Show Us Your Bryce Renders Part 10

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Comments

  • mermaid010mermaid010 Posts: 5,483
    edited April 2017

    Thanks Horo, Jay and Hansmar. I do use LAA and only suffer a crash very occasionally, but I think it will be a good idea to get into the habit of saving more often.

    I don’t know if this is a bug or not – when I save a sky and there is no Hdri associated with it, there is an “H” in the icon for the saved sky in the Library.

    Horo- love the Receding Glaizer very realistic.

    Post edited by mermaid010 on
  • JamahoneyJamahoney Posts: 1,791

    Super, Horo...almost photographic - all it now needs is some skiers wink

    Jay

  • HansmarHansmar Posts: 2,927

    Horo: Don't put those photos up here! This is a Bryce forum. Oh, it is Bryce? Wonderful realism! (And, of course, no April's fool praise from me.)

  • HoroHoro Posts: 10,633
    edited April 2017

    sriesch - thank you.

    mermaid - thank you.

    Jamahoney - thank you.

    Hansmar - thank you.

    End of photographs on request cheeky    e-richter inspired me to get back to Apophysis and try using a flame for a terrain. IBL lit with soft IBL shadows.

    Apo150126-5

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    Post edited by Horo on
  • HoroHoro Posts: 10,633
    edited April 2017

    Again an Apophysis flame made to a terrain (just terrain, not lattice). The flame was also used as material but with a lot (PHT boosted) specular. The IBLg_LA HDRI provides the very dim background, light and specular. The sun is in the zenith with negative diffuse and negative specular to give more variety to the colour. From underneath the reflecting ground plane a red parallel light with infinite width illuminates the underside.

    Apo150126-20-2

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,483
    edited April 2017

    Horo- nice examples of Apophysis fractals. The first looks more like ½ a crocodile with its mouth open and the foreground part as its mouth closed.

    For the past few days I tried to follow E-Richter’s tutorial on rendering Apophysis Fractals in Bryce, but don’t understand the Bryce part of it, despite the images. Did anyone else try it?

    A still using a freebie

    The Fish

     

    fish.jpg
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    Post edited by mermaid010 on
  • S RayS Ray Posts: 399

    Horo Nice fractal.  I Just checked out Apophysis flame, cool free app. It looks like some of the presets were made in KPT 5 FraxFlame. I just got Flame Painter Pro. For adding post effects. But now I'm thinking pre work too. There's a very limited free online trail version of it here.

  • HoroHoro Posts: 10,633
    edited April 2017

    Mermaid - thank you. No, I haven't tried Richter's example because I stick to Bryce and am very bad at post processing, though the results can be beautiful. Your fish looks great, very nicely lit and I like the floor.

    S Ray - thank you and thank you for the link.

    I gave it another try with Apophysis and made a symmetrical lattice from it, the just copied, rotated and moved it. So the object is twice the same.

    Apoi150126-20-3

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    Post edited by Horo on
  • BrycescaperBrycescaper Posts: 148
    Slepalex said:

    This fmale model was original part of my last posted image but just didn’t work out. I’d spent a lot of time on it so I set up a new scene using it and the floor and plinths of the Jungle Ruins model.

    Title: Contemplation

    Contents used:

    Jungle Ruins by Stonemason.

    Genesis 2 female by DAZ3D.

    Nordic Hair by SWAM.

     

    Illuminated by a single Globe light (128 lights/quality). Rendered with Normal AA, about 45 minutes to render.

    Thanks so much for looking!

     

    Dan, a very good concept.
    Definitely, it is a genre of portraiture. We need to work very seriously with lighting. It is necessary to do so, as the photographers at a photo shoot artistic photos.
    If you want, I'll send you one of the classic circuits of lighting, which I use in still lifes.
    Just send me your mail in a private message.

    Excellent render... simple yet captivating.I do have a question... the Nordic hair I have used myself, but the realism of the hair is lacking, the strands individual transpaaarency does not import from Daz|Studio with the realism I see above. How do you do it?

  • mermaid010mermaid010 Posts: 5,483
    edited April 2017

    Horo – thanks.  Another cool Apophysis render.

    It’s fun to play with Apophysis, I also use Jwildfire. Sometimes I will desaturate the render and adjust the brightness and contrast and apply a bit of a blur to reduce the spikiness, and use that for the height map and then bring it into Bryce. E-Ritcher’s method has a very nice soft look which I like, but failed to achieve.

    These Apophysis Fractals I rendered a while ago.

     

    apop21.jpg
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    Post edited by mermaid010 on
  • Electro-ElvisElectro-Elvis Posts: 883
    edited April 2017

    "He met a strange lady, she made him nervous."

    She made him nervous.

    Light comes from the Bryce sun. Rendered with TA with 36 rpp.

     

    nervous.jpg
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    Post edited by Electro-Elvis on
  • Electro-ElvisElectro-Elvis Posts: 883
    edited April 2017

    Excellent render... simple yet captivating.I do have a question... the Nordic hair I have used myself, but the realism of the hair is lacking, the strands individual transpaaarency does not import from Daz|Studio with the realism I see above. How do you do it?

    Hi Brycescaper

    I have the problem with all hairs I import from Daz3D. The reason is, that the transparancy maps are not filled in the alpha channel. Therefore a character looks a bit odd, after the import, like that...

    To fix the hair select a part of the hair and then open the Material Lab. Click on the tiny P button in the texture of the transparency channel (to select the Image Texture mode) and then on the tiny Texture Source Editor button just above.

    After the clicking you should see the Deep Texture Editor (or something similar like the picture below). Now you have to copy the material in the Diffuse channel (1) (on the left side) to the transparency channel (2) (in the middle).

     

    Afterwards it should look similar like the following picture.

    If you like you can just change now the other hair parts accordingly, e.g. the eyelashes and the hair cap. When you have finished. Leave the Material Lab and render your picture. If you get a peculiar result, simply click in the Edit Menu the Undo function once and then render again. Sometimes Bryce get a bit confuse, when you change a lot of transparency maps. The interesting thing is, once you have set them properly they remain correctly. This means you could delete your character and reimport it again, and now the hair looks fine because the transparency maps are still set properly.

    Hope it helps.

     

     

     

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    Post edited by Electro-Elvis on
  • HoroHoro Posts: 10,633
    edited April 2017

    Mermaid - thank you. Very nice Apophysis objects and nicely presented.

    Electro-Elvis - Well done, the poses are excellent.

    Another Apophysis based render made to a terrain. All materials are metals on this weird world. Ambient light and backdrop from an HDRI I faked from a complete deep sky panorama.

    Metal Land

    MetalLand.jpg
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    Post edited by Horo on
  • c-ramc-ram Posts: 376
    edited April 2017

    Horo and Mermaid : your mix of Apophysis and bryce renders are awesome, contemporary artwork! They all could take place on some printed canvas.

    Another render now. In another style, here's a still life picture. I have use a lot of megascan stuff here. The mushrooms, a dead wood covered by moss and of course the textures. For the first time, I have employed displacement mapping to render the mushrooms. This gives more realistic feeling to the scene to me.

    The background is made of some speedtree models and some xfrog plants. Pine cone and butterfly are coming from sketchfab. Dandelion from VP real grass.

    Minor color adjustment with Photoshop. T A render with scattering correction and boost light on, depth of field. 256 rays per pixels.

    The king on his throne.jpg
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    Post edited by c-ram on
  • HoroHoro Posts: 10,633

    c-ram - thank you Marco. Another awesome render from you, almost like a fairy forest. Everything looks so natural. DOF is excellent, I checked my photographs from butterflies and they have a much narrower depth of field but then, I used a 300 mm lens with a relatively wide aperture. Your render looks like taken with a 50 mm lens or so and a smaller aperture according to the less narow DOF. It looks so natural that I started to search for small bugs like ants and things.

  • HansmarHansmar Posts: 2,927

    mermaid010: Wonderful fish render. Really like the floor you used. And very nice Apohysis/render works.

    Horo: Beautiful Apohysis/render combinations. I think the one below Mermaid's fish is the best. Great, featherly work. The others are very good too.

    Electro-Elvis: Nice render. I can understand his nerves. Trying to keep looking at her face instead of wondering into the depths of that cleavage!

    c-ram: Oh, man, that is so nice! Fantastic POV, great detail, wonderful butterfly and dandelions and superb use of depth. Outstanding Brycing!

  • c-ramc-ram Posts: 376
    Horo said:

    c-ram - thank you Marco. Another awesome render from you, almost like a fairy forest. Everything looks so natural. DOF is excellent, I checked my photographs from butterflies and they have a much narrower depth of field but then, I used a 300 mm lens with a relatively wide aperture. Your render looks like taken with a 50 mm lens or so and a smaller aperture according to the less narow DOF. It looks so natural that I started to search for small bugs like ants and things.

    Thank you Horo! Check your mail.

  • c-ramc-ram Posts: 376

    Thank you Hansmar, I have take a lot of pleasure while fucusing on this little piece of forest. 

    Butterfly can be downloaded for free here:

    https://sketchfab.com/models/078da6e1f86c4d2ca874e3f4381becb8

     

     

  • HansmarHansmar Posts: 2,927

    Thanks c-ram: I will check out that site (one I wasn't aware of yet).

  • mermaid010mermaid010 Posts: 5,483

    Electro-elvis – nice render especially the poses.

    Horo- thanks. Another nice Apophysis render.

    C-ram – thanks. Beautiful render

    Hansmar- thanks the material for the floor is from Bryce5.com

  • HoroHoro Posts: 10,633
    edited April 2017

    Three Arbaro trees, two of them each trice manually instanced and two Bryce trees for the grass, one after Alexey's method and one after David's. A mirror cube that fades to transparency upwards surrounds the trees. Arbaro trees have mesh leaves like Bryce trees and here they are set translucent with 90% transparency. Key light by the sun and ambient light by an HDRI.

    Copse above Vale

    CopseAboveVale.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,927

    Horo: Nice tree work. Of course, the trees do not look as realistic as the Speedtree ones. But hé, the price tag is quite different too (Arboro being free).

  • HoroHoro Posts: 10,633
    edited April 2017

    Hansmar - thank you. Yes, Arbaro states the trees look real when viewed from 50 metres away.

    Post edited by Horo on
  • JamahoneyJamahoney Posts: 1,791
    edited April 2017

    The transparency works very nice, Horo, a great work indeed.

    On a seperate path: while the film of the title below was somewhat average, that title suggested another theme: a sense of loss, of one still trying to hang on. Eeerie?

    Title: "Never Let Me Go"

    Jay

     

    Post edited by Jamahoney on
  • JamahoneyJamahoney Posts: 1,791
    edited April 2017

    Post edited by Jamahoney on
  • JamahoneyJamahoney Posts: 1,791
    edited April 2017

    Post edited by Jamahoney on
  • HansmarHansmar Posts: 2,927
    Jamahoney said:

    Jamahoney: I get an error sign instead of your render.

  • JamahoneyJamahoney Posts: 1,791
    edited April 2017

    "I get an error sign instead of your render"

    Apologies, Hansmar - possibly due to my fault, as I was uploading revised versions (bump on the water etc.,).

    Hope it's working now?

    The transparency works very nice, Horo, a great work indeed.

    On a seperate path: while the film of the title below was somewhat average, that title suggested another theme: a sense of loss, of one still trying to hang on. Eeerie?

    Title: "Never Let Me Go"

    Jay

    NeverLetMeGo2.jpg
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    Post edited by Jamahoney on
  • JamahoneyJamahoney Posts: 1,791

  • ChoholeChohole Posts: 33,604

    nope,  no attachment and no render showing.   You do need the attachment for the render to show.

     

This discussion has been closed.