Midnight Skeleton & Anatomy Pack & Boned Wings(Commercial)

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Comments

  • I won't say the foot bone and hand bones are exact I took some libities just to get it finished. Thanks for the support !

  • IceDragonArtIceDragonArt Posts: 12,548

    I broke down and got the skeleton and the two add on packs.  I just couldn't resist lol.  I will get a lot of use out of these (that's my story and I'm sticking to it.

  • Thanks can't wait to see what you guys do !

  • Serene NightSerene Night Posts: 17,647
    edited October 2017

    Is there a reason Midnight 8 skeleton installed by dim is just floating in the people directory and not located in the Genesis 8 Male directory? Its kind of hard to find... And yes I bought it, I can't resist skeletons! =-)

    Post edited by Serene Night on
  • Midnight_storiesMidnight_stories Posts: 4,112
    edited October 2017

     

    Is there a reason Midnight 8 skeleton installed by dim is just floating in the people directory and not located in the Genesis 8 Male directory? Its kind of hard to find... And yes I bought it, I can't resist skeletons! =-)

    Yes it's a stand alone figure like the Midnight Skeleton so they couldn't be put in the G8M or G3M directory it's a QA requirement !

    Post edited by Midnight_stories on
  • Serene NightSerene Night Posts: 17,647

    How strange... but okay... I'm going to move him into the G8M folder... Sorry...QA....  =-) Looks awesome by the way. =-)

  • Yes you should have any troubles, as it all looks in the data folder for the geometry anyway !

  • Serene NightSerene Night Posts: 17,647

    I love how versatile Midnight Skeleton is, and how well he takes poses. Prior to using this I used M4 skeleton and some poses made his legs and hands fly off...Well most did... Ha. This guy looks really great. Now I'm going to have to put some emissives in these eye sockets and see how sinister he can be!

  • Yes bones don't really have expression but I thought it would give it more character, thanks for the feedback !

  • I would have suggested showing more of the roots of the teeth, which would make it look more like a real skull. Also the eye sockets should be broader than they are high by default.

  • I would have suggested showing more of the roots of the teeth, which would make it look more like a real skull. Also the eye sockets should be broader than they are high by default.

    You're probably right and there may be more but it all had to fit within the limits and adhere to the joints bends of Genesis 3 and 8 male. So it was a juggling act.

  • IceDragonArtIceDragonArt Posts: 12,548

    I would have suggested showing more of the roots of the teeth, which would make it look more like a real skull. Also the eye sockets should be broader than they are high by default.

    Honestly, I wouldn't know any of this, and neither will 95% of the people who are going to use this.  For my purposes any way, its darn close to perfect as I don't necessarily want it to be exact.  And I totally appreciate the different eye sockets, I think they are wicked cool and add the to the scary factor. 

  • RiverSoft ArtRiverSoft Art Posts: 6,575
    edited October 2017

    Being able to use regular G3/G8 poses is so awesome!  I highly recommend these products!  My promos are going to be so much better.  Here are a few promos from something I submitted today using his skeleton products

     

     

    main.jpg
    1000 x 1300 - 320K
    Tied Up.jpg
    1000 x 1300 - 499K
    Skeleton and Dragon Final.jpg
    1300 x 1000 - 415K
    Post edited by RiverSoft Art on
  • Tom I love gulliver's travels one that so cool thanks for the support !

  • 360 Test ?

    <script src="https://360player.io/static/dist/scripts/embed.js"; async></script>
    <iframe src="https://360player.io/p/Bfphgh/"; frameborder="0" width=560 height=315 allowfullscreen data-token="Bfphgh"></iframe>

  • 360 Test ?

    <script src="https://360player.io/static/dist/scripts/embed.js"; async></script>
    <iframe src="https://360player.io/p/Bfphgh/"; frameborder="0" width=560 height=315 allowfullscreen data-token="Bfphgh"></iframe>

    both these showed a 404 no trepassing message

  • 360 Test ?

    <script src="https://360player.io/static/dist/scripts/embed.js"; async></script>
    <iframe src="https://360player.io/p/Bfphgh/"; frameborder="0" width=560 height=315 allowfullscreen data-token="Bfphgh"></iframe>

    The link is including the trailing quote mark - you can't post HTML into the WYSIWYG view, if you click the Souce button it may work bu - for obvious security reasons - not all HTML features are supported.

  • I'm a bit confused with this one I hope Josh can sort it out, just delete the last post Cheers

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited November 2017

    Here's a preveiw of the Angel of death pack for Midnight Skeleton and G3M just got to workout how to pack the the dForce up ?

    AOD_02.jpg
    1300 x 1000 - 400K
    G3M Robe.jpg
    1000 x 1300 - 289K
    Post edited by Midnight_stories on
  • IceDragonArtIceDragonArt Posts: 12,548

    That's pretty darn cool!  No idea how to package that up, but grateful it will have it lol!

  • Ryuu@AMcCFRyuu@AMcCF Posts: 668

    I think the suit is on death row at the moment, so the skeleton seems appropriate, I'm down to doing a hybrid rig which blends 2 different weight map systems:(

    "HEY! Who turned out the lights!?"

    "HEY! Who turned out the lights!?"

    "HEY! Who turned out the lights!?"

    "HEY! Who turned out the lights!?"

                       ⁞

                       ⁞

    Looks great!laugh

     

    And thank you for making a tail that fits to the figure's tail bone and NOT their belt! Finally, someone understands the concept of "anatomy"!!

  • Oso3DOso3D Posts: 15,011

    Working with tails recently, it should be noted that a lot of people place tails higher up because it's a pain in the burro to design and rig a tail that low. It's not a lack of understanding, it's how many people want to do WAY more work for probably the same return.

    As it is, I wanted a tail lower down, but I had to extensively design the rest of the body to work for it. And it's still not perfect.

     

    darn tails

  • Oso3D said:

    Working with tails recently, it should be noted that a lot of people place tails higher up because it's a pain in the burro to design and rig a tail that low. It's not a lack of understanding, it's how many people want to do WAY more work for probably the same return.

    As it is, I wanted a tail lower down, but I had to extensively design the rest of the body to work for it. And it's still not perfect.

     

    darn tails

    Yes the bend lines rule all if you are doing geograph's. But attached ones, are and extension of the spine !

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