And whether it was a Barsoom movie or his own "planetary romance", would it have captured the nation's fascination on so grand a scale as Star Wars achieved?
Basically everything that made Star Wars good was the result of other people having better ideas than George himself, so...no.
"kicking it old school" with Ming the Merciless and his hedonistic, lustful and selfish daughter, Princess Aura from King Features' "Flash Gordon" drawn by Alex Raymond.
Some accounts claim that George Lucas developed Star Wars when he could not secure the rights to film . Flash Gordon. Well, a similar situation involved that earlier property. Flash Gordon itself was developed when King Features could not secure the rights to adapt Edgar Rice Burroughs' "John Carter of Mars" series of books (in order to compete with Buck Rogers, printed by another comic syndicate). It does make one wonder. If Flash Gordon never existed, but rather Alex Raymond illustrating John Carter and Dejah Thoris, would George Lucas have tried to film the Burroughs property instead? Who held the filming rights during the 70s and would Lucas have been able to obtain them? And if he couldn't, how different would his personal "space opera" been from the movie we know? And whether it was a Barsoom movie or his own "planetary romance", would it have captured the nation's fascination on so grand a scale as Star Wars achieved?
Alternative histories...what might have been...hmm...
"kicking it old school" with Ming the Merciless and his hedonistic, lustful and selfish daughter, Princess Aura from King Features' "Flash Gordon" drawn by Alex Raymond.
Some accounts claim that George Lucas developed Star Wars when he could not secure the rights to film . Flash Gordon. Well, a similar situation involved that earlier property. Flash Gordon itself was developed when King Features could not secure the rights to adapt Edgar Rice Burroughs' "John Carter of Mars" series of books (in order to compete with Buck Rogers, printed by another comic syndicate). It does make one wonder. If Flash Gordon never existed, but rather Alex Raymond illustrating John Carter and Dejah Thoris, would George Lucas have tried to film the Burroughs property instead? Who held the filming rights during the 70s and would Lucas have been able to obtain them? And if he couldn't, how different would his personal "space opera" been from the movie we know? And whether it was a Barsoom movie or his own "planetary romance", would it have captured the nation's fascination on so grand a scale as Star Wars achieved?
Alternative histories...what might have been...hmm...
Sincerely,
Bill
Great Image.
Thanks, TKDRobert!
Here's a bit of trvia. It looks like I based Aura upon the Filmation animated adaptation from roughly 40 years ago, right? Well, when debating which version to homage, I di a bit of casual research. I discovered that in the earliest color Sunday strips Alex Raymond illustrated, he gave her reddish colored hair! Yup, the Filmation cartoon was a bit more faithful to the source material than either the 1980 camp movie or the Saturday matinee serial of 1936 which both gave Aura raven black tresses. So I opted for a version that acknowledged the animated series and the original newspaper strip.
Developer(s) Technos
Publisher(s) Technos, Taito
Platform(s) Arcade, Amiga, Atari ST, Commodore 64, MSX, ZX Spectrum
Release 1986
Genre(s) Platformer, Scrolling Shooter
Mode(s) Single-player
Cabinet Standard
CPU M6809 (@ 1.5 Mhz)
Sound Yamaha YM2203 (@ 3 Mhz)
Display 256x224, 512 colors
Xain'd Sleena (ザインドスリーナ) is a two genre Platformer and side-scrolling arcade videogame produced by Technos in 1986. It was licensed for release outside of Japan by Taito who used the title "Solar-Warrior" in the USA and "Soldier of Light" in Europe.[1]
Gameplay
The main character, Xain, is a galactic bounty-hunter who must defeat evil forces who oppress five different planets. The player can select any order to play the various planets, so, there is no 'official' sequence of play (For the U.S. version, this game was released as 'Solar Warrior'. This version goes through a set sequence instead of having to choose planets).
Each planet is played with right horizontal and vertical scrolling, shooting enemies and dodging natural hazards. Xain can crouch, double crouch (prone), jump and double jump. In some of the planets the player will need to kill a sub-boss to resume. Certain enemies carry a powerup which changes the default laser gun into a different weapon. The different weapons which are cycled through powerups include a laser-grenade gun, a 2-way gun, a spreadfire gun and a strong bullet gun with their own respective damage and directional firing capabilities.
At the end of the planet, the player goes into battle with a boss. Once defeated, the player plants a bomb into the boss' base and has ten seconds to escape in a starship.
The next half of the planet stage is an interlude stage during which the player must battle through waves of enemy ships while heading to the next planet. After three planets there is a battle through an asteroid field and against a giant mothership.
When all five planets are liberated, the player will play the longer final stage on a gigantic metallic fortress, facing the bosses previously met on each of the five planets. Fighting bosses in this stage is optional. Halfway through the stage the player plants a bomb on the fortress core and has 60 seconds to reach the exit hangar and jump into the starship.
Pandemic forces director of the upcoming Godzilla vs King Kong movie to make some creative alterations to the storyline in order to protect cast and crew.
Just thought I would add a larger pic now that I know how to do that.
Pandemic forces director of the upcoming Godzilla vs King Kong movie to make some creative alterations to the storyline in order to protect cast and crew.
What you do is attach the picture like you did and then click on the picture and it pops up in a new window.
Right click the picture and copy its address.
Go back to your post and clock the gear to edit.
Then in the body of your post click the picture if the 'mountain landscape box' or highlight the menu tool bar until you scroll over one that says "image".
Click that and it will ask you for an address.
Paste the copied address and make sure in the size field that it's 800 or less in width.
Then save your post and your picture will be live in your post.
What you do is attach the picture like you did and then click on the picture and it pops up in a new window.
Right click the picture and copy its address.
Go back to your post and clock the gear to edit.
Then in the body of your post click the picture if the 'mountain landscape box' or highlight the menu tool bar until you scroll over one that says "image".
Click that and it will ask you for an address.
Paste the copied address and make sure in the size field that it's 800 or less in width.
Then save your post and your picture will be live in your post.
Comments
Basically everything that made Star Wars good was the result of other people having better ideas than George himself, so...no.
Great Image.
Thanks, TKDRobert!
Here's a bit of trvia. It looks like I based Aura upon the Filmation animated adaptation from roughly 40 years ago, right? Well, when debating which version to homage, I di a bit of casual research. I discovered that in the earliest color Sunday strips Alex Raymond illustrated, he gave her reddish colored hair! Yup, the Filmation cartoon was a bit more faithful to the source material than either the 1980 camp movie or the Saturday matinee serial of 1936 which both gave Aura raven black tresses. So I opted for a version that acknowledged the animated series and the original newspaper strip.
Sincerely,
Bill
U.S.S. Discovery
U.S.S. Enterprise 1701-D
This is Miss-Quito as Asuka Langley, angry as always.
Cool
Enterprise from Discovery
Star Trek: Distress Signal
Ghost in the Shell
Catch Me if You Can.
Click image below for video--
Xain'd Sleena
Developer(s) Technos
Publisher(s) Technos, Taito
Platform(s) Arcade, Amiga, Atari ST, Commodore 64, MSX, ZX Spectrum
Release 1986
Genre(s) Platformer, Scrolling Shooter
Mode(s) Single-player
Cabinet Standard
CPU M6809 (@ 1.5 Mhz)
Sound Yamaha YM2203 (@ 3 Mhz)
Display 256x224, 512 colors
Xain'd Sleena (ザインドスリーナ) is a two genre Platformer and side-scrolling arcade videogame produced by Technos in 1986. It was licensed for release outside of Japan by Taito who used the title "Solar-Warrior" in the USA and "Soldier of Light" in Europe.[1]
Gameplay
The main character, Xain, is a galactic bounty-hunter who must defeat evil forces who oppress five different planets. The player can select any order to play the various planets, so, there is no 'official' sequence of play (For the U.S. version, this game was released as 'Solar Warrior'. This version goes through a set sequence instead of having to choose planets).
Each planet is played with right horizontal and vertical scrolling, shooting enemies and dodging natural hazards. Xain can crouch, double crouch (prone), jump and double jump. In some of the planets the player will need to kill a sub-boss to resume. Certain enemies carry a powerup which changes the default laser gun into a different weapon. The different weapons which are cycled through powerups include a laser-grenade gun, a 2-way gun, a spreadfire gun and a strong bullet gun with their own respective damage and directional firing capabilities.
At the end of the planet, the player goes into battle with a boss. Once defeated, the player plants a bomb into the boss' base and has ten seconds to escape in a starship.
The next half of the planet stage is an interlude stage during which the player must battle through waves of enemy ships while heading to the next planet. After three planets there is a battle through an asteroid field and against a giant mothership.
When all five planets are liberated, the player will play the longer final stage on a gigantic metallic fortress, facing the bosses previously met on each of the five planets. Fighting bosses in this stage is optional. Halfway through the stage the player plants a bomb on the fortress core and has 60 seconds to reach the exit hangar and jump into the starship.
Play or Download @ https://archive.org/details/xaindsleena
Some character concepts.
Kitbashed Mecha
Agents of Evil.
Pandemic forces director of the upcoming Godzilla vs King Kong movie to make some creative alterations to the storyline in order to protect cast and crew.
Just thought I would add a larger pic now that I know how to do that.
SDF1
The Slave 1 represents the 1st model, I have rigged in Daz3D. I rigged the guns and wings. Hopefully I can move up to more complicated models.
It was wurst chase I have ever seen. There was no real wiener here.
Made with Daz Studio and rendered with Iray.
Kaiju and driver Daz Studio
Ozcar Minor vehicle www.sharecg.com/v/74296/relate…
Background from HDRI Haven
Puns are all me.
What you do is attach the picture like you did and then click on the picture and it pops up in a new window.
Right click the picture and copy its address.
Go back to your post and clock the gear to edit.
Then in the body of your post click the picture if the 'mountain landscape box' or highlight the menu tool bar until you scroll over one that says "image".
Click that and it will ask you for an address.
Paste the copied address and make sure in the size field that it's 800 or less in width.
Then save your post and your picture will be live in your post.
That's what I did here.
Quite amusing.
Thanks for the explanation!
Star wars: Cyborg Bounty Hunter
My latest Sci-Fi animation.
The ship landing scene at 2:12-2:18 is really neat - and the lens flare there was a nice touch. :)
Thats pretty cool.
Hunt Off Planet
Lady Mando
Join the Rebellion