Star Trek Builders Unite 8: THE REBOOT

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  • blutobluto Posts: 838
    Check out the freebies list at the beginning I've got a pack of morphs for general Star trek aliens I call it space people it's on share CG
  • randym77randym77 Posts: 276

    Hi, Bluto! I have your morphs.  They're great!  Thank you for making them, and making them available.

    I was just using the Founder one this morning, in fact. Trying to make an Odo.

     

     

     

     

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  •  

    I have some Denobulans over at sharecg. Not sure if they are in the list here. I have Genesis 8 versions just haven't posted them anywhere.

    https://sharecg.com/v/82893/view/21/DAZ-Studio/Genesis-Denobulan-Morphs-and-Textures

    David

     

     

     

     

     

     

     
  • randym77randym77 Posts: 276

    GRFK DSGN Unlimited said:

     

    I have some Denobulans over at sharecg. Not sure if they are in the list here. I have Genesis 8 versions just haven't posted them anywhere.

    https://sharecg.com/v/82893/view/21/DAZ-Studio/Genesis-Denobulan-Morphs-and-Textures

    David

    I don't think they are on the list. They should be!

    They look great. I'm not a DAZ Studio user, alas.

  • So which figure are you using for your characters?

  • randym77randym77 Posts: 276

    I'm mostly using V4 and M4, since they have the most stuff available for them. I have almost all the major figures that work natively in Poser, though. 

     

  • randym77 said:

    I'm mostly using V4 and M4, since they have the most stuff available for them. I have almost all the major figures that work natively in Poser, though. 

     

    Same.  Any of the kelvin ships, apart from enterprise, federation and ptolemy to use?   The kelvin sladen and such look nice...but can't finda good version of em

  • randym77randym77 Posts: 276

    TheCastellan said:

     

    Same.  Any of the kelvin ships, apart from enterprise, federation and ptolemy to use?   The kelvin sladen and such look nice...but can't finda good version of em

    I think there was a Saludin-class Poser model at Foundation3D, but that site appears down for count.  frown

  • randym77randym77 Posts: 276

    A couple of fan animations from YouTube...

    Voyager in the Kelvin timeline:

    A few odd glitches, maybe interlacing issues.  And not enough lens flare, but nice work. Not sure what software he used. 

    And this is is just so much fun:

    Done with Blender. (She's also done some nice Trek characters in other videos.)

  • randym77 said:

    I'm mostly using V4 and M4, since they have the most stuff available for them. I have almost all the major figures that work natively in Poser, though. 

    It would take some doing to make them V4 and M4 compatible.

  • randym77randym77 Posts: 276

    GRFK DSGN Unlimited said:

    randym77 said:

    I'm mostly using V4 and M4, since they have the most stuff available for them. I have almost all the major figures that work natively in Poser, though. 

    It would take some doing to make them V4 and M4 compatible.

    It's okay, I'm sure I'll figure something out. Maybe with displacement maps.  I find those easier to deal with than morphing.

  • blutobluto Posts: 838
    edited December 2020

    oh i dont know , i find morph building verry easy to do , its all about how you aproach it, low intensity brush strokes and controled smoothing can produce some amazing morphs .

     one just needs to be ready to take some time and not rush through it 

    Post edited by bluto on
  • randym77randym77 Posts: 276

    bluto said:

    oh i dont know , i find morph building verry easy to do , its all about how you aproach it, low intensity brush strokes and controled smoothing can produce some amazing morphs .

     one just needs to be ready to take some time and not rush through it 

    You use Poser to make your morphs? I figured you must use Zbrush or something.

  • MasterstrokeMasterstroke Posts: 1,983

    randym77 said:

    bluto said:

    oh i dont know , i find morph building verry easy to do , its all about how you aproach it, low intensity brush strokes and controled smoothing can produce some amazing morphs .

     one just needs to be ready to take some time and not rush through it 

    You use Poser to make your morphs? I figured you must use Zbrush or something.

    As much as I dislike Poser by now, I cannot fully dump it, for the morph brush is actually quite nice. I also create morph targets for Genesis figures by using Poser's cloth engine and the split morphs command.

  • randym77randym77 Posts: 276
    edited January 2021

    It's Threshold Day! The Silver Anniversary, even. 25 years ago today, the most...er...distinctive episode of Voyager aired.

    Someone did this fan version of "Threshold," using Star Trek Online to make the video clips.

    I do wonder if this is the future. A lot of people are using games like The Sims to do the things we use Poser and DAZ Studio for.

     

     

    Post edited by randym77 on
  • blutobluto Posts: 838
    randym77 said:

    bluto said:

    oh i dont know , i find morph building verry easy to do , its all about how you aproach it, low intensity brush strokes and controled smoothing can produce some amazing morphs .

     one just needs to be ready to take some time and not rush through it 

    You use Poser to make your morphs? I figured you must use Zbrush or something.

    Well I have z brush now but when I built those morphs it was all using the morph building tool in poser
  • rdudarduda Posts: 579

    Been spending the last few weekend mapping out the Lower Decks.... whats your faverit set in that show?

     

  • Hi All,

    Thanks for creating this thread its a great resource. I am interested in creating a Star Trek fan animation based around the original Cardassian War (pre TNG). As this era has not been explored yet. I've gotten the hang of modelling ships myself in Blender (work in progress examples attached). And now I'd like to create my cast. 

    I am brand new to Daz3D. I see from the thread that V4 and M4 are the most popular base meshes for the outifts and props avaliable to the community. 

    The V4 and M4 base meshes are quite pricey. I was curious if anyone has experience using the resources avaliable here with Genesis using the following asset?

    https://www.daz3d.com/v4-and-m4-shapes-for-genesis

    If not what is the best way to get started?

    Many thanks in advance,

    Stuart

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  • blutobluto Posts: 838
    Hey kids , I got some new toys . I also decided that I'm going to put poser on the shelf for a little bit until they sort out all of the issues with the Python script and the community catches up a little bit. In the meantime I have decided to start playing with Daz studio . I'm actually quite surprised after the initial shock of playing with a software package I had no familiarity with I really kind of like it. And I am also developing more packages characters sets props and whatnot for the Genesis platform mostly three male and female and eight male and female with an nvent . We have decided to call our new partnership digital toy box , "3D content with Kung Fu grip!" But as much fun and success as I am having getting some of this stuff worked out I am still all drawers at Photoshop so I have decided to invest in blacksmith 3D simply because it will allow you to paint in layers on the 3D model yay. However it's a bit wonky and I've got a few artifacts on the surface of the texture that I have made I know nothing about cleaning these up in some other photo manipulation program I
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  • genejokegenejoke Posts: 129

    stuartdn said:

    Hi All,

    Thanks for creating this thread its a great resource. I am interested in creating a Star Trek fan animation based around the original Cardassian War (pre TNG). As this era has not been explored yet. I've gotten the hang of modelling ships myself in Blender (work in progress examples attached). And now I'd like to create my cast. 

    I am brand new to Daz3D. I see from the thread that V4 and M4 are the most popular base meshes for the outifts and props avaliable to the community. 

    The V4 and M4 base meshes are quite pricey. I was curious if anyone has experience using the resources avaliable here with Genesis using the following asset?

    https://www.daz3d.com/v4-and-m4-shapes-for-genesis

    If not what is the best way to get started?

    Many thanks in advance,

    Stuart

    You shouldn't have any trouble using v4 and m4 products with genesis if I recall correctly. The autofit should work pretty well.

    Those images look great. 

  • genejokegenejoke Posts: 129

    bluto said:

    Hey kids , I got some new toys . I also decided that I'm going to put poser on the shelf for a little bit until they sort out all of the issues with the Python script and the community catches up a little bit. In the meantime I have decided to start playing with Daz studio . I'm actually quite surprised after the initial shock of playing with a software package I had no familiarity with I really kind of like it. And I am also developing more packages characters sets props and whatnot for the Genesis platform mostly three male and female and eight male and female with an nvent . We have decided to call our new partnership digital toy box , "3D content with Kung Fu grip!" But as much fun and success as I am having getting some of this stuff worked out I am still all drawers at Photoshop so I have decided to invest in blacksmith 3D simply because it will allow you to paint in layers on the 3D model yay. However it's a bit wonky and I've got a few artifacts on the surface of the texture that I have made I know nothing about cleaning these up in some other photo manipulation program I

    Sounds good, more trek stuff for genesis is welcome as I'm making a trek comic mainly using G8.

  • blutobluto Posts: 838
    Well most of the Star trek stuff right now is G3 but you should be able to translate it and I'm trying to talk Jeremy into thinking about translating the products we've already got into a G8 format
  • blutobluto Posts: 838

    miss kronos 2327

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  • TimbalesTimbales Posts: 2,332

    rduda said:

    Been spending the last few weekend mapping out the Lower Decks.... whats your faverit set in that show?

    Lower Decks started rocky, but I ended up entertained by it. 

    I liked the lounge quite a bit. I didn't care for the idea of crewmembers bunked in public hallways. 

  • genejokegenejoke Posts: 129

    bluto said:

    Well most of the Star trek stuff right now is G3 but you should be able to translate it and I'm trying to talk Jeremy into thinking about translating the products we've already got into a G8 format

    Yeah I have no trouble using g3 stuff with g8. I have a few of Nvents outfits and my eye on others when finances allow.

  • blutobluto Posts: 838
    We just released our equivalent of the romulans of the female just got accepted and approved today over at the big r so take a look
  • blutobluto Posts: 838
    Just a further heads up there will be a character pack and textures soon to follow for that particular alien race
  • GordigGordig Posts: 10,053
  • Yeah, grabbed the Klingon-under-another-name guy, and the related outfit.  Kinda wish there was a female version, but maybe we'll see that soon too,

    PIcked him up partly because I do some Trek stuff occasionally, and partly because he can be used without the forehead bumps as an ordinary black guy.

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