzFigure
Vertices :
57,978 / 3,640
Triangles :
0 / 152
Quads :
57,904 / 3,505
Total Faces :
57,904 / 3,657
Total Lines :
0 / 0
Name :
STF BoneBreaker Pauldron_3232
Label :
STF BoneBreaker Pauldron
Class :
DzFigure
Vertices :
38,881 / 3,232
Triangles :
0 / 120
Quads :
35,360 / 2,120
Total Faces :
35,360 / 2,240
Total Lines :
0 / 0
Name :
STF BoneBreaker Subligar_471
Label :
STF BoneBreaker Subligar
Class :
DzFigure
Vertices :
7,271 / 471
Triangles :
0 / 26
Quads :
7,144 / 427
Total Faces :
7,144 / 453
Total Lines :
0 / 0
Name :
STF BoneBreaker Waist_19490
Label :
STF BoneBreaker Waist
Class :
DzFigure
Vertices :
243,057 / 15,430
Triangles :
0 / 2,438
Quads :
239,336 / 13,130
Total Faces :
239,336 / 15,568
Total Lines :
0 / 0
Name :
STF BoneBreasker Bracelet_1492
Label :
STF BoneBreasker Bracelet
Class :
DzFigure
Vertices :
22,688 / 1,492
Triangles :
0 / 112
Quads :
22,272 / 1,308
Total Faces :
22,272 / 1,420
Total Lines :
0 / 0
wow thanks indeed it's heavy normal map the whole outfit is just 60k(the high number is the "high resolution value which is not the true value, the true is the second one in this case the 60k), wow very good to find out, going for my plans to buy in a future not so far.
really awesome work @Strangefate, Another awesome work as the female armor for genesis 3, now all the be perfect my dream would be the female armor have her "extra price be applied" and i could have my awesome couple of barbarians!!!.
Ok :) what happens when you sim without geo in the scene - it almost looks to me like the cloth got hung up on the grass plane
Great deal exept I don't like the character or the add ons. If I pay for them, can I skip getting them and just keep the freebies and discounts? I woulld end up ahead ,ut I don't want to download more junk I don't need.
Just a quick out of the box render of Scar - HD applied. Bone Breaker Armour in Barbarian configuration. Seok Hair which funnily enough says dforce - not sure how much it could sim like this. And actually trying to sim it gave a "cannot compute collision points" error. Dirt overlay is applied. The background is the new UltraHD Iray HDRI With DOF - Outdoor Pack 7 - Get Out asset.
David
As I understand it, in order to easily use strand-based hair with a character other than the one it's made for/on, PAs need to convert it from purely strand-based hair (three wavy lines next to the name in the Scene tab) to dForce (the trefoil/cloverleaf symbol that says it's a figure).
Very nice image!
Now dForce simulation on Cimmerian loincloth looks ok
https://www.daz3d.com/dforce-cimmerian-outfit-for-genesis-8-males
Probably the plane extruded with greebles generator was the cause of cloth drop on my previous render.
Awesome :) glad to hear that
Great figure and textures but where is the body hair? These dudes are as smooth as a baby's backside LOL!
Hugren has a number of body hair add-ons included.
Right? But I do like him and usually use Jepe's bodyhair anyway...such a great product as well. https://www.daz3d.com/jepes-bodyhair-project-78
Absolutely.
I don't render men much but I had to do Scar. And I didn't remember that I had the Jepe hair product either. But OMG, I can't take the armpit hair. My man is pretty smooth but I would have to wax him if his pits were this hairy.
Scar HD and Bone Breaker glossy skin and warpaint geoshell LOVING it need to use this character more in renders
Test rendering Scar: As I suspected, his skin is topically flat (like Leroy). I'll try pumping up the normals and HD, but I'll probably need to re-do his specular map that's plugged into the dual lobe. I knew he wasn't on Dain's level, but I was hoping for maybe Christian levels of depth.
Wow, he looks great!
You sure he doesn't have a couple of small furry animals taped under there? Holy crap...
I tried Scar (have only the base) and added the Scar LIE and Normal but what I get is far from this promo https://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/s/c/scar-8-00-main-daz3d_1.jpg?fbclid=IwAR0w_MLfvCOWBVBMGWFUPjuzjXp1CtvyPu_ZMz65eW071-kufznydYkthTo
The scar I get is not deep like the scar on the promo.
I make a displacement map and add it but I would wish I get the deep scar out of the box....
Any suggestion how to get a scar like in the promo?
I attach a render of what I get out of the box and wie DIY displacement map
I am pretty sure that is using the Scar HD morph
Resurrecting this thread because I have recently reminded myself that Scar is useful as a great lunk who boorishly stares at women's chests or as a doting boyfriend.
Regards
Richard.