Show Us Your Bryce Renders Part 10
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Horo - wow another beautiful render, awesome.
Agree with Mermaid...it's gorgeous - the water also couldn't be more perfect.
Meanwhile, I was looking around for free VR goggles for a future Bryce work, but alas couldn't find any suitable. So, made them in Bryce using some booleans, torii, and slabs etc.
Jay
Mermaid - thank you.
Jamahoney - thank you. Now there's a chap thinking about the grand future of Bryce. Great modeling skill, well done.
Cheers, Horo.
There are some VR.objs out there but they cost, so making it (an hour) in Bryce saved some mula
Of course, if DAZ ever produces an OculusBryce, I'll claim full copyright...heh he
Jay
@Jamahoney: Thats a great Bryce model. Very well done
@Horo: Thanks a lot. I agree with Jamahoney. Especially the water looks be
@mermaid010: Thanks a lot
@brian_951ca531: Great picture.
Thank, Elvis...goggles will soon be available in stores: when DAZ ever updates Bryce heh he
Jay
Horo, Jamahoney: Wonderful work, both of you!
Jamahoney - wow beautiful modeling
Hansmar and Mermaid: your comments are always appreciated and respected - given that you both are well-versed, well-worked and experienced in Bryce. A compliment forward and received - many thanks
Another view below: the work was enticing to produce an animation, but the textures used, my fault, are producing too many 'Moire' effects as the camera moves (think of your user anchor-person, his or her, with an over-patterened, zig-zaged tie or coat, and how, visual-wise, such patterns change during, minute, simple camera movements).
Jay
Electro-Elvis - thank you.
Hansmar - thank you.
Jamahoney - yes Moiré effects can be bothersome. Changing AA tolerance seldem helps, I also once experimented with the different methods (box, cube, etc) but there is not much difference. Moiré are a typical problem when the frequency and phase of a pattern matches the render and screen resolution either directly or in an exact multiple - like Lissajous patterns on an oscilloscope. Nevertheless, your Oculus is nicely presented.
Great advice/info.,, Horo...something to bear in mind for future works...many cheers and thanks
PS: second oculus work was mainly experimenting with shadow effects on the letters alone - just a bit of play/fun (the Moiré is very evident on the background mats)
Jay
After almost 20 yrs of Brycing ( on & off ) I finally attempted a waterfall. The render time ( premium soft shadows ) defiantly my longest because of the falling water & splashes.
A great waterfall! Tell me in detail how you did it?
S Ray - beautiful waterfall scene. It's a very long time since I last experimented with waterfalls. Used a terrain at the time. Could probably also be done with cylinders and volumetric material. Great work from you.
Jay- The second Bryce Oculus is nicely presented, love the colors
SRay - awesome waterfall, 2 days wow, like Slepalex I would love to know how you did it.
Another landscape, just a terrain with a material that came with Bryce 7.1 Pro (Derbyshire Hills by Contributing Artist David Brinnen) and an old Michael 3. The sky is a sphere with a big spherical panorama rendered from a sky with a volumetric slab; the ambient light comes from a specuar convolved HDRI I made from rendering that slab as panorama.
Cheers, Mermaid ...I tend to like psychedelic colours
The use of characters/objects etc., in landscapes are great for giving a type of scaling. Light on the top-right cloud is super.
Jay
Slepalex, mermaid010, Horo, Thanks for the comments. Sorry about the delay in my response right after I posted the pic, the patriarch of my wife's family passed away. So we've been preoccupied.
The terrain a cannon with the lowest altitude clipped out. Image 1. Then I added an imported mesh I made in Amophium 3 using the wax object feature, image 2. The waterfall uses 27 spheres image 3, The elongated water ones used the material in image 4. To get the white water effect at he top & bottom I used the material in image 5 on those spheres. For the water plane I used the material in image 6. For those one pixel white splash dots I tried tiny spheres in Bryce but ended up adding them in post with a one pixel brush in Photoshop. A few things I would like to learn to do internally in Bryce, is to be able to create the complete splash and get rid of those hard edges where the water meets the terrain. Unfortunately I was out of Bryce ( and all of 3D and graphics ) from 2009 thru 2015 and now am trying to play catch up to new features & techniques.
Horo- another beautiful landscape, the overall lighting is awesome.
SRay - thanks for the screenshots.
Jamahoney - thank you. Quite memory intensive, the chap.
S Ray - thank you for sharing how you made the waterfall in your beautiful landscape scene.
Mermaid - thank you.
A triple stacked terrain, the sky a sphere with a separately rendered cloud slab as spherical panorama, the ambient light from a specular convolved HDRI made from the panorama and the key light by the sun.
Horo- another awesome landscape.
Sorry, I am a bit late, but thank you very much for your comments.
@Jamahoney: Very nice presented. When we will get a new Bryce version, I am surely the first who will bought your VR goggles (but unfortunately it will be the very same day, when the moon will fall down to earth ;-)
@Horo: Amazing landscapes, especially the one with Michael, really stunning. The concepts with the clouds sounds very interesting. Any chance to get a tutorial how you did it?
@S Ray: I never dared a waterfall. Looks beautiful. Thanks a lot for your background informations.
I tried to achive a alpine panorama
Electro-elvis - very nice render
Mermaid - thank you.
Electro-Elvis - thank you. Beautiful mountainscape from you. Are the mountains in the back on a photograph?
No tutorial, but it's simple enough (though probably too time consuming for everyday use). Slab clouds look always good, no matter how big your document is set, but they take a lot of time to render. A full sky with a cloud slab is rendered - the six cube faces to make a big spherical panorama of them and, additionally, an HDRI is faked from this sky and specular convolved. The panorama is mapped on a huge sphere and the ambient light from the specular convolved HDRI shines through to illuminate the scene with ambient light. This renders very fast. David and I are working on a set with the option to use either cloud slabs or sky spheres with the HDRIs. The panorama mapped on the sphere has 23 pixels per degree so if you use a FOV of 90°, you can render a document over 2000 px wide.
A fun render using a Bryce tree inspired by the "Cairns made from a Bryce Tree" TreeStones.pdf, added leaves and lit exclusively by an HDRI with Quality 128.
@Horo, mermaid010: Thank you. Horo, the mountains in the back are Bryce mountains. In the gallery I gave them fantasy names.
Nice one Horo - the last landscape has what looks like criss-crossing, mesh-like effects, which I suppose is just one terrain with rock layers crosssing another of similar (a consequence of stacking terrains, I guess). The treestones's tree creeps me out a bit with all its fingers - it's a finger tree that points anyone passing under it in the right direction...heh he
Very nice Elvis...I've climbed so many mountains over the years, and nine times out of ten there always seem to be a cross on them - usuallly the highest, but I can never understand why someone would want to put them there. Yes, I know some mountains have pilgrimages up to them (our own Croagh Patrick being one where participants walk barefoot up it - madness), but others don't, as with our highest mountain of Carrauntoohil.
Jay
Electro-Elvis - I though those are Bryce mountains because I couldn't find those mountains you named.
Jamahoney - thank you Jay. Yeah, I could have called it "Political Tree" because those folks also always point in all direction and go none of them. The cross on the mountain is really a Swiss thing - at least, there's just no peak without one in this country.
Ah thanks, Horo...didn't know about the cross and the Swiss connection...very, very interesting.
Of course, I have no problems with 'cross' believers: was thinking mainly of the immense effort by those carrying up such heavy works of iron, and welders etc., in sometimes trecherous terrain and peaks around the world.
Jay