mcjSuperLathe - Spline-based morph and prop creation - 2019 SAFETY Update

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Comments

  • mCasualmCasual Posts: 4,607
    edited June 2012

    it's a matter of 1 or 2 days i hope before i post version 0.6 which includes the cookie-maker effect
    ( which was used to make the gear, the heart and the clover pictures )

    and the brand new addition, the paperdoll effect, to create paper-thin filled shapes like this gray or grey guitar or gitare
    the final name of which is "Cutout"

    later that day ...
    bad news is, it took longer to fix the triangulation code
    good news is, it's fixed so we're closer to release of v0.6 :)

    note that i use the simplest method called ear clipping
    http://en.wikipedia.org/wiki/Polygon_triangulation
    so the faces will contain many sliver-triangles which don't always look good
    but for as flat paperdolls/cutouts/masks they do the job

    image 5 shows the last option i add to what will be version 0,6 or 1.0

    it should be useful except for the fact that it doesnt respond well to subD'ing

    tomorrow you say? yeah maybe, no need to rush huh , yes :)

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited June 2012

    v0.6 or 1.0 will create thick cutouts with well behaved texturing,
    1 material for the top, one for the bottom and one for the side with no uneven stretching

    and isnt it a wonderful thing that the reference image which was used as mcjSuperLathe's backdrop exactly fits the object produced by it!

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    Post edited by mCasual on
  • SkirikiSkiriki Posts: 4,975
    edited December 1969

    Holy boop dude. o_O


    I think I just had a small lathegasm.

  • mCasualmCasual Posts: 4,607
    edited December 1969

    as is often the case i hope to post version 0.6 today !
    ( i found out the cutouts cant self-intersect so i cant close that type of cutout ... next version )
    Amy as ''the rich maid'' at The Musée Nissim de Camondo

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  • ThatGuyThatGuy Posts: 794
    edited December 1969

    Isn't she cute...trying to go incognito. Hey Amy!!! Get back to cleaning!

  • mCasualmCasual Posts: 4,607
    edited June 2012

    this reminded me of http://www.youtube.com/watch?v=U4ZAaPYimfM

    i mean Amy, remaining dignified even if somewhat funny-looking

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited June 2012

    ~ latest mcjSuperLathe news ~ latest mcjSuperLathe news ~ latest mcjSuperLathe news ~


    i didn't think the thick-cutout feature would be complicated but there was the issues of :

    if you draw a curve clockwise or counter-clockwise, the orientation of the texture and of the normals are affected.

    Normals: Each face of an object has an imaginary arrow, which indicates that's inside and what's outside

    if this is not handled properly, some 3Delight shaders will show the object entirely black

    but but, it seems i now took care of it

    'soon' said the piper

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    later today June 19th i will definitely post version 0.6
    still a Beta / Unfinished version
    but it will let you play with the new Cutout and thick-cutout effects

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    News ~ Update ~ News ~ Update ~ News ~ Update ~ News ~ Update ~ News ~ Update ~

    well, tis still june 19th , 23h50

    so mcjSuperLathe v0.06 was released

    https://sites.google.com/site/mcasualsdazscripts2/mcjsuperlathe

    but but but, as we speak, the manual is being updated

    so keep that in mind

    i'm also testing to see if i broke things while adding the "cutout" and "gear" features

    it's the part of the manual i'll write, right now ! :)

    g'nite

    pictures will follow :)

  • ThatGuyThatGuy Posts: 794
    edited December 1969

    thanks so much for all the hard work you put into this. I'm also you have a manual to go with it. :-)

  • mCasualmCasual Posts: 4,607
    edited June 2012

    News ~ Updates ~ News ~ Updates ~ News ~ Updates ~ News ~ Updates ~ News ~ Updates ~

    2012 Jun 21 06:41 v0.06 updates

    A version intended for D|S 1 and D|S 2 is now included in the zip archive

    the manual for version 0.6 is also downloadable as html+image folder or, (slightly lower quality) PDF file

    an important (but not fatal) error was corrected in this morning's re-release of mcjSuperLathe for DS3/4

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    thanks so much for all the hard work you put into this. I'm also you have a manual to go with it. :-)

    welcome / thanks ! :)

    i'll let it rest in that (acceptable) state for a while and try to do slightly funnier summery things, since, it is summer ! :)

    ( or winter in Australia )

    ( which is off the coast of France )

    ( as a serious and old documentary shows )

    http://www.youtube.com/watch?v=rpa0UGQIol0


    gratuitous stray image which looks summery i'd say - happy summer!

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  • mCasualmCasual Posts: 4,607
    edited June 2012

    Of things to come


    the keen eye will have noticed that once upon a time, d-forms were mentionned

    and in mcjSuperLathe v0.6's manual they are conspicuously absent ( hey i typed conspicuously with no help from the auto-corrector! )

    well, in the nearish and vague future i'll post version 0.7 with d-forms support


    one of the motivations behind the bend effect, was to be able to add wrinkles to clothes

    because if you modeled clothes, you know that this is one of the corner stones of nice looking clothes

    in the image below you can see the bend deformer's influence being corralled by a d-form

    see, see? there' s real folds, which could not be obtained using displacement maps

    ( but you could check mcjElevate on my site, if clothes wrinkles interest you )

    and so, these are things to come

    in the third image you can see i moved the wiggly curve so that it sits on the 0-level

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    Of Things to Come part 2

    more D-Form tricks which will be in V0.7

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  • ThatGuyThatGuy Posts: 794
    edited December 1969

    Couldn't stay away from this one too long, huh? ;-)

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Couldn't stay away from this one too long, huh? ;-)

    twas an accident my keyboard made me do it


    but i think a priority would be to make a demonstration video
    starring Amy and maybe Professor Numann as the assistant
    or having miss Stick make a comeback


    http://www.youtube.com/watch?v=-HRXVgGm-tw

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  • mCasualmCasual Posts: 4,607
    edited June 2012

    ~ News ~ Update ~ News ~ Update ~ News ~ Update ~ News ~ Update ~ News ~ Update ~ News ~ Update ~

    //==============================================================================
    Version History
    2012 Jun 25 06:48 v0.07 the DS3/DS4 script has d-Form handling functionality
    //==============================================================================

    you can see some examples of (re)-use of a D-Form Field by mcjSuperLathe

    on page 3 of the Forum thread

    Post edited by mCasual on
  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    ?

    :(

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Thanks to Robert for finding this thread. What happened? It's months old and no new updates! This looks amazing! WOW!

  • mCasualmCasual Posts: 4,607
    edited September 2012

    RAMWolff said:
    Thanks to Robert for finding this thread. What happened? It's months old and no new updates! This looks amazing! WOW!

    thing is, i made dozens of scripts, and this one was in good working condition when i last posted it, so i'm not touching it, even though there's probably improvements that could be done. In recent weeks i posted many props and clothes. ( today a Fender strat ). The other project i have worked on recently is, minimal mocap / augmented reality for Daz Studio, using a script and a windows/PC program.

    unrelated picture, the new free guitar prop

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    Post edited by mCasual on
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Ah, Ok... I got version 0.07 and the pdf how to. Thanks so much!

  • CriosCrios Posts: 2,760
    edited December 1969

    Please continue to develop this amazing script, i'm waiting for 1.00 version.

  • edited December 1969

    How do you do this stuff???

    (That's a rhetorical question, but I wish I knew how!)

  • CriosCrios Posts: 2,760
    edited December 1969

    Uhm Table, Vase, modern chair,tents, this is the first who come in my mind.

  • edited December 1969

    I just got your mCJLathe and it is so good and just wanted you to know that it works in daz 4.5 it is so cool
    thanks so very much you are super

  • mCasualmCasual Posts: 4,607
    edited December 1969

    I just got your mCJLathe and it is so good and just wanted you to know that it works in daz 4.5 it is so cool
    thanks so very much you are super

    welcome ! glad to see it gets used :)

  • l_cunninghaml_cunningham Posts: 68
    edited December 1969

    I think that might be the coolest thing I've ever seen.
    Can it work in Poser?

  • mCasualmCasual Posts: 4,607
    edited December 1969

    I think that might be the coolest thing I've ever seen.
    Can it work in Poser?

    it a Daz Studio script, whereas Poser uses Python scripts so it cant work as-is

    unfortunately it cant be converted from one to the other without a programmer doing it

  • mCasualmCasual Posts: 4,607
    edited March 2019

    March 1st 2019 - The Script is Safer : It refuses to build a morph on subdivided surfaces which rendered scene files un-loadable

    well it does accept to work on subdivided surfaces as long as they are placed in Low-Resolution mode

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    Post edited by mCasual on
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