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Comments
Very tempting !!!
I've just uploaded a new version. There is now no need to collapse UDIM.
I still have to look into the scaling issue.
Many thank-yous once again !!
Thank you this will make it simpler and simpler is always good
Matching in the plugin is based on UV space name. If there are the same, it should work. Maybe renaming them in the vertex modeler ?
Thanks
I enjoyed your video, quite amusing lol
Where havev i been, what have i missed...
thanks Philemo!!
Your Welcome
21 of 41 items now from your store I grabbed the doggy
Cassius HD for Daz Dog 8
_Looks like This ought to be in these Resident Evil movies _
some morphs can crack at seams though I noticed
Hi Wendy,
Did you use the latest version ? I did some improvements on the matching algorithm. If so, I'll have to add a duplicate vertices algorithm.
no that was still the old one, installed it now
there are scaling issues on Cassius even zeroing the feet, you can see the mesh loads higher, I was going to fiddle but honestly my last image not using the plugin but the normal map in displacement proved the easiest option, I used Octane but one could use your phong
Do you think it's a matter of global scaling or scaling at bone level?
bones specifically the feet and mouth, zeroing won't fix its baked in somehow
I tried a G8 UDIM with the new version and it worked, Josh Crockett's Dweller
as I only use Carrara I'm unfamiliar with all these new terms and don't have programs like ZBrush and those others with abbreviated letters .. I have no idea what a UDIM is as I don't use DS so it all gets lost on me..
That's why I'll wait till the end when hopefully just a Carrara tut will be available on how to implement it.
Well, HD Morphs are made FOR Daz Studio, so at the very least, we need to enter DS long enough to export the HD Morph as OBJ. Once that's done, the rest should all be okay with a Carrara-Only process.
Philemo's tutorial should be nice and easy - even for those of us who never/rarely open DS!
And just to clarify, in Step 4 and Step 5 of the tutorial, he is first (step 4) importing the exported (from DS) HD morphed figure as an OBJ with his import notes applied, and then in step 5, he's loading in the figure that we would otherwise use the morph on into the same scene, with the obj from step 4.
An example:
If we're going to use a Gianni 6 HD morph,
Since the UDIM issue has been solved there is no need to address that, it was only something I was aware of because it breaks Garibaldi hair and affects exports to several other apps I use Carrara usually not being one of them, many UV mapping programs cannot cope with it at all.
this could be mildly interesting - not sure how tru it is https://www.versluis.com/2015/07/how-to-preview-hd-morphs-in-daz-studio/
advice to set subdivision to 3 ?
also interesting thread https://www.daz3d.com/forums/discussion/31158/how-can-i-create-hd-morphs-for-ds/p1
OT: I noticed on CTS our man Phiemo released a "SrudioLights" thingagoogaloo. Is there a thread i missed?
Thanks Dart..
yeah, Philemo's instructions are easy to follow, it's all the follow on info after that, that gets too confusing to read so best off leaving it all till the end ...
I've been given quite a lot of thoughts on how to deal with the scaling issues. I've came to the conclusion that the solution was to be on Studio side where all information is known.
So, I've added a Daz Studio script to deal with it: UnScale.dsa in the Studio scripts folder in the archive.
Store it in the script part of your studio library. To use it, select the figure you mean to export and run the script. It will remove all scaling from skeleton and bones, which should solve all scaling issues on Carrara side.
Tests with global scaling are OK, but I don't have any content with slaved scale at bone level. I tried to mimic it, but it's never as good as the real thing.
See https://www.daz3d.com/forums/discussion/comment/4283071/#Comment_4283071
Genius plan! My mind was swirling around those same thoughts, but never actually landed! LOL
Bravo Philemo!
I hear that! Whew!
Now that's a fitting render! I must say... last night's episode has me supercharged for the day. Off to work I go
sadly though the scaling is baked in so the script won't fix it,
Misty uses DSON editor By D3D to remove it
Too bad.. And Cassius + Daz dog 8 is too expensive for me to buy and experiment with.
At least, the script should help with the Lee 6 pointed out by @Bunyip02_Carrara and G8 baby by @Headwax_Carrara.
sadly he was too expensive for me to buy a gift certificate for you too at our exchange rate esp needing dog 8, I already spent far too much buying two other JC figures with him,
it did occur to me, i
s OK I am very greatful fur your plugin a few figures don't matter, he at least can use displacement as the details linear
I am very impressed how other stuff works with it
next months budget maybe if another GC offer on DAZ can toss one in but do wait until sales as no need or rush so can get more stuff when I do