Black Is Beautiful II

1181921232452

Comments

  • JastamosJastamos Posts: 106
    edited June 2015

    Some of my work.

    Images removed for nudity. Please see this thread for info: http://www.daz3d.com/forums/discussion/3279_98/

    Post edited by fixmypcmike on
  • vwranglervwrangler Posts: 4,890
    edited June 2015

    Fisty said:
    His eyes look creepy.. O.o There's a morph that goes along with those earrings so his lobes are properly stretched around them

    I thought I'd used that morph. Apparently not. I'll work on it a bit more later.

    EDIT: Turns out I had used that morph. It doesn't show up in Iray, for some reason. Maybe, if there are transmaps on the plug, they interfere somehow?

    Weirdly, looking at the file, his eyes actually ARE brown. Apparently there's some weird reflection thing going on there. Since the only thing in front of him is a mesh light at 6500 degrees K, I think his eye surface is picking up the floor color; it's polished blue tile. Have to change that out.

    Post edited by vwrangler on
  • Oso3DOso3D Posts: 15,022
    edited December 1969

    I've had some weird results with default Iray optimized skin irises.

    What I'm finding is that you're better off putting another copy of the diffuse map into glossy color -- the diffuse (base color) has a medium gray, the glossy has white, and so gloss shows up brighter, rather than hazy white.

  • vwranglervwrangler Posts: 4,890
    edited December 1969

    I've had some weird results with default Iray optimized skin irises.

    What I'm finding is that you're better off putting another copy of the diffuse map into glossy color -- the diffuse (base color) has a medium gray, the glossy has white, and so gloss shows up brighter, rather than hazy white.

    I'll give that a shot. I did a quickie image, swapping out the set, before I headed out to work, and it turned out that no matter what I did, his eyes were reflecting blue, even when there was no blue anywhere in scene.

  • KickAir 8PKickAir 8P Posts: 1,865
    edited June 2015

    Attempting to make palm'n'sole masks for the new G3f UV -- just enough done so far to test the not-blurred-yet vector shapes . . . gotta say, this UV layout's been a lot easier to work with than any of the G2s, G1s, or Mil4s, on which my attempts failed miserably. :red:

    I'll probably have a render done tomorrow or Thursday night. Wish me luck!

    screenshot.2015-06-24_00_.24_.56_.png
    500 x 250 - 63K
    screenshot.2015-06-24_00_.27_.49_.png
    500 x 250 - 73K
    Post edited by KickAir 8P on
  • vwranglervwrangler Posts: 4,890
    edited December 1969

    Attempting to make palm'n'sole masks for the new G3f UV -- just enough done so far to test the not-blurred-yet vector shapes . . . gotta say, this UV layout's been a lot easier to work with than any of the G2s, G1s, or Mil4s, on which my attempts failed miserably. :red:

    I'll probably have a render done tomorrow or Thursday night. Wish me luck!

    Any chance you might be able to share the masks on your dA page, if they work out? I can do it on Mil4-G2F manually, but if a pre-existing texture with the right UVs doesn't exist to mask in (hello, Base Female and V5!), it's ... painful. Very very painful. Like an average 6-10 hours of work painful.

  • KickAir 8PKickAir 8P Posts: 1,865
    edited June 2015

    vwrangler said:
    Attempting to make palm'n'sole masks for the new G3f UV -- just enough done so far to test the not-blurred-yet vector shapes . . . gotta say, this UV layout's been a lot easier to work with than any of the G2s, G1s, or Mil4s, on which my attempts failed miserably. :red:

    I'll probably have a render done tomorrow or Thursday night. Wish me luck!


    Any chance you might be able to share the masks on your dA page, if they work out? . . .
    Yep, planning on putting 'em on on ShareCG and dA both. That'll be my final blurred masks as jpgs, the non-blurred masks as pngs in case anybody wants to try a different blur, and the vector shapes as svgs for people who want to change where the edges are.

    There are still gonna be issues -- I'm working directly off the arm & leg textures in Inkscape and GIMP, so I mostly can't let the blurring cross the texture's seamlines even if it should. And I'm eyeballing this without one of SnowSultan's helpful seam guides. But this UV's laid out so rationally that it only happens once per appendage, so I'm pretty confident this'll come out reasonably good.

    Post edited by KickAir 8P on
  • ZamuelNowZamuelNow Posts: 753
    edited December 1969

    Really hope that works out.

    Slow going but I updated the list again. I've got varying thoughts on G3F that I'm still trying to fully process before I give feedback.

  • SupercopeSupercope Posts: 128
    edited December 1969

    An iRay version of an image in my gallery. This image is the raw render with the backdrop and copyright notice composited in. The image in the gallery is 3Delight post-worked in Photoshop.

    Ja Rel Sustormer and the Solar Guard of Pral Noctic

    iRay_Test_Render_03.jpg
    1920 x 1080 - 476K
  • KickAir 8PKickAir 8P Posts: 1,865
    edited June 2015

    Ran out of time -- I'm going to be away from my rendering computer for a couple weeks so I won't be able to do anymore on this till then. I've put what I've done so far up here -- The zipfile contains vector files (svg, Inkscape with a Mask layer for the shapes and a Texture layer to import a reference texture), png masks ready for blurring, and some info/example pngs. Feel free to work up and redistribute the masks, this is under the Creative Commons Attribution 4.0 Intl License.

    Example_SoleMask_G3BaseFemaleUVSet_AlphaV01.png
    966 x 410 - 216K
    Example_PalmMask_G3BaseFemaleUVSet_AlphaV01.png
    966 x 410 - 241K
    Post edited by KickAir 8P on
  • JastamosJastamos Posts: 106
    edited December 1969

    Sarah.

    sha.jpg
    900 x 1080 - 492K
  • pixelfarianpixelfarian Posts: 2
    edited December 1969

    Hello, I've made a couple of Black characters. I plan to make a lot more if there's interest.

    http://pixelfarian.deviantart.com/art/Handsome-Morphs-for-Darius-Daz-and-Poser-542661753

    pixelfarian_GRcover.jpg
    500 x 650 - 161K
  • ZamuelNowZamuelNow Posts: 753
    edited December 1969

    I notice you have a number of similar(?) morphs on your dA page. Any particular reason for splitting them up?

  • pixelfarianpixelfarian Posts: 2
    edited December 1969

    If I'm understanding you correctly, it's just multiple angles of the same morphs. There's only 2 characters for Darius and 1 for Michael at the moment.

  • Teddy GTeddy G Posts: 23
    edited December 1969

    http://www.daz3d.com/gallery/#images/76705/


    G2F with a mix of Cara HD morph from Raiya, Genesis 3 Female and V7 transferred via Transfer utiliy, and a custom faceshape. Rendered in Daz Studio 4.8/Iray. Postwork in GIMP.

    one_summers_day.png
    679 x 818 - 717K
  • TJohnTJohn Posts: 11,155
    edited July 2015

    "A Love Remembered"

    A Love Remebered.jpg
    1250 x 1500 - 380K
    Post edited by TJohn on
  • ZamuelNowZamuelNow Posts: 753
    Your image doesn't seem to be visible Tjohn. Separately, how many here feel I should make a new thread? The new forum restricts first post editing if the thread was made before the switch and that makes updates a headache.
  • SlimerJSpudSlimerJSpud Posts: 1,453
    edited July 2015

    ZamuelNow, you might want to give it a week or so to see if they can actually fix the forums properly. There's also a sticky note about all images posted after 7/7 being lost. Tjohn, you may be able to edit your post.

    Post edited by SlimerJSpud on
  • TJohnTJohn Posts: 11,155
    ZamuelNow said:
    Your image doesn't seem to be visible Tjohn. Separately, how many here feel I should make a new thread? The new forum restricts first post editing if the thread was made before the switch and that makes updates a headache.

    Better now? 

  • Great render! Love it! Which texture did you use?

  • SlimerJSpudSlimerJSpud Posts: 1,453
    Tjohn said:
    ZamuelNow said:
    Your image doesn't seem to be visible Tjohn. Separately, how many here feel I should make a new thread? The new forum restricts first post editing if the thread was made before the switch and that makes updates a headache.

    Better now? 

    Fabulous! yes

  • TJohnTJohn Posts: 11,155
    edited July 2015

    Great render! Love it! Which texture did you use?

    Tjohn said:
    ZamuelNow said:
    Your image doesn't seem to be visible Tjohn. Separately, how many here feel I should make a new thread? The new forum restricts first post editing if the thread was made before the switch and that makes updates a headache.

    Better now? 

    Fabulous! yes

    Thank you both and that is

    http://www.daz3d.com/fw-shaneka-hd-for-monique-6

    Both Shaneka's skin and morphs.

    Post edited by TJohn on
  • Tjohn said:

    Great render! Love it! Which texture did you use?

    Tjohn said:
    ZamuelNow said:
    Your image doesn't seem to be visible Tjohn. Separately, how many here feel I should make a new thread? The new forum restricts first post editing if the thread was made before the switch and that makes updates a headache.

    Better now? 

    Fabulous! yes

    Thank you both and that is

    http://www.daz3d.com/fw-shaneka-hd-for-monique-6

    Both Shaneka's skin and morphs.

    I have her, I should have recognized her. lol.

    3Delight or Iray?

  • TJohnTJohn Posts: 11,155

    Iray.

  • ZamuelNowZamuelNow Posts: 753
    edited July 2015
    Tjohn said:
    ZamuelNow said:
    Your image doesn't seem to be visible Tjohn. Separately, how many here feel I should make a new thread? The new forum restricts first post editing if the thread was made before the switch and that makes updates a headache.

    Better now? 

    Yes, it's showing up now.

    Updated the list since it looks like we've gotten the first black G3F character: http://www.renderosity.com/mod/bcs/adrienne-for-g3f/110702/

    Post edited by ZamuelNow on
  • bytescapesbytescapes Posts: 1,847

    Here are a bunch of test images that I did a long time ago, when I was testing some pre-release products. I actually really like the way some of these character studies look, but because my content directories have gone out of sync with the way they were then, I can't reload the scene files and re-render them at full resolution. Rats.

     

     

    NinjaEthnicB01-01.png
    960 x 720 - 372K
    NinjaEthnicB02-01.png
    960 x 720 - 470K
    NinjaEthnicB03-01.png
    960 x 720 - 256K
    NGTAfricanMaleB01-01.png
    960 x 960 - 1M
    reality_scene.jpg
    960 x 720 - 33K
  • bytescapesbytescapes Posts: 1,847

    And here are a couple more that I found.

    NGTAfricanFemale01-01.jpg
    820 x 960 - 199K
    NGTAfricanMale01-01-960x960.png
    960 x 960 - 1M
  • SlimerJSpudSlimerJSpud Posts: 1,453
    edited July 2015

    I picked up The Temple of Mars on sale, so I just had to do something with it. There's another version of this in my DA gallery, and a story to go with it. Larger version of this in my DAZ gallery.

    Title: No chains can hold her

    No chains can hold her

    Post edited by SlimerJSpud on
  • Sfariah DSfariah D Posts: 26,380

    I am thinking of trying to make a black character for G3F.  Does anyone have any tips?

  • Oso3DOso3D Posts: 15,022

    Assuming the G3 morphs are like G2, should be able to tweak the facial features.

     

    As for skin, if you are happy with a somewhat mixed heritage (like in Europe or the US), adding a low saturation brown to base color might get you most of the way there.

Sign In or Register to comment.