any news on the hd plugin?? :D

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,234
    edited April 2019

    SOLVED

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  • yes do delete the eyelashes on 8 before exporting

    Yes, for now, as they crash the plugin. I've made a fix to ignore them, but it's not yet released. Anyhow, as G8 isn't working, not really an issue.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,234

    see my post other page

    i have been editing so much while trying things it all changed devil

     

    1. export an obj from DAZ studio at BASE RESOTUTION ZEROED DS preset 100% collapse UV's
    2. under the surfaces tab on the right click the lined box with the figure selected chose load UV set
    3. pick the obj and name it collapsed or not UDIM or something
    4. save under file as UV set
    5. use this UV set both for your export and to save Jonathon or Janet as a scene subset
    6. it now should work it did for me
    7. WHOOOOOHOOOO

  • I'm afraid not, because the base model still have them and it must be consistent. I have just to correct my code. 

    Ah maybe collapsing the UDIM in export options 

     

    am now testing a collapsed UV on jonathon DS subset  I have one saved in surfaces

    you create it by exporting a base mesh and loading it as a UV set in surfaces under the rightclick corner lined box menu (yes DAZ studio User interface enough said)

    I've learned something today. see https://www.daz3d.com/forums/discussion/197436/what-does-collapse-uv-tiles-do

    I'm surprised, but happy it's working.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,234

    guess I better test 8 next laugh

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,234

    8 works and I used sibdiv 3 which is as high as Misty's preset goes in DS higher might work but Carrara won't like it not sure I can render this one cheeky

  • Great news. Thank you Wendy for all your efforts. 

    8 works and I used sibdiv 3 which is as high as Misty's preset goes in DS higher might work but Carrara won't like it not sure I can render this one cheeky

     

  • MistaraMistara Posts: 38,675

    We need a new preset for un. Udm uv?

  • Bunyip02Bunyip02 Posts: 8,640

    see my post other page

    i have been editing so much while trying things it all changed devil

     

    1. export an obj from DAZ studio at BASE RESOTUTION ZEROED DS preset 100% collapse UV's
    2. under the surfaces tab on the right click the lined box with the figure selected chose load UV set
    3. pick the obj and name it collapsed or not UDIM or something
    4. save under file as UV set
    5. use this UV set both for your export and to save Jonathon or Janet as a scene subset
    6. it now should work it did for me
    7. WHOOOOOHOOOO

    Hello Wendy - great news

    I am however having trouble with Step 2, can you paste a screen-shot showing where to right click to load the UV set.

    I have my DAZ Studio open with the Surfaces-Editor tab open, UV Set shows base male and a few other options, when I click on the little cog and go to Parameter Settings I am not finding where to load the obj from.

     

  • Bunyip02Bunyip02 Posts: 8,640
    Mystarra said:

    We need a new preset for un. Udm uv?

    Might help for those who are unfamiliar with DAZ Studio.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,234
    edited April 2019

    I made a zip you can just extract and drop in your library merging the data folders to give you the 4 collapsed UV's under surfaces

    https://www.daz3d.com/forums/uploads/FileUpload/2a/652122b55c157523d4e270d5e0ac81.zip

    rename it data if the forum has changed it unless the data folder is in whatever convolted name the forum gave it cheeky

    but if you ever need do this its here in DAZ studio's interesting User Interface

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  • Bunyip02Bunyip02 Posts: 8,640

    I made a zip you can just extract and drop in your library merging the data folders

    https://www.daz3d.com/forums/uploads/FileUpload/2a/652122b55c157523d4e270d5e0ac81.zip

    rename it data if the forum has changed it unless the data folder is in whatever convolted name the forum gave it cheeky

    but if you ever need do this its here in DAZ studio's interesting User Interface

    Ah-ha, so that's what I was doing wrong - many thank-you's Wendy !!!

  • Bunyip02Bunyip02 Posts: 8,640
    edited April 2019

    Wooo-hooo from me as well ! Thanks to Philemo & Wendy !!!

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,234

    my video as promised

  • DiomedeDiomede Posts: 15,173

    Thanks for posting your results, Bunyip and Wendy.  Can't wait to get to this.  Wendy, video gets two thmbs up.  Are your dance motion files from a free library and converted, or from another source?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,234

    Thanks for posting your results, Bunyip and Wendy.  Can't wait to get to this.  Wendy, video gets two thmbs up.  Are your dance motion files from a free library and converted, or from another source?

    Gofigure V4 aniblocks baked to studio keyframes  on Genesis one, decimated with Casuals free script loaded on Genesis 3 then saved again with arm and leg pose rotations on Genesis 8

    sounds confusing but only way I can use earlier legacy aniblocks on G3 & 8

    were Chiller and hiphop ones

  • MistaraMistara Posts: 38,675

    Misty’s desire the Lindsay dark horse HD addon for Horse 2 works too

     

    may buy DeepSea’s cow later too

    thank yoo  smileyheart

    horsie wants an pple from the apple orchard   dunno if is true horsies like carrots and sugar cubes.

    and unicorns fart rainbows

  • MistaraMistara Posts: 38,675

    Had a scaling issue with both Gianni 6 and Lee 6, Gianni 6 ended up larger while Lee 6 was smaller, with the offset skeleton rig posing was bad.

    FWArt Derek HD worked no issues

    those guys have scaling slaved into the morph slider.

    me and serene night have complained bout that practice loudly in commons lol

  • MistaraMistara Posts: 38,675

    the fg has v6 m6 hd addons today.  wonder if is pure co-inkydinx

  • MistaraMistara Posts: 38,675

    Boris for G2M with all RAW veins works fine animated with mimic

    sub division 2 on both

    just the extreme ones an issue the hunks are fine

    oh. !  must try him. 

    boris is who i'm using for space pirate capt.

  • MistaraMistara Posts: 38,675

    Ah maybe collapsing the UDIM in export options 

    I never thought to do that will retest

     

    jeez image saving as webp on my netbook.  this site turning into most user unfriendly 

  • HeadwaxHeadwax Posts: 9,989

    Wow thanks for all the work on this . Head spinning! Could we put one characters hd on another ? I wonder!

  • MistaraMistara Posts: 38,675

    thinking g2 has several uv templates.

    each one will need the udim fix?

    was wondering would be legal for me to nclude the udm fix in j&J and the betas
    for convenience sake

    wondering if there is a way to make a shader preset detect if a plug in is installed?
    could give the client a message where to find the plug in?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,234
    Mystarra said:

    thinking g2 has several uv templates.

    each one will need the udim fix?

    was wondering would be legal for me to nclude the udm fix in j&J and the betas
    for convenience sake

    wondering if there is a way to make a shader preset detect if a plug in is installed?
    could give the client a message where to find the plug in?

    G2 is not UDIM so they work fine

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,234

    Wow thanks for all the work on this . Head spinning! Could we put one characters hd on another ? I wonder!

    It will override it though you could dial in other morphs afterwards 

  • StezzaStezza Posts: 8,074

    I'm lost now....

    I'll just sit back and watch till the end angel

  • UnifiedBrainUnifiedBrain Posts: 3,588

    Considering that even Stezza is lost, I'll give you three guesses where most of the rest of us are at. smiley

    Philemo, it looks like you have done something amazing here.  I assume that the kinks will be worked out eventually.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,234
    edited April 2019

    It’s not hard except my own attempt at a HD character failed because Zbrush doesn’t export the surfaces and vertex groups even though the UV’s stay the same.

     A base resolution of the same contorted thing I sculpted worked in DAZ studio’s morphloader but the high res detailed one was not seen by Philemo’s plugin at all as it only had one surface and vertex group,

    I guess since still UV’d I could select the islands separately in UUW3D and assign groups and surfaces (Carrara won’t do this if one group] but was too big of a PITA to bother, next time I will export the high Rez one from DAZ instead of subdividing it in Zbrush as that new higher res base will at least have groupings and surfaces so I can use morphloader on that unmorphed unrigged obj to create my mesh for export to Carrara.

    So much to explore and figure out,

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,234

    https://www.daz3d.com/cassius-hd-for-daz-dog-8

    I see Josh Crockett has made a pet for the disrupters alien, now we have HD it’s an awful lot more tempting to buy devil

    Means his store is on sale too he makes the best HD morphed creatures!

  • Bunyip02Bunyip02 Posts: 8,640

    Considering that even Stezza is lost, I'll give you three guesses where most of the rest of us are at. smiley

    Philemo, it looks like you have done something amazing here.  I assume that the kinks will be worked out eventually.

    UB and any others who are lost, between Philemo's plugin and Wendy's workaround for Genesis 3 & 8, we can now use HD morphs. If you need a step-by-step tutorial let me know and I'll bash one up for you (although it would be in seperate parts).

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