Show Us Your Bryce Renders! Part 2
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Thanks David, needs a bit of tweaking, but................................
Doesn't look so good on her chariot, I guess the mesh is too basic.
A lot depends on the specular content of the light sources provided, where they are placed and how many there are of them.
Yeah, going to be worthwhile palying around with though. I really need to get my head round the new light stuff, now I am up and running in Br7
@GuessNemo I didn't change the pov that I know of, but i'll check it. I copied and saved the suggestions. Below is something else I'm working on. Some glass. With 3 lights. One back by the cone, one to the left of the two rings and the tous. And one inside the sphere on the right. have to dim the one on the right. The spheres are my attempt to learn the way reflection and refraction work in Bryce.
Five for this one http://www.youtube.com/watch?v=4ZkAnTa2qs4
More of the island. the POV was 60, I left it that way.
@GeroblueJim, I can see the base of either the sand terrain or the island under the surface of the water. If you can determine which it is you can remove it in the terrain editor using the " clipping slider ". To me the rock is not neccessary as it just does'nt seem to fit the scene.
Cheers
GG
I just wanted to say I really dig Pam's retro babe, and if she needs any tips on such females (what makes them sexy), feel free to consult me.
I am an absolute authority on retro babes and have glossy publications on the subject to prove it :lol:
On the other hand I was there, did that and got the Tee shirt to prove it.
I've seen rocks just off islands. But the dark line that makes a straight line off both islands bothers me. I've never seen that before.
It is probably the sand which was rectangular, but is now more oval.
I'll see what I can do.
Did you go topless and stuff like that, like the Hippie Girls I mean?
Also, did you wear hotpants?
I love retro babes in hotpants :-P
They were called short shorts way back when. I think of 'hotpants' as being part of Disco clothing.
I've lost count of the amount of names I've heard them called, but as long as they fit right, they're hot either way!
@Geroblue: That looks much better, but try moving the camera to the right so that you pick up the rock and have the first island just in front of the rock. Doing this will allow more of the second island to be seen. You could also move the camera forward, more toward the rock, which will make both the rock and first island look larger. Your glass image looks interesting. What is the white sphere on the right side?
@David: Love those cubes. Like chohole, the fourth one really catches my eye. Nice job. And the mist in your mountain images looks spot on. Or there's one heck of a forest fire in progress.
@chohole: Nice duds dude, and the bug ain't bad either.
Well, I reworked my temple canyon image, replacing the stone in the center of the dome with a gem I created using the tutorial on 3D Lapidary. I don't think I'd use it by itself, but in this instance where it really isn't seen, it works. I lowered the sun intensity a bit more, played with the shadow settings for the radial light I placed in the gem object, and rendered it at 144. I'm not really satisfied with the facing mountain side, but I don't know what else to do with it to bring out the facing ridges. I'm going to stick a fork in it and open it up for comments.
In the UK hot pants were called Hot pants, back in the 60's. Started with Mary Quant. http://digilander.libero.it/guido_1953/pics/x-mary-quant/mary-quant-1967.htm
and also back in the 60's hippies were hippies, http://www.buzzle.com/articles/1960s-hippies-fashion.html
Len, I don't know where you get the idea of topless, It was free and easy styling, jeans, tie dye tops, Kaftans and Kurtas long hair,
Folk music and protest movements. Ban the bomb and all that stuff. I was in Trafalgar square for this one http://news.bbc.co.uk/onthisday/hi/dates/stories/april/18/newsid_2909000/2909881.stm, although I have to admit my Mum near killed me when she found out where I had been.
Yes I wore Hot pants, yes I wore mini skirts, when they first came out. I also wore jeans, tie dye and kaftans, always wore my hair long, still do.
Still have all my folk and protest records, yes I mean records, Vinyl no less, Dylan, Julie Felix, Joan Baez Pete Seeger et al. For the Brits amongst us I was one of those who walked out of the Royal Festival Hall when Dylan brought out an electric guitar for his 2nd set.
And as I said Len, I do have the tee shirt. I still have an old faded Tee shirt with the CND peace sign and "Make love, not War as the slogan.
Yeah, Horo, stop going off-topic you peasant :mrgreen:
I have to say you sound like you was quite a cool retro babe, Pam, seriously.
I like women who don't take shit from anyone, but I still think you should have gone topless as well. I can't remember what the reasons were, but I've seen loads of protests with topless retro babes protesting about stuff, and yup, I Iove the long hair with the braid or headband look, I've always called that the Hippie look.
here some of mine playng with Aniso and Alpha channels.
here some wild colours with the lake set to blur
here some of mine playng with Aniso and Alpha channels.
Interesting results, is half the ground transparent or is it reflective? I can't tell.
OK, today's offering for this video. http://www.youtube.com/watch?v=dZiyvozSHLw and http://www.youtube.com/watch?v=UoVUeiCoKfI Been quite a slow job.
v0 - a version of the original with a free cloud from the Big Sur content file.
v1 - a rapid rendering version using one of Horo's HDRI for a backdrop.
v2 - thanks to Graham Dretch for pointing out displacement is better behaved in low priority.
Issues, light gets through the back of the displacement effect so something has to sit inside the object to soak up rays that would otherwise pierce the geometry. Displacement does not obey mapping modes correctly for procedural materials. The displaced effect is taken from the material that was used to create the windows. Needless to say, the render times can be long.
v3 - using images taken from the heighmaps of the scraper in v1
v4 - used a spherical mapper to capture a procedural material heightmap on the inside of a cube and then used this as a picture displacement map spherically mapped to create a "cityscape ball".
Interesting results, is half the ground transparent or is it reflective? I can't tell.
OK, today's offering for this video. http://www.youtube.com/watch?v=dZiyvozSHLw and http://www.youtube.com/watch?v=UoVUeiCoKfI Been quite a slow job.
v0 - a version of the original with a free cloud from the Big Sur content file.
v1 - a rapid rendering version using one of Horo's HDRI for a backdrop.
v2 - thanks to Graham Dretch for pointing out displacement is better behaved in low priority.
Issues, light gets through the back of the displacement effect so something has to sit inside the object to soak up rays that would otherwise pierce the geometry. Displacement does not obey mapping modes correctly for procedural materials. The displaced effect is taken from the material that was used to create the windows. Needless to say, the render times can be long.
v3 - using images taken from the heighmaps of the scraper in v1
v4 - used a spherical mapper to capture a procedural material heightmap on the inside of a cube and then used this as a picture displacement map spherically mapped to create a "cityscape ball".
it all works great following the tutorial till I go to set the texture for reflection to Parametric scaling, then I get nothing, the texture does not apply with parametric scaling.
In the 1950s, they were called 'short shorts' frmo a song back then. 'She wears short shorts !'. Not the title, but part of the chorus.
@GuessNemo The white sphere is a blue glass with a light inside. If I put the first island in front of the rock, the rock will disappear.
A DOF set for this video http://www.youtube.com/watch?v=ahiyabdeUBI
v0 - a straight forwards DOF setup.
v1 - a little bit more complex, DOF working through mirrors. You have to target the DOF to where the image object appears to get it in focus.
v2 - Here a strange effect, in the rings are two invisible spheres. The first is simply fully transparent, the second also fully transparent with blend transparency. I the IBL tab the DOF effect has been turned off for the background - which is why the image in the background appears sharp while the horizon is definitely blurred. However, the presence of the transparent spheres upsets the IBL setting making the background fuzzy where viewed through the invisible objects. A bug I suspect. Or you can call it a feature if you are feeling generous.
v3 - DOF working in Panoramic 360 projection. Something that was fixed in Bryce 7 and didn't work before as it should. This scene also takes advantage of pan V.
v4 - normally DOF works from the baseline of the camera and does not take account of angular distance. Here a lens has been used to convert the perspective camera lens to something approximating a fish eye!
Islands and glass spheres. Added some items to the glass spheres picture.
Auuugggghhh ! Argh. No wonder I was confused in Byce. I installed Bryce 7 Pro, but didn't get the serial number in there. I have 7.1 Pro now.
Interesting results, is half the ground transparent or is it reflective? I can't tell.
displacement map spherically mapped to create a "cityscape ball".Its reflective, its half red reflective bumpy and half just red reflective and with anisotropy.
Thats some nice skyscrapers and that cityscape ball looks very interesting. , and bryce didnt crash with all that geometry? :)
hmm rainbows..
Show you my renders? Gladly!
Current project: "Star Trek III: Redemption"
http://www.youtube.com/watch?v=HgCtTz6n448
Demo Reel:
http://www.youtube.com/watch?v=JGWpKh92HvE
To all those who celebrate it, Merry Christmas!
Beautiful sets Brandon! I'm not an animation fan (edit: here I mean, I'm not a fan of doing animation in Bryce - not that I don't like animation - just to clarify), but I can appreciate the effort that has gone into producing these scenes. The lighting too is very good.
Continuing to fiddle with lensing effects. Here with a more subtle lens.