N.G.S. Anagenessis II - Revolution [Commercial]

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  • Dimension-ZDimension-Z Posts: 352
    edited November 2016
    Blacky13 said:

    Hey D-Z,

    Just want to say, on behalf of myself and the others you are working with in this thread:

    Thanks!

    You've made a wonderful product and your attention to the questions of your users is admirable, and I for one am very grateful for your time.

    Thank you very much Blacky13!

    I have many users that always asking me, not only on this thread. 

    I know that no product is perfect. That's why WE are here to solve their problems.

    But I believe, as you believe that I made a good start with new texturing techniques. This is the start. It needs work.

    And we'll find the way for better results all together!

    But surely we're in a good way!

     

    Thnx again

    Regards

    D-Z

    Post edited by Dimension-Z on
  • TJohnTJohn Posts: 11,106

    Very happy with the product as well. yes

  • Tjohn said:

    Very happy with the product as well. yes

    Thank you very much John! Much appreciate it!

  • I'm really liking this product so far. I'm really glad I bought it! But is there a guide somewhere that could indicate where to tweak things? I only found the ReadMe file but there weren't any instructions that I could find (like in some other products). So far, I have been just messing around with it whenever I have time after work. Wanted to share an example.

    Figure: Genesis Battle Orc.

    1. Default skin just converted to iray ubershader.
    2. Default skin converted to N.G.S. (no tweaking of anything) - NGS II script for G + Pores High Level + Lips Gloss Male
    3. Tweaked the skin in photoshop (sharpening the texture, adding the scars, changing the skintone, etc.) and then used - NGS II script for G + Pores High Level + Lips Gloss Male

    I'm floored by the results so far. Thank you so much for the amazing product Dimension-Z! Can't wait to play more with it!

    I will make a manual this weekend.

     

    Thnx

    D-Z

  • xyer0 said:

    Thanks for the update. Dark skin with the update still renders a couple of tones darker than the default.

    Because I'm using Scatter & Transmit with my Shader. If you want it lighter then set Base Color Effect to Scatter Only.

  • Akabane said:

    Hi D-Z,

    bought your product at the release day and was impressed about the natural look of your skin shader. I really really like it. (Working over all my saved model-presets right now!)

    Like it was said many time, i ´m waiting for your "update" for the Genitals or other props that you announced. Will it be visible in the shop? or will it come again over the DIM or Connect? And a little Readme File in it with some guidance how to use it would be very nice. :)

    What do you think how long will it take? And is it in work yet?

    Greetings

    Akabane

    PS. Sorry for any typos and errors, i´m not a native-english-speaker. ^^;

     

    It will be a freebie script & manual this weekend!

  • Jerife said:
    Jerife said:
    Great and thanks! yes

    If you need help for the manual whistle!

    You want to help me with the manual? Really appreciate it! Thank you very much. I will keep it mind!

  • Dimension-ZDimension-Z Posts: 352
    edited November 2016
    DustRider said:

    I took the plunge and got this on Saturday. I haven't had a lot of time to play with it yet, but so far I am very impressed!! Below is my first quick test with a character I was developing for Genesis 2. The first image is the Anagenesis II render, the second is my original Iray shader set up (the skin is a merchant resource skin from Rendo for V4 that I converted to G2F). As you can see, Anagenesis II brings out a lot more detail and life to the skin. It's interesting that some of the things that Dimension-Z did with the shader setup are what people in some of the Iray skin discussions have said not to do (which I always doubted, because that is exactly what I would do in Octane).

    Bottom line, Anagenesis II was well worth the investment for me. I have passed on all the other skin shader products because I typically do my own. The renders done by Dimension-Z and others made me very curious about how the shaders were being set up to get the outstanding results. I'm glad I got it, as it is a very useful tool, and gives me the perfect base to build on. Yes, I just have to tweak almost everything, but a great product like this makes it much easier and faster to get the results I want.

     

     

    Thnx for you kind words about my product! I know that it has not so many presets or luxuries, but I believe it has a very strong base!

    Post edited by Dimension-Z on
  • Navi said:

    Dimension-Z, here is a picture to show you one of my problems, and the result I get with the "Scatter only" fix. From left to right : Before NGS, with NGS applied, and then transluency set on Scatter only on skin, sclera, iris, lips and nails (plus a few tweaks on Top coat color, base diffuse color, transluency value set at 0.30). If you look closely, even her eyes have a green tint witht he default NGS settings, I have to set Scatter only here too, to get rid of this effect.

    This is what I have to do on all G2F characters using V4 skins (although the tweaks, after setting transluency on Scatter only mode are different on each textures, sometimes transluency has to go up, not down, etc).

    Second picture is a G2F skin, this time the problem is different, she turns "blueish", and this one is harder to fix (the one I called the "smurfette" in my initial post :). I can change the sss color, but she turns on the red tones when doing.

    Note that I didn't update my copy of NGS yet, I'll have to install it tonight.

    OK. Did you try change glossy color?

  • DustRiderDustRider Posts: 2,744
    DustRider said:

    I took the plunge and got this on Saturday. I haven't had a lot of time to play with it yet, but so far I am very impressed!! Below is my first quick test with a character I was developing for Genesis 2. The first image is the Anagenesis II render, the second is my original Iray shader set up (the skin is a merchant resource skin from Rendo for V4 that I converted to G2F). As you can see, Anagenesis II brings out a lot more detail and life to the skin. It's interesting that some of the things that Dimension-Z did with the shader setup are what people in some of the Iray skin discussions have said not to do (which I always doubted, because that is exactly what I would do in Octane).

    Bottom line, Anagenesis II was well worth the investment for me. I have passed on all the other skin shader products because I typically do my own. The renders done by Dimension-Z and others made me very curious about how the shaders were being set up to get the outstanding results. I'm glad I got it, as it is a very useful tool, and gives me the perfect base to build on. Yes, I just have to tweak almost everything, but a great product like this makes it much easier and faster to get the results I want.

     

     

    Thnx for you kind words about my product! I know that it has not so many presets or luxuries, but I believe it has a very strong base!

    For most texture sets it could easily be used with no user adjustments, which is great for many (most??) users. But it's also great for people like me who enjoy "improving" on a base product. There are so many different approaches to shaders from the different vendors, and such a large variation in the base diffuse maps, that making a simple one or two click solution that would work perfectly for everything is close to impossible. So I think you've done an outstanding job!

    I wanted to try a render using Anagenesis II in a "real" environment. The attached render is the result. I used the texture set that comes with Ysabeau 6, which is rather pale on the arms. I fixed the pale arms (which had a very slight greenish tint) by adjusting the "Glossy Specular" color and the "SSS Reflectance Tint" a bit. This render used the preset mesh lighting of the Sci-Fi 3 set, plus three plane mexh lights. IMHO the skin looks much better and richer than the default Iray conversion. I did also use the Fix Lips Makeup and Lip Gloss settings/script (note: be sure to zoom to the full 2,400 x 2,400 resolution).

    Gallery Image Link: Gallery

  • DustRider said:
    DustRider said:

    I took the plunge and got this on Saturday. I haven't had a lot of time to play with it yet, but so far I am very impressed!! Below is my first quick test with a character I was developing for Genesis 2. The first image is the Anagenesis II render, the second is my original Iray shader set up (the skin is a merchant resource skin from Rendo for V4 that I converted to G2F). As you can see, Anagenesis II brings out a lot more detail and life to the skin. It's interesting that some of the things that Dimension-Z did with the shader setup are what people in some of the Iray skin discussions have said not to do (which I always doubted, because that is exactly what I would do in Octane).

    Bottom line, Anagenesis II was well worth the investment for me. I have passed on all the other skin shader products because I typically do my own. The renders done by Dimension-Z and others made me very curious about how the shaders were being set up to get the outstanding results. I'm glad I got it, as it is a very useful tool, and gives me the perfect base to build on. Yes, I just have to tweak almost everything, but a great product like this makes it much easier and faster to get the results I want.

     

     

    Thnx for you kind words about my product! I know that it has not so many presets or luxuries, but I believe it has a very strong base!

    For most texture sets it could easily be used with no user adjustments, which is great for many (most??) users. But it's also great for people like me who enjoy "improving" on a base product. There are so many different approaches to shaders from the different vendors, and such a large variation in the base diffuse maps, that making a simple one or two click solution that would work perfectly for everything is close to impossible. So I think you've done an outstanding job!

    I wanted to try a render using Anagenesis II in a "real" environment. The attached render is the result. I used the texture set that comes with Ysabeau 6, which is rather pale on the arms. I fixed the pale arms (which had a very slight greenish tint) by adjusting the "Glossy Specular" color and the "SSS Reflectance Tint" a bit. This render used the preset mesh lighting of the Sci-Fi 3 set, plus three plane mexh lights. IMHO the skin looks much better and richer than the default Iray conversion. I did also use the Fix Lips Makeup and Lip Gloss settings/script (note: be sure to zoom to the full 2,400 x 2,400 resolution).

    Gallery Image Link: Gallery

     

    First you have done a great render job!

    I have explained to another users that one click solution is not necessary or only the color skin or color tone!

    I tried to catch the skin feeling. And as I said is very difficault that with 4 maps. And especially with not so "HI-END" maps. So I decided to work with one.

    I didn't deleted Bump Map because I didnt take good results, but cause many old models of V4 didnt have Bumps. So I was thinking what users will do without bumps?

    This means that users can still use Bump Maps on Top Coat Bump. But I have done many tests and I noticed that both maps Diffuse & Bump on Top Coat gives the same results with pores.

    I believe Old Bump Strength is not for skins. It gives very strong bumps with no controlling.

    But Top Coat Bump its magic for skins!

    I will write more in my manual this weekend!

    Thnx again

  • DustRiderDustRider Posts: 2,744
    DustRider said:
    DustRider said:

    I took the plunge and got this on Saturday. I haven't had a lot of time to play with it yet, but so far I am very impressed!! Below is my first quick test with a character I was developing for Genesis 2. The first image is the Anagenesis II render, the second is my original Iray shader set up (the skin is a merchant resource skin from Rendo for V4 that I converted to G2F). As you can see, Anagenesis II brings out a lot more detail and life to the skin. It's interesting that some of the things that Dimension-Z did with the shader setup are what people in some of the Iray skin discussions have said not to do (which I always doubted, because that is exactly what I would do in Octane).

    Bottom line, Anagenesis II was well worth the investment for me. I have passed on all the other skin shader products because I typically do my own. The renders done by Dimension-Z and others made me very curious about how the shaders were being set up to get the outstanding results. I'm glad I got it, as it is a very useful tool, and gives me the perfect base to build on. Yes, I just have to tweak almost everything, but a great product like this makes it much easier and faster to get the results I want.

     

     

    Thnx for you kind words about my product! I know that it has not so many presets or luxuries, but I believe it has a very strong base!

    For most texture sets it could easily be used with no user adjustments, which is great for many (most??) users. But it's also great for people like me who enjoy "improving" on a base product. There are so many different approaches to shaders from the different vendors, and such a large variation in the base diffuse maps, that making a simple one or two click solution that would work perfectly for everything is close to impossible. So I think you've done an outstanding job!

    I wanted to try a render using Anagenesis II in a "real" environment. The attached render is the result. I used the texture set that comes with Ysabeau 6, which is rather pale on the arms. I fixed the pale arms (which had a very slight greenish tint) by adjusting the "Glossy Specular" color and the "SSS Reflectance Tint" a bit. This render used the preset mesh lighting of the Sci-Fi 3 set, plus three plane mexh lights. IMHO the skin looks much better and richer than the default Iray conversion. I did also use the Fix Lips Makeup and Lip Gloss settings/script (note: be sure to zoom to the full 2,400 x 2,400 resolution).

    Gallery Image Link: Gallery

     

    First you have done a great render job!

    I have explained to another users that one click solution is not necessary or only the color skin or color tone!

    I tried to catch the skin feeling. And as I said is very difficault that with 4 maps. And especially with not so "HI-END" maps. So I decided to work with one.

    I didn't deleted Bump Map because I didnt take good results, but cause many old models of V4 didnt have Bumps. So I was thinking what users will do without bumps?

    This means that users can still use Bump Maps on Top Coat Bump. But I have done many tests and I noticed that both maps Diffuse & Bump on Top Coat gives the same results with pores.

    I believe Old Bump Strength is not for skins. It gives very strong bumps with no controlling.

    But Top Coat Bump its magic for skins!

    I will write more in my manual this weekend!

    Thnx again

    Your very welcome!

  • Hi D-Z,

     

    One last thing: Before I started working in comics I managed Tech Support departments and have *years* of experience writing user guides and software/technical documentation. If I can be of any assistance, please just ask! I'd be thrilled to help!

  • Blacky13 said:

    Hi D-Z,

     

    One last thing: Before I started working in comics I managed Tech Support departments and have *years* of experience writing user guides and software/technical documentation. If I can be of any assistance, please just ask! I'd be thrilled to help!

    Thank you very much Blacky13! Really appreciate it! I will need you for sure! :)

  • ArtiniArtini Posts: 9,462
    edited November 2016

    Below is an iray render of character for Victoria 4 called Cym56 Miiya by cymbidium

    I have used scripts for dark skin Genesis + lips female + makeup fix

    image

    Miiya04ngsII04pic01.jpg
    1280 x 1080 - 302K
    Post edited by Artini on
  • RAMWolffRAMWolff Posts: 10,212
    edited November 2016

    I have the freebie script for NON-Genesis & Props ready! I need to prepair the manual!

     

    YAY... can't wait! laugh

    Post edited by RAMWolff on
  • DZ,

     

    First, this product is wonderful!

     

    My only question is characters using deplacements maps.  After it converts, it alters the settings and I reset them to their original values.  But, the render doesn't show the affects on the render.  This is most likely something I'm not understanding.  Was wanting to see if anyone had input.  The skin/map is already IRAY and working in initial renders.

  • Dimension-ZDimension-Z Posts: 352
    edited November 2016

    DZ,

     

    First, this product is wonderful!

     

    My only question is characters using deplacements maps.  After it converts, it alters the settings and I reset them to their original values.  But, the render doesn't show the affects on the render.  This is most likely something I'm not understanding.  Was wanting to see if anyone had input.  The skin/map is already IRAY and working in initial renders.

    Thank you very much!

    What do you mean with doesn't show the effects on the render.?  Even if you increase displacement value?

    Post edited by Dimension-Z on
  • I found the problem, D-Z.  It was something on how I had settings.  Thank you!

  • I found the problem, D-Z.  It was something on how I had settings.  Thank you!

    I'm glad you found it! Is this something that can help another user?

     

    Thank you

  • MJWMJW Posts: 524

    D-Z, I would be happy to proof-read the manual for you either in advance (bit soon) or after first issue if you like.

    One question struck me yesterday. How do you remove Anagenessis when it has been applied?

  • MJW said:

    D-Z, I would be happy to proof-read the manual for you either in advance (bit soon) or after first issue if you like.

    One question struck me yesterday. How do you remove Anagenessis when it has been applied?

    Reload your default character shader. Thats all!

  • MJWMJW Posts: 524

    Thanks. Doesn't that mean applying each element (lips, mouth, torso, etc)?

  • MJW said:

    Thanks. Doesn't that mean applying each element (lips, mouth, torso, etc)?

    Yes. So you need to keep some parts with NGS?
  • BohorBohor Posts: 74
    Akabane said:

    Hi D-Z,

    bought your product at the release day and was impressed about the natural look of your skin shader. I really really like it. (Working over all my saved model-presets right now!)

    Like it was said many time, i ´m waiting for your "update" for the Genitals or other props that you announced. Will it be visible in the shop? or will it come again over the DIM or Connect? And a little Readme File in it with some guidance how to use it would be very nice. :)

    What do you think how long will it take? And is it in work yet?

    Greetings

    Akabane

    PS. Sorry for any typos and errors, i´m not a native-english-speaker. ^^;

     

    It will be a freebie script & manual this weekend!

    I bought NGS Anagenesis II a few days ago, what a fantastic product! At the same time I also bought the first Anagenesis because of the nice discount, but haven't the chance yet to try that. Anyway, the script and manuel will be more than welcome, thank you for your great job! 

  • NaviNavi Posts: 452
    Navi said:

    Dimension-Z, here is a picture to show you one of my problems, and the result I get with the "Scatter only" fix. From left to right : Before NGS, with NGS applied, and then transluency set on Scatter only on skin, sclera, iris, lips and nails (plus a few tweaks on Top coat color, base diffuse color, transluency value set at 0.30). If you look closely, even her eyes have a green tint witht he default NGS settings, I have to set Scatter only here too, to get rid of this effect.

    This is what I have to do on all G2F characters using V4 skins (although the tweaks, after setting transluency on Scatter only mode are different on each textures, sometimes transluency has to go up, not down, etc).

    Second picture is a G2F skin, this time the problem is different, she turns "blueish", and this one is harder to fix (the one I called the "smurfette" in my initial post :). I can change the sss color, but she turns on the red tones when doing.

    Note that I didn't update my copy of NGS yet, I'll have to install it tonight.

    OK. Did you try change glossy color?

    Thank you for the tip, I tried this, and yes it works. Still have tests to do, but it helps witht he blue tint.

    Btw, I've finally tried it on some G3 today, and I have to say wow :) . My results with G2s are rather fickle so far, but on G3, it gives an instant/one-click and spectacular improvement !

  • Navi said:
    Navi said:

     

    OK. Did you try change glossy color?

    Thank you for the tip, I tried this, and yes it works. Still have tests to do, but it helps witht he blue tint.

    Btw, I've finally tried it on some G3 today, and I have to say wow :) . My results with G2s are rather fickle so far, but on G3, it gives an instant/one-click and spectacular improvement !

    I can't think right now why you have issus with G2 figures. The shader it works with diffuse map. It should be given same results for any figure (we're talking about texturing results only)

    Or do you mean about color???

  • posecastposecast Posts: 386

    Wait...I can use this with v4? I thought I needed a specific converter for v4. Can anyone elaborate on what I need? I just bought the Qabbalah bundle and I am hoping I can get it looking good in iray!

  • Wait...I can use this with v4? I thought I needed a specific converter for v4. Can anyone elaborate on what I need? I just bought the Qabbalah bundle and I am hoping I can get it looking good in iray!

    Of course you can! N.G.S.Anagenessis 2 supports All Genesis Figures and V4-M4

  • posecastposecast Posts: 386

    Well that's good news because I bought it a couple of days ago! Now I just need to read this thread to find out  how to use it! Thanks!

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