New beta available: PBR, microfacets, Disney, Fresnel and tutti quanti

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  • MistaraMistara Posts: 38,675

    and the Materialize would make the extra maps it would need.

    the free pbr site gave me more shaders to get started.  i d/l the blender versions.

  • MistaraMistara Posts: 38,675

    starting all over again.  just thinkin i shoulda test rendered without the albedo maps on.  and spin it to test for twinklies.  and need practice putting height maps in the displacement channel.

  • MistaraMistara Posts: 38,675

    should i be using the luxus for carrara renderer?

  • DartanbeckDartanbeck Posts: 21,570

    Mystiarra said:

    should i be using the luxus for carrara renderer?

    Luxus is entirely different. Different shaders, different lighting... Luxus for Carrara at Carrara Cafe

  • MistaraMistara Posts: 38,675

    so between pbr and phong tesselation ?

    all poser and daz studio displacement maps should go into phong tesselation?

    and pbr height maps go into carrara displacement channel?

    what should go into the clearcoat channels?  there are 2

     

    Thanks.  today is pbr power day

  • MistaraMistara Posts: 38,675

    stumbled on a weird one

    working on the abraham hair  https://www.daz3d.com/abraham-hair-and-mustache-for-genesis-8-males

    when i drop the iray shader into the pbr drop box, it looks like its not taking the maps.  the shader tiles are empty ?

    could it be cause of the naming convention of the files?

     

    weird one abraham hair.JPG
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    weird one no maps.JPG
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    weird one no maps1.JPG
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    weird one no maps2.JPG
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  • Philemo_CarraraPhilemo_Carrara Posts: 1,175

    Difficult to say.

    Could you PM me one of those shaders? 

    Mystiarra said:

    stumbled on a weird one

    working on the abraham hair  https://www.daz3d.com/abraham-hair-and-mustache-for-genesis-8-males

    when i drop the iray shader into the pbr drop box, it looks like its not taking the maps.  the shader tiles are empty ?

    could it be cause of the naming convention of the files?

     

  • MistaraMistara Posts: 38,675
    edited May 2021

    Thanks.  i don't see a way to attach a file in a pm.

    i tried pm ing code snippet, but it sent only a blank message.  sorry.

    txt
    txt
    iray.txt
    1M
    Post edited by Mistara on
  • MistaraMistara Posts: 38,675
    edited May 2021

    oh dear.  cant use either import option with this set

    the albedo and the diff map look the same to me.

    the AO looks like a plain white jpg to me. ?

    so confuzed

    oh dear.JPG
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    Post edited by Mistara on
  • MistaraMistara Posts: 38,675

    rememver the rdna node cult and bagginsbill?

    he figured out how to use a poser math node, to make a color gradient color  down  a dynamic hair strand. from root to tip it changed colors with the color gradient.  was kewl.  so many mysteries in the carrara shader room.  math functions.

  • MistaraMistara Posts: 38,675

    i'm making guesses on the displacement  https://www.daz3d.com/medieval-brick-collection-pbr-textures

    i think it looks close to the promos.

    there no metallic map.

     

    medv brick 01.jpg
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  • DartanbeckDartanbeck Posts: 21,570

    Mystiarra said:

    stumbled on a weird one

    working on the abraham hair  https://www.daz3d.com/abraham-hair-and-mustache-for-genesis-8-males

    when i drop the iray shader into the pbr drop box, it looks like its not taking the maps.  the shader tiles are empty ?

    could it be cause of the naming convention of the files?

    One possible (manual) solution would be as follows:

     

    1. Load in something that you know Does work with the PBR importer
    2. Use the PBR Importer to load the Iray presets
    3. Load in the Hair that Doesn't work
    4. Use the PBR Importer on it again, even knowing it doesn't work

    Now look at the shaders in the working object and see which maps go where, and manually load the correct maps into the correct portions of the Hair that isn't accepting the presets.

     

    I do these sorts of manual load procedures whenever I really like how a preset works, but there are no presets for what I'm trying to set up.

     

    An example being Iray shaders for Genesis 1. I really liked how one of the new Genesis 3 or 8 (?) characters looked out of the box, so I loaded that character in with the Genesis 1 I wanted to change. 

    Then I just

    1. Select the Genesis 1 figure
    2. Apply the Daz Iray Uber shader to it
    3. Copy a skin surfaces from the newer Iray character
    4. Paste that surface material to the corresponding zones of Genesis 1
    5. Change the maps to the ones I need for my Genesis 1 figure
    6. Paste again to other zones that use the same material settings
    7. Change those maps for the correct zone
    8. Etc.,
    9. Etc.,
  • MistaraMistara Posts: 38,675

    many of those iray presets, just change settings.  like translucency,  some change tilings.  no actual maps in the preset.

  • MistaraMistara Posts: 38,675

    still pbr-ing

    trying my luck with pbr ground cover shader.  is just albedo, normal, and displacement.
    trying it with displacement subdivision enabled.

    ground cover pbr.jpg
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    ground cover.jpg
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  • MistaraMistara Posts: 38,675
  • MistaraMistara Posts: 38,675

    some of the character iray presets are trying to apply to the figure and eyelashes at the same time.  hierachal mats.

  • MistaraMistara Posts: 38,675

    soon as i saw the roughness map, knew this was a job for pbr

    the import from duf didn't work for Rosita, so i used the import from directory.

  • MistaraMistara Posts: 38,675

    the import from Duf isn't bringing in the maps for Leony.

    i tried resaing the materials from DS.  there's so many options.  havent hit on the combination of success.
    maybe i broke the plugin?  the import from directory still works.  

    i don't know what to do? the import from duf was such a beautiful thing.

    mat save options.JPG
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    mat.JPG
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  • MistaraMistara Posts: 38,675

    does it translate iray opacity?

    sotty if i'm being a pest. blush i'm just really enthused for this plugin,

    i been posting my pbr/hdr nudes on rossy gallery, not really exciting comments.  mebbe its the lack of eyelashes

  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    It does, at least on the shaders I've tested. Difficult to say without inspecting the DUF file.
  • MistaraMistara Posts: 38,675

    experimenting with the clearcast slots.  tried albedo maps. ao maps.

    the only tutorial i could find for moist skin was an arnold6 utube

  • MistaraMistara Posts: 38,675
    edited June 2021

    tried 2 shader sets with the drag and drop method

    on steep sale discount smiley  https://www.daz3d.com/elaborate-metals-iray-shaders

    doesn't load in the texture maps.

     

    do you think these liquid iray shaders would work?  even if to setup manually.  

    https://www.daz3d.com/liquid-3-iray-shaders--mixed-cocktails

    for 3 bux hurts to pass up.

     

    also found the fenric tool to adjust bump amplitude doesn't work on the pbr shader.  guessing it can't find the channel.

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675

    is there a way to make the native metal shaders, jpg-less, into pbr?

    mebbe use the noise or cel patterns ?

  • MistaraMistara Posts: 38,675

    i'm up to somewhere round 90 shaders i haz to add the disp map to, dont know if i have the fortitude.

  • MistaraMistara Posts: 38,675

    i know i pushing it, blush,
    if there another beta planned, a slot for disp channel would be brilliant. 
    and an option to set bump aplitude to like 10 % would be awesomes.
    and the iray opacity map to alpha channel heart

  • MistaraMistara Posts: 38,675

    my work on the 41food pbrs looks terrible. crying

    the anicient bricks looking not so bad.  

  • MistaraMistara Posts: 38,675

    anything new in pbrville?

    i still trying tomake the ground pbrs i bought look 'not so tiled' lol

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