Brilliant ideas like this really make me wish I were a programmer, and new how to do studio scripts. There's no question I'm buying this - that's a given - but I (too) am wondering how possible it will be to make add-ons for it, like Victorian, sci-fi, etc... And, if someone put together some good ones, does the script set-up easily allow for, and would you be open to, them releasing them as add-ons? Would it be a thing where we'd have to get you to code them in as a collaborative add-on? Would you be interested at all, theoretically, if they were good enough?
Brilliant ideas like this really make me wish I were a programmer, and new how to do studio scripts. There's no question I'm buying this - that's a given - but I (too) am wondering how possible it will be to make add-ons for it, like Victorian, sci-fi, etc... And, if someone put together some good ones, does the script set-up easily allow for, and would you be open to, them releasing them as add-ons? Would it be a thing where we'd have to get you to code them in as a collaborative add-on? Would you be interested at all, theoretically, if they were good enough?
Well it is a complicated question, and I have to think carefully about it before I can give an answer. I will think about it, and I will contact you by MP when I am more clear in my head on the subject.
Thanks for sharing! So you reached the pyramid style, nice! :)
For lighting I would use an HDRI or a sunlight. If a lot of the scene environment is reflected by the building, sunlight and blurry or neat HDRI are fine (well everything is fine). If the building is isolated and almost none of the props of the scene are reflected on the glass, then it is better to use a neat (not blurry) HDRI so that neat images are reflected on the windows. Personally I prefer your second images, warmer than the first one... But maybe just because it is warmer ...
@Artini Cool images. How did you do the pyramid buildings? Did you manually scale them down after creating one building with multiple stories, or did you make many one story buildings and then stack them. I was going to ask V3Digitimes if there could be an option added in a future update to resize the floors before we make them so we could make buildings that taper like that but maybe there's a feature I'm missing?
@Artini Cool images. How did you do the pyramid buildings? Did you manually scale them down after creating one building with multiple stories, or did you make many one story buildings and then stack them. I was going to ask V3Digitimes if there could be an option added in a future update to resize the floors before we make them so we could make buildings that taper like that but maybe there's a feature I'm missing?
From what I see and what I know about the product XD, he created several "ground floors" of various X and Z dimensions, by launching the interface, create a ground floor, close the interface, and do it again with other "ground floor" dimensions. Then he placed the elements one above another (for the pyramid style).
edit:
For the other building, the two towers with a junction, he probably loaded or created the two towers, then the center element, then he placed the three elements so that they are placed this way.
That makes a lot of sense to create multiple ground floors and then stack them. They will all have entry doors that way. Thank you all for sharing your talents and ideas!
Alternatively, I guess someone could make a bottom floor, then add an amount of top floors, and after that, hide or remove the bottom floor?
More advanced users could even turn the instances into objects, export everything to Blender (or something similar) and combine/finetune everything there, then import it again into Daz Studio. Only drawback would be, that the building would be a lot heavier on resources (longer render times, more VRAMM required), since it uses a lot of identical objects instead of instances then. But, it's probably still a lot faster than building a multifloor building by hand.
Alternatively, I guess someone could make a bottom floor, then add an amount of top floors, and after that, hide or remove the bottom floor?
More advanced users could even turn the instances into objects, export everything to Blender (or something similar) and combine/finetune everything there, then import it again into Daz Studio. Only drawback would be, that the building would be a lot heavier on resources (longer render times, more VRAMM required), since it uses a lot of identical objects instead of instances then. But, it's probably still a lot faster than building a multifloor building by hand.
If you don't want to see the entrance node, the most simple solution is probably the 180 rotation. If you want to completely get rid of the entrance node, you have to "replace" it by windows. Indeed the entrance node (building entry) has been designed so that it can be replaced by two windows, or two instances of one of the target windows of the building. Two windows occupy the exact same amount of space as the entrance node (building entry). If you want to load Windows, they can be loaded in the props folder, or if you prefer using instances, you can select one target window of the building, make "create instance" (2 instances), place the windows or their instances where the entrance node is, and then hide the entrance node.
edit: another solution is to keep the entrance node, but set up a ground or the environment Y location so that the ground floor is below the scene ground.
Well in brief there are at least 4/5 easy solutions to "hide" the building entry, people can pick up the one they prefer.
Thanks V3Digitimes for making this! If you make add-ons I will buy those too! I like all the things I have seen suggested here, but am most interested in cool Sci-Fi buildings. Rooftop gardens would be an insta-buy as well. Man, you could make a whole career out of different add-ons! Sci-Fi, Medieval, Fantasy Good/Evil, Elven, Steam Punk, Russian (onion dome), Greek, Arabic etc. Sheesh, pick ANY distinctive style and CHA-CHING!
I made an image with UltraScenery and a few of the prebuilt buildings as a backdrop. It's nice to have those buildings included as well for quick access. Thanks.
Thanks V3Digitimes for making this! If you make add-ons I will buy those too! I like all the things I have seen suggested here, but am most interested in cool Sci-Fi buildings. Rooftop gardens would be an insta-buy as well. Man, you could make a whole career out of different add-ons! Sci-Fi, Medieval, Fantasy Good/Evil, Elven, Steam Punk, Russian (onion dome), Greek, Arabic etc. Sheesh, pick ANY distinctive style and CHA-CHING!
Thanks! Addons were initially planned, and still are. Now I don't want to hurry, because I want to take my time to develop something coherent and with a good quality, and to clearly define what can be created as addons, and what will require additional scripts. It is wise on your side to wait for the addons if you don't need the base so far...
I made an image with UltraScenery and a few of the prebuilt buildings as a backdrop. It's nice to have those buildings included as well for quick access. Thanks.
Thanks for sharing! Nice image.... Pre-made buildings were initially here so that people could customize them without creating them, and already customized ones were here "as examples". But indeed, I see thanks to your image that you filled the background without any customization, nice to see this :)
Thanks V3Digitimes for making this! If you make add-ons I will buy those too! I like all the things I have seen suggested here, but am most interested in cool Sci-Fi buildings. Rooftop gardens would be an insta-buy as well. Man, you could make a whole career out of different add-ons! Sci-Fi, Medieval, Fantasy Good/Evil, Elven, Steam Punk, Russian (onion dome), Greek, Arabic etc. Sheesh, pick ANY distinctive style and CHA-CHING!
Funny, today I worked on an add-on development and on ivys for this add-on, trying to find the right settings for the ivy generation (not in ds but in the modeling software). You give me à new idea here, which would be more like falling ivy. I will have a look at that too.
Funny, today I worked on an add-on development and on ivys for this add-on, trying to find the right settings for the ivy generation (not in ds but in the modeling software). You give me à new idea here, which would be more like falling ivy. I will have a look at that too.
Great! Would be happy if my ideas could be helpful for you
PS I think such add-on should be pretty popular especially now since more people (including myself) work on apocaliptic / post-apocalyptic projects.
Comments
That's an idea. But the medieval architecture is a bigger challenge.....
Thanks a lot!
Brilliant ideas like this really make me wish I were a programmer, and new how to do studio scripts. There's no question I'm buying this - that's a given - but I (too) am wondering how possible it will be to make add-ons for it, like Victorian, sci-fi, etc... And, if someone put together some good ones, does the script set-up easily allow for, and would you be open to, them releasing them as add-ons? Would it be a thing where we'd have to get you to code them in as a collaborative add-on? Would you be interested at all, theoretically, if they were good enough?
Well it is a complicated question, and I have to think carefully about it before I can give an answer. I will think about it, and I will contact you by MP when I am more clear in my head on the subject.
Except at night? Slacker
I love this!
Well..... I know, what a shame!... OK, next product, I won't sleep for a few days after the release....
LOL
Stay safe, that's the most important.
I just wonder, if anybody use it.
Below is my try with Josephene 8 for scale comparison.
What lights suits best the buildings created with this tool?
... another one.
Thanks for sharing! So you reached the pyramid style, nice! :)
For lighting I would use an HDRI or a sunlight. If a lot of the scene environment is reflected by the building, sunlight and blurry or neat HDRI are fine (well everything is fine). If the building is isolated and almost none of the props of the scene are reflected on the glass, then it is better to use a neat (not blurry) HDRI so that neat images are reflected on the windows. Personally I prefer your second images, warmer than the first one... But maybe just because it is warmer ...
Thanks a lot.
I have used Dimensions Theory HDRIs and just tested them randomly, but I also like the second image better.
Another building...
Thanks and yes, it is a lot of fun to use this generator.
@Artini Cool images. How did you do the pyramid buildings? Did you manually scale them down after creating one building with multiple stories, or did you make many one story buildings and then stack them. I was going to ask V3Digitimes if there could be an option added in a future update to resize the floors before we make them so we could make buildings that taper like that but maybe there's a feature I'm missing?
From what I see and what I know about the product XD, he created several "ground floors" of various X and Z dimensions, by launching the interface, create a ground floor, close the interface, and do it again with other "ground floor" dimensions. Then he placed the elements one above another (for the pyramid style).
edit:
For the other building, the two towers with a junction, he probably loaded or created the two towers, then the center element, then he placed the three elements so that they are placed this way.
Thanks a lot, Quasar.
Yes, I have done exactly, what V3Digitimes has said.
Previously, I have used ready made buildings, but now I have opportunity,
to create many, many different designs.
For me the builder is just a tool, to create whatever my imagination come up with.
Great, that we have such talented vendors like V3Digitimes in Daz shop.
In such terrible times, it brings some joy to the life nowadays.
Thanks a lot Artini!
That makes a lot of sense to create multiple ground floors and then stack them. They will all have entry doors that way. Thank you all for sharing your talents and ideas!
Yes, that's it. And in case you don't want to see the entry doors, simply Y rotate it by 180 degrees! :)
Alternatively, I guess someone could make a bottom floor, then add an amount of top floors, and after that, hide or remove the bottom floor?
More advanced users could even turn the instances into objects, export everything to Blender (or something similar) and combine/finetune everything there, then import it again into Daz Studio. Only drawback would be, that the building would be a lot heavier on resources (longer render times, more VRAMM required), since it uses a lot of identical objects instead of instances then. But, it's probably still a lot faster than building a multifloor building by hand.
If you don't want to see the entrance node, the most simple solution is probably the 180 rotation. If you want to completely get rid of the entrance node, you have to "replace" it by windows. Indeed the entrance node (building entry) has been designed so that it can be replaced by two windows, or two instances of one of the target windows of the building. Two windows occupy the exact same amount of space as the entrance node (building entry). If you want to load Windows, they can be loaded in the props folder, or if you prefer using instances, you can select one target window of the building, make "create instance" (2 instances), place the windows or their instances where the entrance node is, and then hide the entrance node.
edit: another solution is to keep the entrance node, but set up a ground or the environment Y location so that the ground floor is below the scene ground.
Well in brief there are at least 4/5 easy solutions to "hide" the building entry, people can pick up the one they prefer.
Its amazing. LOVE it. I will Buy it.
Huge thanks for this feedback! Be creative and have fun with it!
Thanks V3Digitimes for making this! If you make add-ons I will buy those too! I like all the things I have seen suggested here, but am most interested in cool Sci-Fi buildings. Rooftop gardens would be an insta-buy as well. Man, you could make a whole career out of different add-ons! Sci-Fi, Medieval, Fantasy Good/Evil, Elven, Steam Punk, Russian (onion dome), Greek, Arabic etc. Sheesh, pick ANY distinctive style and CHA-CHING!
I made an image with UltraScenery and a few of the prebuilt buildings as a backdrop. It's nice to have those buildings included as well for quick access. Thanks.
Thanks! Addons were initially planned, and still are. Now I don't want to hurry, because I want to take my time to develop something coherent and with a good quality, and to clearly define what can be created as addons, and what will require additional scripts. It is wise on your side to wait for the addons if you don't need the base so far...
Thanks for sharing! Nice image.... Pre-made buildings were initially here so that people could customize them without creating them, and already customized ones were here "as examples". But indeed, I see thanks to your image that you filled the background without any customization, nice to see this :)
I totally agree. Fantastic product. I really wish that one of the planned add-ons / shaders will be capable of (credit of Andy Walsh, http://www.cgarena.com/freestuff/tutorials/max/apocalyptic-city/apocalyptic3.php ):
Great! Would be happy if my ideas could be helpful for you
PS I think such add-on should be pretty popular especially now since more people (including myself) work on apocaliptic / post-apocalyptic projects.