Auto Muscle Enhancer HD [Commercial]

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Comments

  • Thanks, playing with the G8M version is great, but I am still waiting anxiously for the G8F also! TD

  • SigurdSigurd Posts: 1,086

    You have great skill.

  • Well here is a completely original character, started from a celbrity Face Transfer. All my usual tweaks, 35% AME etc. Lighting is Leemoon's, with a couple of tweaks in the ground color, Film ISO, Saturation and Gamma settings. TD 

    Wow! She came out really great, Terry!  I'm impressed by your character, so very well done.

    Lee

  • leemoon_c43b45a114leemoon_c43b45a114 Posts: 866
    edited October 2020

    Here's a render I did about a week(?) ago, before I was laid low with a migraine. :)

    Kjaer + Louie + AME + my usual sprinkling of morphs.

    Lee

     

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    Post edited by leemoon_c43b45a114 on
  • Still working on this character.  I don't have the face looking the way I want, but the body is pretty much where I want it to be.

    Armand + Yuji (another store) + Maxx + Swole + AME + other morphs.

    Lee

     

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  • SigurdSigurd Posts: 1,086
    edited October 2020

    I would not wish a migraine on anyone but these turned out quite well! I really like the presence of the first one, very commanding. I need to play with Kjaer more. He is a very dominating character. I tried a couple of times in the last week and as I add him he totally takes over the morph. I need to experiment with smaller percentages. Yours looks awesome though.

    Post edited by Sigurd on
  • Sigurd said:

    I would not wish a migraine on anyone but these turned out quite well! I really like the presence of the first one, very commanding. I need to play with Kjaer more. He is a very dominating character. I tried a couple of times in the last week and as I add him he totally takes over the morph. I need to experiment with smaller percentages. Yours looks awesome though.

    Thank you so much for the thoughtful and kind remark about migraine, Sigurd. :)  I've had migraines for more than 50 years and they are certainly painful beyond anything else I've ever had to endure.  Mine generally last about 3 days if I don't catch it at the very beginning.  They are less severe now than they were in my youth and especially in my 20's through 40's.

    I do like Kjaer quite a lot.  I've toned him down about 50/50 with Louie in that render.  When I've got some time, I plan on blending him in with various characters to see what happens.  And I agree, he might need to be dialed in at low percentages to allow any other character morphs to make meaningful changes.  We'll see what I come up with in a few days!

    Thanks again!

    Lee

  • Thanks again to all!

    Nice characters Leemoon! Here's another quick character I threw together because I wanted to look at the freckled skin textures.

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  • Thanks again to all!

    Nice characters Leemoon! Here's another quick character I threw together because I wanted to look at the freckled skin textures.

    You're creating some wonderful female characters with AME, Terry! The freckled skin looks terrific on her.

    Thank you for the compliment!  I love using AME on every figure.  Still have lots to learn and I'm enjoying every moment while doing so. :)

    Lee

  • DarkS474DarkS474 Posts: 154

    Will you add Interactive License option to your products?

     

  • terry_duquetteterry_duquette Posts: 256
    edited November 2020
    Sigurd said:

    Thanks terry_duquette for the peek behind the curtain. Very informative. I spent/wasted many years powerlifting and studying kinesiology at the university so I thought I was pretty picky about individual muscle heads and such so it is good for me to see others who take interest in the finer details also. This may be a stupid question but, how do you go about saving your presets to apply to a character? I have a collection similar to yours and I just manually apply them everytime I start working on a character. I hadn't thought about being able to apply them all in a couple of clicks. That would be a real time saver. Take out the tedious and let me enjoy the creation/art a little more. Natural eyes (iris and cornea) and things that I always apply. I am currently working on a set of basic Somatotypes that I could use as a starting place for my characters. I have the three basic Ecto, Meso, and Endomorphs and all of their permutations (to show differentiation between a Meso - endomorph and an Endo - mesomorph for example). There is lots going on there with not just relative shoulder and waist widths but also length of arms and legs, size of wrists, finger lengths etc. It would be nice to be able to select this to start as opposed to building it from scratch each time.

    Thank you again for your input.

    Sigurd, I remembered this post about the basic body types, I think it would be interesting to see the same character, but in the different body types side by side with your take on the AME blend.  This post has been dormant awhile so I thought I would post a Beast (100 % AME) and a Beauty (25% AME with my tweaks applied). Seems I wasn''t done with Halloween yet! TD

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    Post edited by terry_duquette on
  • SigurdSigurd Posts: 1,086

    Wow! It is amazing what some tweaking can do. She is a beauty. Uh, the second one. I am currently working out of state for the next few weeks but will be home on the weekends and will post some pics. I hate to see this thread dormant also, I check it everyday for recent activity.

    Great work terry_duquette !

  • Sigurd said:

    Thanks terry_duquette for the peek behind the curtain. Very informative. I spent/wasted many years powerlifting and studying kinesiology at the university so I thought I was pretty picky about individual muscle heads and such so it is good for me to see others who take interest in the finer details also. This may be a stupid question but, how do you go about saving your presets to apply to a character? I have a collection similar to yours and I just manually apply them everytime I start working on a character. I hadn't thought about being able to apply them all in a couple of clicks. That would be a real time saver. Take out the tedious and let me enjoy the creation/art a little more. Natural eyes (iris and cornea) and things that I always apply. I am currently working on a set of basic Somatotypes that I could use as a starting place for my characters. I have the three basic Ecto, Meso, and Endomorphs and all of their permutations (to show differentiation between a Meso - endomorph and an Endo - mesomorph for example). There is lots going on there with not just relative shoulder and waist widths but also length of arms and legs, size of wrists, finger lengths etc. It would be nice to be able to select this to start as opposed to building it from scratch each time.

    Thank you again for your input.

    Sigurd, I remembered this post about the basic body types, I think it would be interesting to see the same character, but in the different body types side by side with your take on the AME blend.  This post has been dormant awhile so I thought I would post a Beast (100 % AME) and a Beauty (25% AME with my tweaks applied). Seems I wasn''t done with Halloween yet! TD

    Looking great, Terry!  So happy to see your work.  Always impressive!!

    Lee

  • Thanks again for the encouragement. Seems I am forever tweaking. Turns out each character just needs a little something different! TD

  • Nice job, terry. By the way, which product do you use for the forearm vellus hair, if I might ask? I love that subtle touch.

  • terry_duquetteterry_duquette Posts: 256
    edited November 2020

    Nice job, terry. By the way, which product do you use for the forearm vellus hair, if I might ask? I love that subtle touch.

    Thanks!  The hair I used here is the Lightweight Hair Set for Genesis 8 Male from Deepsea (Blonde, at 60% opacity and Hair shape preset 2). Glad it was noticed.  TD

    Post edited by terry_duquette on
  • Nice job, terry. By the way, which product do you use for the forearm vellus hair, if I might ask? I love that subtle touch.

    Thanks!  The hair I used here is the Lightweight Hair Set for Genesis 8 Male from Deepsea (Blonde, at 60% opacity and Hair shape preset 2). Glad it was noticed.  TD

    Indeed I noticed. Fine vellus hair, particularly on the forearms, is very attractive on a muscular girl, in my opinion. I'd forgotton you were using G8M as a base, though. I'll have to stick to female versions in any case.

  • No worries, I have found that the auto-fit function works about 80% of the time and often use products from either the male or female versions. Clothes usually need the smoothing modifier put on and increased to at least 3 iterations, and I usually add the Push Modifier set at between 0.05-0.15.  That usually covers most push thru issues when cross gendering items.  Flat style shoes usually work with the above tweaks, but heels are very dependent on the product developer. Sometimes it is just to much work for my patience, so I switch to ones that I have seen work.  TD

  • No worries, I have found that the auto-fit function works about 80% of the time and often use products from either the male or female versions. Clothes usually need the smoothing modifier put on and increased to at least 3 iterations, and I usually add the Push Modifier set at between 0.05-0.15.  That usually covers most push thru issues when cross gendering items.  Flat style shoes usually work with the above tweaks, but heels are very dependent on the product developer. Sometimes it is just to much work for my patience, so I switch to ones that I have seen work.  TD

    I use these tricks as well. Good to know, though. I have found myself wishing that some skilled soul would just develop and market a realistic split bicep morph to equal D Master's. I'd buy it in a second.

  • SigurdSigurd Posts: 1,086

    My first attempt at using the new Filament renderer on one of my characters. Still have to play with it a little.

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  • Sigurd said:

    My first attempt at using the new Filament renderer on one of my characters. Still have to play with it a little.

    This is an excellent first attempt, Sigurd!  I do like how your character is lit and the nice tonal quality to it.  I'm waiting for the Mac version of DS to get Filament enabled.  I think Filament will inspire me to get back into animation.

    Looking forward to seeing more!

    Lee

  • I haven't posted anything in a bit.

    I went a little crazy buying stuff in the recent sales. LOL

    Then I bought a new Mac.

    So here are some test renders where I'm playing with lighting while using AME on the Brute HD with my usual parameter dial spinning.

    My old Mac mini would render each image in about 15 - 20 minutes with this lighting setup.

    My new MacBook Pro rendered each image in 2 - 2.5 minutes.  At SubD level 3 or 4.  I'm truly enjoying the performance boost.  Even if I'm constrained by CPU rendering.  The MacBook Pro's AMD Radeon Pro 8GB GPU sits idle in DS. :)

    Lee

     

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  • inquireinquire Posts: 2,187
    Sigurd said:

    My first attempt at using the new Filament renderer on one of my characters. Still have to play with it a little.

    I can't try it yet because I'm using a Mac. But is it faster than iRay? What about the shaders: did you have to hassle with those? It does look really fine.

  • inquireinquire Posts: 2,187

    I haven't posted anything in a bit.

    I went a little crazy buying stuff in the recent sales. LOL

    Then I bought a new Mac.

    So here are some test renders where I'm playing with lighting while using AME on the Brute HD with my usual parameter dial spinning.

    My old Mac mini would render each image in about 15 - 20 minutes with this lighting setup.

    My new MacBook Pro rendered each image in 2 - 2.5 minutes.  At SubD level 3 or 4.  I'm truly enjoying the performance boost.  Even if I'm constrained by CPU rendering.  The MacBook Pro's AMD Radeon Pro 8GB GPU sits idle in DS. :)

    Lee

     

    Only 2 to 2.5 minutes? So even the new MacBook Pro can render really fast! Yea! Those renders are astonishing. What a mood you've created with the lighting.

  • SigurdSigurd Posts: 1,086
    edited November 2020

    lee_moon Wow! This looks real good. A good example of a Meso-Endo and you lighting is awesome as always.

    Thank you for the kind words. At first, not a big fan of Filament. I bought the SF Skins for it and I thought they looked a little cartoonish. Went back to my original Iray Mats and some of them have weird patches on them when using Filament. Tried different Mats and found others that will work fine. After that had to play a little with some of the values to get something that was not too bad. Next I will concentrate on the lighting and see if I can get some shadows going. Might try the Filament interior lighting on a scene when I have time.

    What I do love about it is nearly instantaneous renders! Has anyone else noticed their Iray renders are faster? Mine are finishing in about half the time with this new iteration.

    Post edited by Sigurd on
  • inquire said:

    I haven't posted anything in a bit.

    I went a little crazy buying stuff in the recent sales. LOL

    Then I bought a new Mac.

    So here are some test renders where I'm playing with lighting while using AME on the Brute HD with my usual parameter dial spinning.

    My old Mac mini would render each image in about 15 - 20 minutes with this lighting setup.

    My new MacBook Pro rendered each image in 2 - 2.5 minutes.  At SubD level 3 or 4.  I'm truly enjoying the performance boost.  Even if I'm constrained by CPU rendering.  The MacBook Pro's AMD Radeon Pro 8GB GPU sits idle in DS. :)

    Lee

     

    Only 2 to 2.5 minutes? So even the new MacBook Pro can render really fast! Yea! Those renders are astonishing. What a mood you've created with the lighting.

    Thank you, inquire! I'm having a ton of fun rendering with this new MacBook Pro.  It's the 16" with the Intel i9 8-core processor, not the new M1 version.  I had to get a Mac that could run Catalina and not come pre-loaded with Big Sur, since DAZ Studio will not run on Big Sur.  Ordered the MacBook Pro from Apple last Monday and it arrived the next day by lunch time.  It's got 32GB RAM and a 2TB SSD, so I've got some room to play.  I'm very happy with the render times even without GPU-accelerated rendering.  Even if the MacBook Pro sounds like a jet taking off (fans running pretty fast during rendering.)  Iray preview is very, very quick on this Mac, so I use it more often to make real time changes in my lighting setup.  When DAZ updates Studio to run on Big Sur, I'll evaluate getting an Apple Silicon desktop, whatever that might be, later next year. :)

    Lee

  • leemoon_c43b45a114leemoon_c43b45a114 Posts: 866
    edited November 2020
    Sigurd said:

    lee_moon Wow! This looks real good. A good example of a Meso-Endo and you lighting is awesome as always.

    Thank you for the kind words. At first, not a big fan of Filament. I bought the SF Skins for it and I thought they looked a little cartoonish. Went back to my original Iray Mats and some of them have weird patches on them when using Filament. Tried different Mats and found others that will work fine. After that had to play a little with some of the values to get something that was not too bad. Next I will concentrate on the lighting and see if I can get some shadows going. Might try the Filament interior lighting on a scene when I have time.

    What I do love about it is nearly instantaneous renders! Has anyone else noticed their Iray renders are faster? Mine are finishing in about half the time with this new iteration.

    Thank you, Sigurd!!  I really like this character and was glad to get the Brute HD expansion during the recent sales.  I think his physique is pretty much where I want it.  Might adjust his face a wee bit, but am pretty happy with it.

    I've also got a lean physique that I'm still working on.  The face/head are looking a little young so I need to do something with the face.  I want to preserve the head/cranium shape and the overall physique, but the face needs to age up just a bit.  Might throw up some sample renders in a day or two.

    I've been reading the threads on Filament and I'm liking some of the images folks have been sharing.  I think there's a lot of potential for certain render styles with Filament being used as the final renderer.  That and doing animations with AME/ASE figures in reasonable times makes Filament interesting to me. :)  I can't wait to see your accomplishments!!

    I'm still using DS 4.12.0.86 on the Mac mini and new MacBook Pro.  It's been stable and I'm cautious of using 4.14 until I see more Mac user's feedback on it. :)  If you're seeing rendering speed improvements, then I might have to try 4.14 out on one of the Macs.

    Lee

     

    Post edited by leemoon_c43b45a114 on
  • This isn't the lean character I mentioned in the previous comment. :)

    More of my beefy guy using The Brute HD and Maxx with AME at 25% and various other morphs dialed in.  The football shorts are from a set for the G3F and work well for this G8M character.  This render took about 5 minutes and then a quick stop through Photoshop for contrast and tone enhancement and title.

    Lee

     

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  • SigurdSigurd Posts: 1,086
    edited November 2020

    Here is my second attempt at using the SF Sexy Skins. Your comments and critiques are welcome.

    Thank you for looking.

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    Post edited by Sigurd on
  • Sigurd said:

    Here is my second attempt at using the SF Sexy Skins. Your comments and critiques are welcome.

    Thank you for looking.

    I definitely like this one, Sigurd! The skin sheen gives more depth to the figure.  Also the skin tone, while a little on the cool side, is quite realistic looking.  Naturally, the figure in and of itself, is fantastic.  The Filament render is amazingly good.  I like the result quite a lot.

    I took your render into Photoshop and put it through my contrast/tone workflow and it turned out really well for my style.  You are definitely making me want to try Filament more and more!  It will be great when the Mac version of DS gets this.

    Please show us more when you get a chance. :)

    Lee

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