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OK, thanks. Same PA too.
It looks like the translucency/SSS settings for the face surface are different from the rest of the skin related surfaces (not sure about the ear and head surfaces since we can't see those in this picture).
HD Details are on my list of things to learn this year for sure! Not sure if it makes enough of a difference, but all our morphs are sculpted on HD3.
T'was an instant buy for me aswell. This generation has been the greatest godsend to those of us who make big guys and muscular characters. I never thought I would see the day when Daz releases back to back muscular, athletic base character one after another.
Thank you, Daz.
How many people actually use the HD dials on a figure? Learning always has value, but will it translate to improved sales? I think your brand is a good balance of realism and fantasy with the textures and the shapes. I don't know how much a big, bold, deeply grooved/pitted HD morph will improve on that?
It's rare that I ever use the HD dial on a figure, if only to save some overhead at render time.
Of course, others prefer the HD/"surface of the moon" look on the skin.
It's why I wonder who actually uses the HD and who avoids using it.
(I'm just a big fan of the HD dial being separate from the main dial. That way, the HD is very much optional/up to the choice of every user.)
He looks great regardless. I just always use HD for my muscled characters for the extra details.
With Airmait ; it's the texture resource; the photo model must like putting sun screen on his face, though I did alot to tone it more, and thought I had it licked =) I can always take another look at it and try to adjust it further with an update. Lighting sometimes makes it better or worse I think as well.
first render is all defaults as is with default Daz lighting in iray. second is the base Airmait morphs without scar (just a screen shot) for a previous ask I saw on the thread =)
I use them all the time. 3 subdivided minimum for me for renders. Usually render at 4. I don't necessarily like them baked into the default character dial, and prefer them as a separate dial to adjust as needed or use on a different character model to tweak it. But good hd morphs make the difference, especially on male characters.
I've purchased the HD addon more often than not, but rarely use them, since I don't do portraits, and it usually doesn't make sense for a character in middle distance. I did grab it here, becuase the scars might do with some help, even when not used for a closeup.
I have used HD add-ons for some of my older characters, though.
See, with the base set for Edward 8 or Christian 8, as examples, those are all maps. Displacement and normals and bumps and whatever. Plenty of character without adding the HD dial.
Yeah, you can buy the HD package, but they are already set up for good surface detail. Or Kimo 7, as one of the better examples in Genesis 3. I bought the Kimo 7 HD dial for completeness, but he already looks plenty good without it. I don't know that the HD adds all that much. Darius 8 also... aren't his veins just Displacement maps or Normals? No dials involved there. (And, theoretically could be added to any figure.)
HD dials seem... minor? Like, REALLY minor compared to good Surface/texture setup. HD dials may be more portable across diffierent textures, but so are surface maps (like putting the Darius torso normal on another model). It's not like the HD dials for the Daz figures are very tiny, either.
Anyway, I guess I've de-railed this Scar thread enough.
I like Jessaii's products, and for me, adding an HD dial is not really any influence to my purchasing decisions. If you look at the good examples in the store, they don't necessarily have any need for HD dials, IMO, but everyone's tastes in this are subjective, of course.
Figured it out, thanks for calling this to my attention. It seems the color profile on those maps got swaped out somehow in the saving process on the maps. In the process of correcting it now, and will upload a fix ASAP =D
I had the pleasure of being able to beta test the Bone Breaker Armor. So, while it's not Scar, it's one of his "add-ons" so I thought I could post this here - a couple of the renders I did of the Bone Breaker Armor during the beta testing:
Awesome. Can't wait for an update.
Does anyone have a comparison render of Scar both without his HD details and with his HD details?
I'd be curious to see how much of a difference it makes. :-)
LOVE the greens in that first one! What is the background or environment you used there? The back looks like an image, with added plants and ground maybe?
And the second one....he is going DOWN if she gets hold of him! No way could he swim in that armour! LOL
Love the bonebreaker armor sample pics.
Here is a quickie with some of the props and accessories.
Dimension Theory sky of irradiance lights.
Awesome character, family of products in the pro bundle and sweet $50 of bonus items including some characters and hairs set to %75 off. Whatttt? Instant buy.
Just curious, has any of this stuff showed up for you guys in Connect? I've been having to wait hours or days in some cases to see my new purchases in Connect ready for download.
It is amazing, how length of loincloth changes after dForce simulation - https://www.daz3d.com/dforce-cimmerian-outfit-for-genesis-8-males
Hahah Yeah, he's going to sink like a rock if she gets ahold of him and manages to pull him in. Thankfully his fast reflexes might save him. :P
The first image uses a great HDRI from HDRI Haven called Misty Pines - It's rare to find HDRIs with mist or fog, so that one is a bit on the cool and unique side, IMO. I added the tall grass around his feet and the fern in front of him. The tall grass (if I remember correctly) is Foreground Blends scaled WAY up and then scaled even larger horizontally. I THINK the fern is was one of the props included with Tangy Apple Orchard. :)
I don't have this product, so I can't check, but if the length of it increases quite a bit during simulation you might try adjusting the Stretch Stiffness in the surfaces tab for the cloth.
I admit Hugren pulled me in and I'm happy with him! lol
Thank you, Diomede! :)
Oh very cool! :D I love that subtle red rim-lighting. NICE!
Thanks, Diva. When I have hidden the ground, the cloth just drop down, so it is not really dForce adjusted out of the box.
Just simple one - showing the hair problems during the recent times...
It was asked about earlier. Scar without and with HD. The differences are subtle. Of particular interest, the HD one has a nick in his ear!
Thanks for sharing that! Exactly what I was looking to see. And thanks for pointing out the nick in his ear. :-D
For those interested: The Warpaint Geoshell which comes with the Bonebreaker outfit
OMG love this thank god ive picked it up looking forwrd to playing :)
Yeah, I love it too. Sorry, didn't see the thumb, until I rendered these. It clips with his leather underwear, oops.
Here's the alternate dirty skin geoshell with the sweat option enabled.