The Spartans, The Hoplite armed Soldier and Hercules W.I.P [COMMERCIAL]

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Comments

  • WilmapWilmap Posts: 2,917
    edited December 1969

    Thought so. Thanks Kerya.

  • MEC4DMEC4D Posts: 5,249
    edited April 2015

    Hi Guys,

    I am back again from my winter sleep lol ! trying out the new DS with Iray
    checking my DS products and how the materials behave after conversion what is very easy by just one click
    Select the desire model, go to shader presets Iray and apply the first !iray_Uber_Base
    it will convert it nicely, for even better effect, you can plug the Glossy gray weight maps into the Reflection and set it on value 1.
    but only if use HDR maps for the dome
    Since all my DAZ product include maps that was based on PBR values u get nice effect.
    I am glad a was little bit ahead

    bellow some raw test renders with fragments from Hercules and Hoplite soldier
    no post-worked or edited
    I used just accurate HDR light maps for the Dome

    Cath

    using :Nvidia GTX 760 render time from 30 sec to 2 min for close up

    regular-iraymat27910.jpg
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    regular-iraymat2791122.jpg
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    regular-iraymat.jpg
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    regular-iraymat23.jpg
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    regular-iraymat26bloom2.jpg
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    Post edited by MEC4D on
  • KeryaKerya Posts: 10,943
    edited December 1969

    Hello Cath!
    *waves wildly*
    Good to see you!

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Hi Kerya ! waves back at ya !!!!
    good to be back :)

    Thanks my friend !
    Cath

    Kerya said:
    Hello Cath!
    *waves wildly*
    Good to see you!
  • SimonJMSimonJM Posts: 5,983
    edited December 1969

    Great to have you back, Cath! :)

  • AlexLOAlexLO Posts: 193
    edited April 2015

    Spring Awakening I see ;-) Welcome back Cath! Your maps display really nicely here, the wear & detail show through beautifully. It's like we've been saying for a long time, when the maps are right, everything else falls in place when a "StandART" is followed. All the PBR's (Physically Based Renderers), whether, Lux, Octane, and now Iray bear this out. Here's an Iray test from over the weekend with the Spartan pants. The leather comes to life. "Simple is Beautiful"

    spartanpantsrender_SUN_iray02_032915.jpg
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    spartanpantsrender_comp01_iray01_032915.jpg
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    Post edited by AlexLO on
  • AlexLOAlexLO Posts: 193
    edited December 1969

    I've also noted in Iray, that minimizing the texture compression (under Render Settings>> advanced tab, increase medium / high to 1024, 2048, 0r 4096 if texture is that large), reduces or eliminates any issue with bump or normals.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    HEY Cath. So glad to see your back. So you go into a Winter cave each season. OK. I'll try to remember that next Winter! lol

    Renders look awesome hon!

    HUGS!

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Hey Simon, Alex and Richard !!! thanks guys for the warm welcome :)

    Hugs
    Cath

  • CathyMCathyM Posts: 261
    edited December 1969

    Hiya Cath! Glad to see you back with us :) Hope you feel better soon. Love your renders, your models look even more real if that's possible rendered in iray. Can't wait to see what you come up with next. -Cathy

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Hi Cathy, thank you so much my friend !
    I am glad to be back, missed everyone !
    I have a lot of new great ideas for DS and Iray :)
    finally can do stuff the way it really should.

    Hugs
    Cath


    CathyM said:
    Hiya Cath! Glad to see you back with us :) Hope you feel better soon. Love your renders, your models look even more real if that's possible rendered in iray. Can't wait to see what you come up with next. -Cathy
  • The ManagementThe Management Posts: 224
    edited December 1969

    Really nice looking outfit! Excellent surfaces, cloth, metal. Nice attention to detail and simple and bold color palette . Thumbs Up.

  • I know this thread is very old so I'm crossing my fingers by posting here, otherwise, I will start a new discussion. It is so hard to find good Roman era armor for anything over Genesis 2, so I bought the Hoplite, Hercules, and Spartan because it is so damn good. Breastplates/cuirass are next to impossible to find, and the Hoplite has a double-headed eagle that rocks! So, I have converted these to Genesis 3 and now I'm trying to get the metal of the breastplate to be either a shining silver or gold, however, once I convert the breastplate to IrayUber and add a gold I lose the eagle completely. I've tried using the cntrl/cmd whilst adding the metal shader to ignore image, but it's just not cutting it. This is such a beautiful piece but unfortunately, my shader skill set is not very advanced. I have tried to tweak as many dials to experiment on-the-fly, but I cannot reach that high metallic, reflective finish without sacrificing the eagle.

    Screen Shot 2018-08-12 at 12.17.05 PM.png
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  • Breastplate with a gold shader added

    Screen Shot 2018-08-12 at 12.20.03 PM.png
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  • PaintboxPaintbox Posts: 1,633

    My hunch that it must be a displacement map, have you tried adding that? I dont have the product, but maybe someone with the original can check the settings.

  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,237
    edited August 2018

    When you apply the Iray shader to the desired surfaces hold down the CTRL key. A popup will appear with some options, select IMAGES Ignore. For this render I adjusted the image gamma of the Base image(Diffuse) to 0.2 also through right clicking the image and selecting image editor.

     

    CtrlApply.jpg
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    Armor.png
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    Post edited by Design Anvil - Razor42 on
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