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© 2024 Daz Productions Inc. All Rights Reserved.
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And it's live! https://www.daz3d.com/the-colosseum
Downloading now, but I won't be rendering for a while, as I have to limit my time using a screen (bad eyesight that's getting worse )
That thing looks phenomenal! And the promo renders are top notch. Excellent work. Even though I have absolutely no practical need for it, I have to have it for excellence's sake.
Thank you!
This is exceptional work, really impressive attention to detail! The best architectural work I've seen on here for a long time!
My budget for this week is already blown but this will feature prominently on next week's shopping list.
Archmage Serena versus a small army of Herschel Hoffmeyer's monsters anyone? I wonder how long the monsters will last, up against such a formidable opponent.
Cheers,
Alex.
Lovely-looking model - it jumped straight into my cart.
I've not had the chance to use it yet, but I love your orchestral instruments so I'm expecting great things from this! Thanks for the multiple resolution textures too - that should help with rendering on my ancient (7 years) and poorly-spec'ed PC.
The full set can be quite heavy, let me know if you need tips to reduce the material load etc. I've got a few tips :)
Thanks - I'll see how I get on over the weekend. (Great support offer )
Of course, I'm here to help if needed.
I will have to see how it behaves in Carrara as Daz Studio instancing does not translate well with Carrara which has its on replicator system.
"My name is Maximus decimus Meridius, commander of the Armies of the North, General of the Felix Legions, loyal servant to the true Emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next."
I drive my wife nuts with this each time we watch "Gladiator" I quote this LOL!
I do the same to my GF when we watching something I know inside out, LOL
Congrats on the new release, it looks spectacular. I am curious to hear from users that picked it up already on performance
Beautiful set. While I don't usually buy much when it is first released, this one was an insta-buy for me
@ Alex: Careful. You might want to consider borrowing from next weeks budget. Right now as a PC member you can get it for 52% off when purchased with 2 other inexpensive PC+ Debut or still new releases. That deal may not be available next week.
Incredible. And a big change from your usual products. The fact that you included the crowd is a big plus.
As you'd expect from such a large and complex set, it can be resource heavy. My first attempt at working with the full scene slowed Studio, but did let me get a better idea of how to work with it for the future. I think it would be best to break a planned scene down into smaller subscenes, then assemble them all together later and render, or render parts of the scene to later combine them in post work. And it would not be often that you had to use everything at once, so only load what you need.
Having said that, for all its size, the Colosseum is a lot lighter on resources than you'd expect. Top marks for this product!
Thanks for the tip.
Cheers,
Alex.
I'm so glad to hear about Your experiences :) You can even set up the arena "customers" separately and load the set around them if the set slows the computer down too much. And load only the parts that are visible in your scene. I don't have too much powerful computer myself and tried and tested that method also.
That said, let me know if you'd like to have more assistance on how to further optomimize the performance of the set. I might have a few more tips :)
"Et ludos incipere!"
Here is a quick render of the arena from the Emperor's perspective whilst sat in the imperial box. We are waiting for the action to start, but the crowd have already arrived.
Using my 1080Ti render time was 10 minutes (although I could have stopped it at 5 mins, as it didn't change much after that). GPU VRAM usage was 6.5GB, and RAM usage was 3.5GB after loading, but 9GB during rendering.
All I did was load the main colesseum, and the crowd. I did not do any optimisation to save storage, but I did run Scene Optimizer to look at the potential for savings, and there is a large number of 4K maps being used, so these could be reduced to save space. For example a 4K map is used for the door hinges, which seems a but unneccessary, although it is possible the same iron texture is used elsewhere in the model. I also did not hide anything, although in the render you only see 30% or so of the model, so lots could be hidden. I don't think you could hide the main parts of the stadium that are off camera without a major effect on the overall light, but the off camera statues, crowds etc could be hidden without any effect on the final render.
For some reason there is no one sat in the best few rows of seats at the front, assumably for the richer people. I am not talking about the boxs, for the emperor etc, but the open seats of the first 4-5 rows at the front.
Archmage Serena is about to turn up. The rich folk have moved back a few rows because they don't want to be splattered with bits of huge evil monster.
Cheers,
Alex.
Cool!
The hinges have 4K mats as default (1K and 2K textures for the set and parts of the set are also included), the idea behind this indeed is, as you suggested, that the same metal maps are used in every metal parts around the set thus counting as only one set of maps. If hinges were smaller and other metals higher resolution that would add an another set of maps assigned.The same goes with for example marble textures and actually reducing the total amount of unique material maps :)
I was debating whether or not make the front row billboards for they are close to the arena and could look too coarse and from boxes to left or right just 2d planes from the side. The front rows look better if a couple of base resolution figures, senators are instanced enough times.
That also makes your render more unique from others'.
I’m so glad you like the set and look forward to see your renders.
And you are always welcome to ask for tips etc.
(edit: I very quickly assembled some crowd for the first rows from 3 base resolution G8M's in a couple of minutes. I didn't pose them very thorougly, just for a rought demonstration. You can pre-make a few characters for instancing here and there. In this I loaded only the Cavea-layer)
Quick test with PWToon. Hee.
I'll have to experiment with the billboards and see if I can do a decent toon version...
YES!
Just bought it and am downlaoding it now.
Well I caved and picked it up. First off, outstanding modeling and quality and I truly appreciate all the various options both in scope and optimization. as a modeller myself, I can totally see all the work that went into this in trying to make it as realistic looking as possible yet find ways to make it for for as many systems as possible, which is no easy task.
If I was just rendering scenes of an historic colosseum, then this product nails it, but I would gather most users just need it as a backdrop and if so, then there is a lot of work a user has to put in to create it for that purpose and then optimize it. I run a 6700K and rtx 2080ti and I can load the full product and render it just fine, but when you start to add an actual scene with multiple figures, outfits, weapons, hair, HD morphs and subdivision my system starts to melt, LOL Personally I would have loved to have a half a colosseum option as opposed to the many layers
Quick render to say thanks for a great product
Hi!
A great render!
For some of my promos I posed the gladiators etc separately and loaded the building as the last thing before rendering. I used 4K textures in the promos. The main promo has about 60 G8's (mostly instanced) and 4 hd horses in it, that bogged the machine XD. I have a laptop with i7, 16gb ram and a 8gb 1080, not too beefy XD. Spot rendering will help with complicated scenes.
Actually you can load even one layer for one quarter if you like, from zero props. Or load a layer or the whole set, then delete as many quarters as you like.
-P-
I have loaded only one part and after 45 minutes of rendering, I got this.
What kind of lights works best for the parts in the set?
Very good looking soldiers!
I have used mostly default sun/sky from render settings. The render presets that come with the set have the geographical coordinates of Rome set to them, so the sun and shadows come out quite naturally. If the part you are rendereing is in shadow, you can rotate the dome or dial a different time of day to move the lighter part.
You can also use HDRIs to have clouds too, then make sure to use not the most high resolution ones if the sky is not seen much to save vram if needed.
Like you, I also used the sun/sky for my render above. Considering the detail in the scene, it renders very fast.
Ok, thanks for the tips.
Hello :)
I sent a couple of very minor fixes for the Colosseum package: a couple of preset cameras had accidentally the headlight on auto, I set them to off. And the preset render settings had instance optimization set to auto or speed instead of memory.
The fixes are now live in store and the update downloadable via DIM or your preferable install method.
I myself don't use smart content and I just for fun looked how it looks like. I didn't quite get it how it works XD.
My products, the environments and the instruments are put together in a way they work easily withing the normal Content Library (a picture attached).
I'd like to know, if You usually use Smart Content or Content Library, to optimize my workflow.
-Protozoon-
I never use smart content. I know where everything is and I use the content library