Skin Builder - Now Available [Commercial]

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Comments

  • siocsioc Posts: 299
    edited April 2014

    Just a small question in the images for the product it's written > V5

    Meaning Genesis 2 and V6 etc because > is not = ?

    To be more clear is it working with UV other than the V5 ?

    Post edited by sioc on
  • SimonJMSimonJM Posts: 5,982
    edited December 1969

    A fun 'little product' - going to have fun with this :)

    One possible upgrade - having the option to have heterochromatic (different coloured) eyes? Maybe even between the types so having one real and one fantasy?

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    V5 is just telling you the UV maps it is compatible with. It works on any shape, be it V6 or whatever you dial in. There is no relation to what shape you use, if that is what you are asking. So I can dial up V6 on Genesis2 and still use the skins. They just use V5 mapping, but that does not mean it only works with V5 shape.

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    SimonJM said:
    A fun 'little product' - going to have fun with this :)

    One possible upgrade - having the option to have heterochromatic (different coloured) eyes? Maybe even between the types so having one real and one fantasy?

    In order to do that you will need twice as many maps. Originally I had that planned, but we couldn't script the logic in a way where it was easy to use. But who knows, that's what user feedback is for so we can fine tune and come up with possible addon ideas:)

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Shall likely be purchasing the professional version this evening, but forgot to ask: Could this be used to alter the colour of tongues? I'm not sure how skinning works, build-wise and wasn't sure if that's separate or not, like teeth apparently are.

  • Zev0Zev0 Posts: 7,089
    edited April 2014

    Hmmm, colour of tongues, not really, but you can just change the diffuse colour of it and see what you get, or add a layer in LIE and apply a colour to that.

    Post edited by Zev0 on
  • Knight22179Knight22179 Posts: 1,195
    edited December 1969

    Hey Zev0, very nice product! I was wondering if that cute girl you used in your promos was for sale anywhere? If not, please consider it. I'd love to have her! :)

  • Zev0Zev0 Posts: 7,089
    edited April 2014

    Oh that's Portia older teen from the sisters pack. She looks very different with a different texture set applied lol http://www.daz3d.com/sisters-for-zev0s-growing-up-pack If there is any other character blend (though I doubt it) I will post them.

    Post edited by Zev0 on
  • greysgreys Posts: 335
    edited April 2014

    To use product on G2M:

    (with DS closed)
    1) Navigate to /data/DAZ 3d/Genesis 2/Female/UV Sets/Daz3d/Base
    2) COPY Victoria 5.dsf to Genesis 2/Male/UV Sets/Daz3d/Base
    3) Open the copy in a PLAIN text editor that won't mess up coding (On Mac, I'd recommend TextWrangler, which is free), find and replace all instances of 'female' with 'male'
    4) Save
    5) Open G2M and go to the surfaces pane and Victoria 5 should now appear in the drop down menu.

    This means the textures made by the script will load on G2M correctly. Obviously, they're using a female base texture so they're probably not gonna work well for burly type men and it's not a full replacement for a male version, but in the meantime... at least it works :)

    (You can also do this for the other UV sets if you wish, in both directions. Genesis to Gen2 won't work but between male/female will.)

    Post edited by greys on
  • TercelTercel Posts: 101
    edited December 1969

    Can I use this product with character sets? Say, for example, I wanted to add a light suntan to another vendor's blonde V5 character, or give her skin a subtle blue tint (the character, not the vendor, in case anyone wants to be a comedian)? Will this tool let me do that?

  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    here is a shot of my issue :)

    ScreenHunter_72_Apr._29_11_.33_.jpg
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  • Zev0Zev0 Posts: 7,089
    edited December 1969

    The Tan script works on any set yes. The tint option however is only for the maps that you build using the skinbuilder script. If you want to tint your other sets just select all the skin materials and just adjust its diffuse colour.

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    razor1977 said:
    here is a shot of my issue :)

    Is the skin\UV set V5? If not that will cause that issue. The scripts only works on V5 UV, so if your base skin is of another UV, it will not line up.

  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    no its set for uv vic 4 thanks for solving mystery :)

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Cool, but remember you cannot just load a V4 UV and swap it to V5, it must be V5 by default:)

  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    bummer... :(

  • cory77_dad5a3bd45cory77_dad5a3bd45 Posts: 73
    edited December 1969

    so what do i need to do have the victoria 5 loaded?

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    No, just any skin that is designed on a V5 UV. You can load up any shape, but the uv mapping has to be V5.

  • corpor8chiccorpor8chic Posts: 14
    edited April 2014

    Hi there,

    I'm really so excited about this product...However, I purchased a product similar to this before over at RDNA but I really couldnt use it because the dark skin textures produced all these horrible freckles..I noticed that your promo images had large freckling as well on darker textures..is there a way to remove these in final renders?

    Post edited by corpor8chic on
  • Zev0Zev0 Posts: 7,089
    edited April 2014

    Well here is part of the map so you can decide. I don't really see freckles? Maybe you are looking at the spec highlight details? If so, that can be adjusted.

    face_dark.jpg
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    Post edited by Zev0 on
  • Sfariah DSfariah D Posts: 26,283
    edited December 1969

    I was picturing a green skin girl when I was thinking of this product as I was going home this afternoon.

    ivytestivy002.jpg
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  • bad4ubad4u Posts: 684
    edited July 2014

    Post edited by bad4u on
  • mike-2237369mike-2237369 Posts: 11
    edited December 1969

    I create and pose characters in DS then export to OBJ for final composition and rendering in Blender Cycles. I typically have to root around in the downloaded zip file to find the specularity maps and I create my own normal maps. But this product - if I make changes to the textures, do those changes export or do I need to take the textures into photoshop to do the changes over again?

  • DraagonStormDraagonStorm Posts: 748
    edited April 2014

    mike said:
    I create and pose characters in DS then export to OBJ for final composition and rendering in Blender Cycles. I typically have to root around in the downloaded zip file to find the specularity maps and I create my own normal maps. But this product - if I make changes to the textures, do those changes export or do I need to take the textures into photoshop to do the changes over again?

    LIE generates temp tiff files that are stored in appdata of your LIE creation, so all you do is copy those files for use in another app that cannot read LIE:) If you change the LIE settings, those temp files will be overwritten, so once you are happy with what you created, copy them out:)

    I'll add to this.

    The .tif files can be found at C:\Users\draagonstorm\AppData\Roaming\DAZ 3D\Studio4\temp (replace draagonstorm with your username that you log on to your computer with. Be sure to copy these files out while you have DS open, as they may go away when you close the scene or DS.

    Post edited by DraagonStorm on
  • SimonJMSimonJM Posts: 5,982
    edited December 1969

    mike said:
    I create and pose characters in DS then export to OBJ for final composition and rendering in Blender Cycles. I typically have to root around in the downloaded zip file to find the specularity maps and I create my own normal maps. But this product - if I make changes to the textures, do those changes export or do I need to take the textures into photoshop to do the changes over again?

    LIE generates temp tiff files that are stored in appdata of your LIE creation, so all you do is copy those files for use in another app that cannot read LIE:) If you change the LIE settings, those temp files will be overwritten, so once you are happy with what you created, copy them out:)

    I'll add to this.

    The .tif files can be found at C:\Users\draagonstorm\AppData\Roaming\DAZ 3D\Studio4\temp (replace draagonstorm with your username that you log on to your computer with. Be sure to copy these files out while you have DS open, as they may go away when you close the scene or DS.

    A qualifier to what DraagonStorm says - the .tif files will go to the location defined as the temporary file folder, which by default is where she says but you can change it (F2 or Edit> Preferences, under the General tab. I, for example, have D:\DAZ\Temp for this.

  • TimbalesTimbales Posts: 2,334
    edited December 1969

    this is a really nice set, I hope you do a male set

  • andy78andy78 Posts: 10
    edited December 1969

    bad4u said:
    Here is my first test render of a paler skin on a custom shaped genesis2 face rendered with luxrender, shadows and hair would need longer render time but just testing :)

    The skin and brows (I love those brow options) are by skinbuilder, the freckles are custom made out of the "skinoverlay merchant resource"product.
    The eyes are from another character, cause I had some strange issues with the skinbuilder eyes, where the pupils stayed white and all of the eye was like behind a transparent grey mask. Maybe it's a material problem with luxrender, maybe some other setting in the surface, have to figure this out. But the eyes are not the point for me in this product.

    Maybe it's time to put on some makeup next? ^^

    What hair is used in that render, please ?

    It is SAV Dragon Lady Hair - artist is StudioArtVartanian

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited April 2014

    For those familiar with Poser and Advanced Shaders 1.5 by Semidieu, does this seem to be an equivalent for DS to allow what Adv Shaders can do in Poser?

    Also, I haven't read this entire thread, so apologies if this was asked before- can the options be expanded upon? Meaning can we, the users, create our own options/overlays/etc to be distributed and used with the script?

    Post edited by Lissa_xyz on
  • Carola OCarola O Posts: 3,823
    edited December 1969

    I like this product, well done to both Zev0 and Draagon ! I did run into a little bit of snag, though I don't think it actually is a problem to the end result, jsut a little bit annoying :) When I apply the eyebuilder I get the message in the screenshot I attached, I do choose skip and the end result gives me the eye I want as far as I see, but still better to let you two know me thinks :) Oh and I am using the default genesis 2 female

    On another note, is there by any chance a scar/wound/bruises builder in the works? I for one would love one :)

    eyebuilder.png
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  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Carola O said:
    I like this product, well done to both Zev0 and Draagon ! I did run into a little bit of snag, though I don't think it actually is a problem to the end result, jsut a little bit annoying :) When I apply the eyebuilder I get the message in the screenshot I attached, I do choose skip and the end result gives me the eye I want as far as I see, but still better to let you two know me thinks :) Oh and I am using the default genesis 2 female

    On another note, is there by any chance a scar/wound/bruises builder in the works? I for one would love one :)

    Zev0 mentioned this error and a fix is in the works.

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