Scar 8

124

Comments

  • nonesuch00nonesuch00 Posts: 18,269
    Leana said:

    Is that the first human material only product since V4/M4? 

    There's been Anise recently too.

    OK, thanks. Same PA too.

  • Gr00vusGr00vus Posts: 372

    It looks like the translucency/SSS settings for the face surface are different from the rest of the skin related surfaces (not sure about the ear and head surfaces since we can't see those in this picture). 

     

    Here's the last figure I purchased this go around. MST Airmait. Airmait comes with dozens of features, and the most pronounced facial scarring I've seen. He has some geoshell facial makeups, including blood, and battle paint. The only negative I can see here, is his face looks very slightly lighter than the rest of his bod. I did try it in different lights and it seems the coloring on the face is either more light and reflective, or slightly lighter.  Thats how it appears to me. anyway, he has a nice body, good attention to detail, and a variety of eye options, including some really alien-looking ones. 

     

  • JessaiiJessaii Posts: 845

    Kargath is a darker skinned figure. I really like his face. He lacks HD which I think you really need for these larger muscled figures. Fortunately, you can add Scar's HD if you purchase it. His skin has a nice tone, and I like his face. He too has Maxx's nipples. 

    HD Details are on my list of things to learn this year for sure! Not sure if it makes enough of a difference, but all our morphs are sculpted on HD3.

  • T'was an instant buy for me aswell. This generation has been the greatest godsend to those of us who make big guys and muscular characters. I never thought I would see the day when Daz releases back to back muscular, athletic base character one after another.

    Thank you, Daz.

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited July 2020
    Jessaii said:

    Kargath is a darker skinned figure. I really like his face. He lacks HD which I think you really need for these larger muscled figures. Fortunately, you can add Scar's HD if you purchase it. His skin has a nice tone, and I like his face. He too has Maxx's nipples. 

    HD Details are on my list of things to learn this year for sure! Not sure if it makes enough of a difference, but all our morphs are sculpted on HD3.

    How many people actually use the HD dials on a figure? Learning always has value, but will it translate to improved sales? I think your brand is a good balance of realism and fantasy with the textures and the shapes. I don't know how much a big, bold, deeply grooved/pitted HD morph will improve on that?

    It's rare that I ever use the HD dial on a figure, if only to save some overhead at render time.
    Of course, others prefer the HD/"surface of the moon" look on the skin.
    It's why I wonder who actually uses the HD and who avoids using it.

    (I'm just a big fan of the HD dial being separate from the main dial. That way, the HD is very much optional/up to the choice of every user.)

    Post edited by The Blurst of Times on
  • Serene NightSerene Night Posts: 17,671

     

    Jessaii said:

    Kargath is a darker skinned figure. I really like his face. He lacks HD which I think you really need for these larger muscled figures. Fortunately, you can add Scar's HD if you purchase it. His skin has a nice tone, and I like his face. He too has Maxx's nipples. 

    HD Details are on my list of things to learn this year for sure! Not sure if it makes enough of a difference, but all our morphs are sculpted on HD3.

    He looks great regardless. I just always use HD for my muscled characters for the extra details. 

  • MsteneMstene Posts: 30
    edited July 2020

    With Airmait ; it's the texture resource; the photo model must like putting sun screen on his face, though I did alot to tone it more, and thought I had it licked =)    I can always take another look at it and try to adjust it further with an update.  Lighting sometimes makes it better or worse I think as well.

    first render is all defaults as is with default Daz lighting in iray.  second is the base Airmait morphs without scar (just a screen shot) for a previous ask I saw on the thread =)

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  • How many people actually use the HD dials on a figure? Learning always has value, but will it translate to improved sales? I think your brand is a good balance of realism and fantasy with the textures and the shapes. I don't know how much a big, bold, deeply grooved/pitted HD morph will improve on that?

    It's rare that I ever use the HD dial on a figure, if only to save some overhead at render time.
    Of course, others prefer the HD/"surface of the moon" look on the skin.
    It's why I wonder who actually uses the HD and who avoids using it.

    (I'm just a big fan of the HD dial being separate from the main dial. That way, the HD is very much optional/up to the choice of every user.)

    I use them all the time. 3 subdivided minimum for me for renders. Usually render at 4. I don't necessarily like them baked into the default character dial, and prefer them as a separate dial to adjust as needed or use on a different character model to tweak it. But good hd morphs make the difference, especially on male characters.

  • JOdelJOdel Posts: 6,288

    I've purchased the HD addon more often than not, but rarely use them, since I don't do portraits, and it usually doesn't make sense for a character in middle distance. I did grab it here, becuase the scars might do with some help, even when not used for a closeup.

    I have used HD add-ons for some of my older characters, though.

  • But good hd morphs make the difference, especially on male characters.

    See, with the base set for Edward 8 or Christian 8, as examples, those are all maps. Displacement and normals and bumps and whatever. Plenty of character without adding the HD dial.

    Yeah, you can buy the HD package, but they are already set up for good surface detail. Or Kimo 7, as one of the better examples in Genesis 3. I bought the Kimo 7 HD dial for completeness, but he already looks plenty good without it. I don't know that the HD adds all that much. Darius 8 also... aren't his veins just Displacement maps or Normals? No dials involved there. (And, theoretically could be added to any figure.)

    HD dials seem... minor? Like, REALLY minor compared to good Surface/texture setup. HD dials may be more portable across diffierent textures, but so are surface maps (like putting the Darius torso normal on another model). It's not like the HD dials for the Daz figures are very tiny, either.

    Anyway, I guess I've de-railed this Scar thread enough.
    I like Jessaii's products, and for me, adding an HD dial is not really any influence to my purchasing decisions. If you look at the good examples in the store, they don't necessarily have any need for HD dials, IMO, but everyone's tastes in this are subjective, of course.

  • MsteneMstene Posts: 30

    Figured it out, thanks for calling this to my attention.  It seems the color profile on those maps got swaped out somehow in the saving process on the maps.  In the process of correcting it now, and will upload a fix ASAP  =D

  • 3Diva3Diva Posts: 11,699

    I had the pleasure of being able to beta test the Bone Breaker Armor. So, while it's not Scar, it's one of his "add-ons" so I thought I could post this here - a couple of the renders I did of the Bone Breaker Armor during the beta testing:

  • Serene NightSerene Night Posts: 17,671
    edited July 2020

     

    Mstene said:

    Figured it out, thanks for calling this to my attention.  It seems the color profile on those maps got swaped out somehow in the saving process on the maps.  In the process of correcting it now, and will upload a fix ASAP  =D

    Awesome. smiley Can't wait for an update.

    Post edited by Serene Night on
  • SBibbSBibb Posts: 599

    Does anyone have a comparison render of Scar both without his HD details and with his HD details?

    I'd be curious to see how much of a difference it makes. :-)

  • jakibluejakiblue Posts: 7,281

    LOVE the greens in that first one! What is the background or environment you used there? The back looks like an image, with added plants and ground maybe?

    And the second one....he is going DOWN if she gets hold of him! No way could he swim in that armour! LOL 

    I had the pleasure of being able to beta test the Bone Breaker Armor. So, while it's not Scar, it's one of his "add-ons" so I thought I could post this here - a couple of the renders I did of the Bone Breaker Armor during the beta testing:

     

  • DiomedeDiomede Posts: 15,221

    Love the bonebreaker armor sample pics.  

    Here is a quickie with some of the props and accessories.

    Dimension Theory sky of irradiance lights.

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  • GreybroGreybro Posts: 2,503

    Awesome character, family of products in the pro bundle and sweet $50 of bonus items including some characters and hairs set to %75 off. Whatttt? Instant buy.

    Just curious, has any of this stuff showed up for you guys in Connect? I've been having to wait hours or days in some cases to see my new purchases in Connect ready for download.

  • ArtiniArtini Posts: 9,642
    edited July 2020

    It is amazing, how length of loincloth changes after dForce simulation - https://www.daz3d.com/dforce-cimmerian-outfit-for-genesis-8-males

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    Post edited by Artini on
  • 3Diva3Diva Posts: 11,699
    edited July 2020
    jakiblue said:

    LOVE the greens in that first one! What is the background or environment you used there? The back looks like an image, with added plants and ground maybe?

    And the second one....he is going DOWN if she gets hold of him! No way could he swim in that armour! LOL 

    I had the pleasure of being able to beta test the Bone Breaker Armor. So, while it's not Scar, it's one of his "add-ons" so I thought I could post this here - a couple of the renders I did of the Bone Breaker Armor during the beta testing:

    Hahah Yeah, he's going to sink like a rock if she gets ahold of him and manages to pull him in. Thankfully his fast reflexes might save him. :P

    The first image uses a great HDRI from HDRI Haven called Misty Pines - It's rare to find HDRIs with mist or fog, so that one is a bit on the cool and unique side, IMO. I added the tall grass around his feet and the fern in front of him. The tall grass (if I remember correctly) is Foreground Blends scaled WAY up and then scaled even larger horizontally. I THINK the fern is was one of the props included with Tangy Apple Orchard. :)

    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,699
    edited July 2020
    Artini said:

    It is amazing, how length of loincloth changes after dForce simulation - https://www.daz3d.com/dforce-cimmerian-outfit-for-genesis-8-males

    image

    I don't have this product, so I can't check, but if the length of it increases quite a bit during simulation you might try adjusting the Stretch Stiffness in the surfaces tab for the cloth.

    Post edited by 3Diva on
  • Kaye KayeKaye Kaye Posts: 210
    edited July 2020

    I admit Hugren pulled me in and I'm happy with him! lol

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  • 3Diva3Diva Posts: 11,699
    Diomede said:

    Love the bonebreaker armor sample pics.  

     

    Thank you, Diomede! :)

  • 3Diva3Diva Posts: 11,699
    edited July 2020
    Kaye Kaye said:

    I admit Hugren pulled me in and I'm happy with him! lol

    Oh very cool! :D I love that subtle red rim-lighting. NICE!

    Post edited by 3Diva on
  • ArtiniArtini Posts: 9,642

    Thanks, Diva. When I have hidden the ground, the cloth just drop down, so it is not really dForce adjusted out of the box.

     

  • ArtiniArtini Posts: 9,642
    edited July 2020

    Just simple one - showing the hair problems during the recent times...

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  • Serene NightSerene Night Posts: 17,671
    edited July 2020

    It was asked about earlier. Scar without and with  HD. The differences are subtle. Of particular interest, the HD one has a nick in his ear! 

     

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    Post edited by Serene Night on
  • SBibbSBibb Posts: 599

    It was asked about earlier. Scar without and with  HD. The differences are subtle. Of particular interest, the HD one has a nick in his ear! 

     

    Thanks for sharing that! Exactly what I was looking to see. And thanks for pointing out the nick in his ear. :-D

  • Serene NightSerene Night Posts: 17,671
    edited July 2020

    For those interested: The Warpaint Geoshell which comes with the Bonebreaker outfit

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    Post edited by Serene Night on
  • RenderScot3DRenderScot3D Posts: 167

    For those interested: The Warpaint Geoshell which comes with the Bonebreaker outfit

    OMG love this  thank god ive picked it up   looking forwrd to playing :)

  • Serene NightSerene Night Posts: 17,671
    edited July 2020

    Yeah, I love it too. Sorry, didn't see the thumb, until I rendered these. It clips with his leather underwear, oops.

    Here's the alternate dirty skin geoshell with the sweat option enabled.

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    Post edited by Serene Night on
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