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That is my whole idea as I now suffer from those crashes and I spent some time to track down what happens (and made a reprocucable case and a video) and also gave some insights in what might cause it, although guesses as I don't know the code of DS, but know how things works in macOS usually.
I opened my MBP M1 that currently has Sonoma 14.6.1 and found the update to Sequoia 15.0.. I also noticed an offer to update instead to Sonoma 14.7 and 1 more - Safari 18.0.
I had seen some of the comments here earlier today and thought to see what was being reported. To say reddit is not happy is an understatement.
With the latest update of Daz Studio I have had more stability (except when opening when it may take 5 or 8 tries before it is stable) I don't want to rock the boat. Will I be better off going for the OS 14.7 and Safari 18.0? Or ignore all the updates for the time being?
Mary
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_22_1_216
Looks like my bugreport was good enough to pinpoint the issue and the devs figured out how to solve it. Hats off forntghe dev again then!
The build is available to download, if adventurous people are eager to test it
And indeed it works better.
Dont know if this is the right place for this but:
Daz 4.22.0.19 PRO is stable on MacOS 15 Sequoia (well except for the menu hover/CMD+S crash--thats still an issue), it starts, loads up figures, items, props, lights and renders, and does basically everything fine and dandy and ...until I hit the command key at which point it crashes. When the Command key is used as a hotkey (EXCEPT when saving....see above) there's no issue.
Its reproduceable and happens consistantly when:
1. I hit the key to select an item, or multiple items that are not adjacent,
2. I use the command key toselect multiple surfaces,
3. I strike the command key when there is an item loaded BUT NOT selected.
4. I need to hide/show items that are parented or are in a group.
This started after I upgraded the MacOS to 15.0 Sequoia.
I have uninstalled and reinstalled DAZ and updated to the .19 build
There is no info pertaining to this issue in the Daz log file, and when it crashes a crash log is sent to Apple.
In other apps the command key works fine. I'm guessing that its either an issue with Daz + Sequoia...or, there is a setting I'm missing?
****UPDATE****
Now, Daz will not open. I have not made any changes to any settings. Just stepped away after posting the above, and when I tried to open Daz it flashed the load screen for a milisecond and then crashed, followed by a crash report that's getting sent to Apple...
I will test this on my macBookAir, and also with the new public beta that has solved rthe menu issues, to see if that works better. You can get the Public beta too to test. It's installed beside the release one so you can have both.
I am having the same problem even with the Public Build +BETA+
Does someone know if there is a way to have both Daz 4.21.0.5 and Daz 4.22.0.19 installed at the same time on the same Mac ?
I have a couple of plugins by Manfriday that are refusing to load due to a symbol not found error when I'm using Daz 4.22.1.224/228 on my Mac (no problem on a Windows machine even with the public beta) and I wanted to check if the problem exist with Daz 4.22.0.19 without losing access to Daz 4.21.0.5 (in case the symbol not found error also happen with Daz 4.22.0.19 which would mean losing access to the plugins on my Mac…).
2024-10-05 07:51:55.338 [WARNING] :: MF_seamster.dylib failed to load
2024-10-05 07:51:55.338 [WARNING] :: Error: dlopen(/Applications/DAZ 3D/DAZStudio4 64-bit Public Build/plugins/MF_seamster.dylib, 0x0002): Symbol not found: __ZN15DzHierarchyPane16staticMetaObjectE
Referenced from: <EB8F93D7-E9FF-3BF9-98ED-D5A466A862A6> /Applications/DAZ 3D/DAZStudio4 64-bit Public Build/plugins/MF_seamster.dylib
Expected in: <AE1C9428-CA10-AB2E-E106-634782FB8C32> /Applications/DAZ 3D/DAZStudio4 64-bit Public Build/Frameworks/libdzcore.dylib
That can be difficult was they use the same preferences and will collide.
Other than that just copy the folder in /Applicatons/Daz3D (did that way back to same 4.12.0.96 which was the last one with Iray GPU support onboard macOS)
In essence, I have to make a backup of '/Applications/DAZ 3D/DAZStudio4 64-bit' with Daz 4.21 elsewhere then I have to install Daz 4.22.0.19, do the test I need to do and once finished, I simply replace '/Applications/DAZ 3D/DAZStudio4 64-bit' with the backup I did a couple of minutes before ?
I would just Duplicate the folder Applications/DAZ 3D/DAZStudio4 64-bit and rename the last path item to DAZStudio4 4.21 and then install 4.22.0.19.
I kept a backup of the 4.21 folder, installed Daz 4.22.0.19, checked that both plugins by Manfriday did work in this version and when then did, removed it and replaced the content with the 4.21 installation (I think I'll have to hunt for the correct dsx file, DIM now think I have Daz 4.22 installed, but it's a pretty minor inconvenience).
As always, thank you for your help and just a last question before I open a request: is it useful or does this kind of changes impacting plugins are communicated cleary to PAs who will then naturally update their products before the beta became the a new public release ? A ticket can stay a long time in the pipeline and if it's not necessary, I can avoid spending time if writing one will not have any impact on solving the solution.
So, to recap, it works in DS 4.21 but not in 4.22 or 4.19?
It says it requires 4.21 on the storepage, but if it fails in 4.22 I can report that to the authorities.
I don't have it though, but I will report it.
The plugins are loading on 4.21 and 4.22.0.19. They are not loading on 4.22.1.228 (or 224 before then).
So someone on Mac not using a recent beta version should be able to use both plugins without any problem.
@crosswind said that in topic about the beta, in answer to a message were I copied the warning from Daz log:
@Elor: Ok, reported!
So, what's in this new(?) DAZ Studio Premier that's of benefit to Mac users?
Is it still the gimped version of Studio that we've been running under Rosetta ever since Apple's move to Apple Silicon or is this the beginning of a native version?
I stopped purchasing content a number of months ago after reading the tea leaves that a subscription based model might be coming. Perhaps in the upcoming days we'll get more info on what exactly DSP has to offer for folks with modern Macs.
Lee
It isn't out yet though:
Is that correct? If there's going to be a subscription based model, will we still be able to use a non-subscription model and if that's so will the subscription based model just offer more features?
If there is going to be a subscription based model, how much will that cost per month? And will there be several gradations such as regular, advanced, pro, and godly? And if that's so, I suspect the prices will range from somewhat regular to godly great.
Is this the October surprise? There is a sense of Halloween Dred and ghostliness in their not telling us. Is this going to be an October 31 trick-or-treat?
There are no changes to the actual Daz Studio what I can see when look at what is written. What the subscription model is, is access to additional plugins / functions and extra content.
Same as DAZ+ vs. No membership, but looks like more stuff/month.
Any indication of the price?
The prices are here:
https://www.daz3d.com/memberships
Daz 4.23 is coming soon I suppose because Daz published a video on their Youtube channel about it:
I suppose they added an autofit clone for Genesis 9 to Genesis 8, but in the off chance there is other improvments over MMX Clones, it's nice to see that the improved autofit is part of the base program.
So is this Daz premier account separate from DAZ+? Would I have to pay for both to get all the pluses? Or will the Daz Premier include the DAZ+?
Also, what is that "Simulation" about that they preview in the little video?
I just had this orange banner show up. I hadn't even opened my MBP today, good thing.
Dear mac users,
We wanted to inform you of an issue that has been reported by some users with Daz Studio 4.23. Some of the plugins you have purchased will not be compatible with this build of Studio. A fix is currently being worked on and it should be resolved shortly. We would recommend not updating Studio until a fix has been published, it should be resolved shortly. Thank you for your patience. This will only impact users on macOS.
I had updated to 4.23 earlier in the day.
My "Convert" menu is empty now. Not sure which other plug-ins are/aren't working.
Got the organge banner when I logged back in to the site. Oh well.
Lee
Daz + is included in Daz Premier.
The dForce thing is about a version of https://www.daz3d.com/dforce-companion as far as I know.
The Orange Banner is already gone, but I suspect the problem is still here.
Shouldn't it be better to keep it for at least a full day ?
I only saw it because I usually do my purchases after waking up but someone who doesn't and live in Europe too will have missed it (the banner appeared during the night here).
Lee, @Totte might know, but if you uninstalled the Daz Studio you updated yesterday, and then reinstalled it and then checked your convert menu again, maybe the issue is fixed? I haven't opened DIM since the weekend, so have no clue. The new change to DAZ+ has me confused, annoyed, and I am still researching it.
Mary
Thank you, Richard for the link. That D Force companion says that it's a Windows version only and that a Mac version will be available at some point in the future. So does that mean that the Mac version of the DAZ Premier option does not offer this simulation manager feature? That would be good to know in case someone takes the premier option and expects to be able to use it.
Daz purchased dForce Companion 2.0, which has a Mac version:
http://docs.daz3d.com/doku.php/public/read_me/index/82365/start
As far as I remember, only Render Queue 3 didn't have a Mac version available when it was sold as a stand-alone product but I suppose Daz is providing a Mac version for Render Queue too (I have no way to check though).
Links to the other two plugins:
Pose Converter: http://docs.daz3d.com/doku.php/public/read_me/index/87455/start
Character Converter: http://docs.daz3d.com/doku.php/public/read_me/index/90814/start