Show Us Your Bryce Renders! Part 2

1333436383950

Comments

  • pumecopumeco Posts: 0
    edited December 1969

    I believe there's a plugin for exporting Dynamic Hair from Poser to .obj format if that's of any use, saw it on ShareCG once.

  • RarethRareth Posts: 1,462
    edited December 1969

    pumeco said:
    I believe there's a plugin for exporting Dynamic Hair from Poser to .obj format if that's of any use, saw it on ShareCG once.

    really, that would be nice, but Poser's hair room just sucks compared to how easy the Garibaldi plugin works with Daz.

    and to put things back on topic..

    daytime-somewhere.jpg
    1754 x 875 - 1M
  • dwseldwsel Posts: 0
    edited December 1969

    Pam, interesting... have you see this? http://www.ronenbekerman.com/3d-studio-max-plugin-snowflow-v-1-6/

    Have a look at this thread http://www.ronenbekerman.com/forums/texturing-surfacing/177-snow.html and links to tutorials going out of it...

    I haven't done the snow myself but I've seen in various tutorials and walkthroughs that people often create it by splattering metaballs on top of the objects (lots of these! in automated process) or duplicating object mesh, inflating (the same problem as lately considered with the skin but in the other direction) and offsetting on y-axis, and for the ground these are sculpted terrains or displacements. For bump noise something like voronoi d4-d3 sq or absolute fractal noise (a bit quicker) with some high frequency noise (for glittering) and some reflection and ambience in the material.

    Edit and number 2 - without resorting to ambient - which is a little more tricky to achieve.

    Some really slight ambience for snow is good - v1 looks great for me and wins the competition with v2 by several lengths.


    Render is not yet finished, hasn't even anti-aliased yet.

    Looking good already for my eyes, the snow shape on trees is believable at this distance, I like the colour of sky and fog. I wouldn't change these too much... or for example booleaning some footsteps on the ground maybe? ;) I think only the lighting and snow material could be changed for the improvement according to latest David Brinnen experiments and these tutorials on snow material.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Okay, rerendered, a;though the other version is saved. Using the snow that David kindly sent me. and changing my front terrain a bit,

    footsteps come next, but as I intend having a FIgure on the pathway, that may hid them

    snowy_woodland.jpg
    540 x 720 - 111K
  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 2012

    Pam, I think maybe you will need to increase the scale of the material since I suspect my terrains were much larger than yours. Current scale settings in the transformation tools is A = 36, B=2 and C=A. C should be set to A. But increasing A should make your snow "finer" and B if you have any rocks showing, you have to scale this component according to the scale of your rocks.

    Edit. Dwsel... but... ambient is evil. Although I agree, it did seem to help, I always strive to do without it.

    Post edited by David Brinnen on
  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Revisiting some of the older tutorials, today I re-watched the making the leatherette one.

    This is the result, added to an extra bit of modelling I've done to compliment the knife.
    (all modeled and done entirely in Bryce)

    KnifeInSheath.jpg
    900 x 500 - 158K
  • LordHardDrivenLordHardDriven Posts: 937
    edited December 1969

    pumeco said:

    Well if you actually wrote that book instead of just planning to do it, the proceeds might actually help you to accomplish your main priority? I'm just saying...:)

    Don't have the time, I've got about 10 months worth of cash to support myself until it runs out.
    Either I buy a house in Bulgaria or convert a van to a camper by then or I'm f_ cked :-D

    Just a shame I can't get a camper built in time to tour Bulgaria for a house, that would have been ideal.

    Well if you can't write a book in 10 months on something you're fairly knowledgable about then you should probably pick a different career path...just saying. :)

  • pumecopumeco Posts: 0
    edited December 1969

    @Rareth
    It's good to hear something is being done about hair in DS but it's a bummer to hear it's not dynamic.

    @Pam
    That's really quite nice but a figure might spoil it.

    @Dave
    Ideal use of the texture, nice one, works well.

  • LordHardDrivenLordHardDriven Posts: 937
    edited December 1969

    pumeco said:
    ... Derbyshire! You lucky IanzThingz - you've got hills! And trees! And decent pubs with micro-breweries! I used to love cycling in Derbyshire. You know what the tourist selling point for where I live is? "Big skies" - that's because there's knack all else to look at - other than the "Dangerous roads".

    Just in case there are any puzzled Americans here, David isn't being entirely honest about where he lives.

    It's true the roads are dangerous there, but that's only because he uses them and thinks he's on a racetrack! I would hardly call the place "bleak", either. I mean sure it rains a lot, but when it's good weather, his town is famous for bikini-clad babes roaming the place and has a nudist-beach that would put even Benidorm to shame!

    I have a different theory, I suspect when he's riding about he's either too busy looking at the ground thinking to himself, "Ooooo that would make a great texture for the sequel to my Gritty Texture Tiles and Matching Terrain" or he's too busy looking at the sky thinking "Ooooo that would be a smashing addition to "Cloudscapes LV1 - Dull and Dreary Skies". I also suspect that's how he banged up his knee in that photo he shared a while back. :)

  • dwseldwsel Posts: 0
    edited December 1969

    Rareth said:
    ok this is the result of me following David's latest TA lighting video. I think I learned quite abit, I watched it 4 or 5 times.

    Wow! That spiral looks really charming :wow:

    About your recent experiments with jewellery -
    I thought I could share with you some links that you might find useful

    about modelling:
    - http://web.archive.org/web/20051228115335/http://www.petersharpe.com/Tutorial6.htm
    - http://www.3dlapidary.com/HTML/Intro3D.htm
    - http://www.3dlapidary.com/HTML/Facets.htm
    - http://www.3dlapidary.com/HTML/Renders.htm

    rendering:
    - http://www.robinwood.com/Catalog/Technical/BryceTuts/BryceClasses/BBryce6/BBryceLesson6-4.html
    - http://mentalraytips.blogspot.com/2009/11/fire-and-ice-rendering-diamonds-and.html

    and some gem models libraries (also for Bryce):
    - http://www.3dlapidary.com/HTML/Models.htm
    - http://www.3dlapidary.com/HTML/Collections.htm


    Here's my try at rendering gem in Bryce. The model is a result of very crude booleaning (jewellers would probably say it's very dark, too deep cut, with high crown and overly thick girdle).

    7_studio_242 - shows one of the renders (the green channel the IOR of which is 2.42)

    7_studio_RGB - is the combined from 3 channels (red - IOR of 2.40, green - IOR 2.42, blue - IOR 2.44)

    7_studio_RYGCB - combined from 5 channels (IOR from 2.40 to 2.44 by 0.01 step) - gives smoother appearance but 5x that slow render time and slightly more complex assembling

    7_studio_fin - finished after some postpro, the kind of 'product shot' image

    7_studio_fin.png
    750 x 600 - 599K
    7_studio_RYGCB.png
    750 x 600 - 687K
    7_studio_RGB.png
    750 x 600 - 682K
    7_studio_242.png
    750 x 600 - 645K
  • pumecopumeco Posts: 0
    edited December 1969

    pumeco said:

    Well if you actually wrote that book instead of just planning to do it, the proceeds might actually help you to accomplish your main priority? I'm just saying...:)

    Don't have the time, I've got about 10 months worth of cash to support myself until it runs out.
    Either I buy a house in Bulgaria or convert a van to a camper by then or I'm f_ cked :-D

    Just a shame I can't get a camper built in time to tour Bulgaria for a house, that would have been ideal.

    Well if you can't write a book in 10 months on something you're fairly knowledgable about then you should probably pick a different career path...just saying. :)You could be right, but I'd rather be 100% sure about everything I put in the book before I charge for it.

    There's nothing wrong with talking bull if it's free, but not when you charge for it and put your name on it. There's things I'm still playing with, stuff I would absolutely want in such a book. Even if I had all the content ready right now, I still wouldn't have time to do it. That 10 months is effectively spent even before it happens.

    At the moment I'm sat here twiddling my thumbs waiting for stuff to arrive, but soon I'll be snowed under, and I don't mean the white stuff.

  • pumecopumeco Posts: 0
    edited December 1969

    @dwsel_
    Very nice, I think that's the best one I've seen in Bryce :-)

  • HoroHoro Posts: 10,630
    edited December 1969

    Thats why I am living alone and usually dont meet people or go out with other people. Just cant take all those emotions people constantly spill all over the place. :)

    Yeah, I know what you mean, I do the same unless I'm forced to do otherwise.
  • HoroHoro Posts: 10,630
    edited December 1969

    chohole said:
    Okay, rerendered, a;though the other version is saved. Using the snow that David kindly sent me. and changing my front terrain a bit,

    footsteps come next, but as I intend having a FIgure on the pathway, that may hid them

    Like it the way it is. Snow looks quite as we have it here.
  • HoroHoro Posts: 10,630
    edited December 1969

    Revisiting some of the older tutorials, today I re-watched the making the leatherette one.

    This is the result, added to an extra bit of modelling I've done to compliment the knife.
    (all modeled and done entirely in Bryce)

    Looks very good.

  • HoroHoro Posts: 10,630
    edited December 1969

    @dwsel_ - the lapidary site - isn't that Rosemary Reagan? She's the expert.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Beautiful results Dwsel! Very impressive.

    OK snow... snow is difficult... Even as simple as it gets it's difficult. Seems to me snow actually benefits from looking slightly out of focus. Which would be a great feature to have - a material specific focus control. I suppose what is missing is SSS.

    SnowTA3.jpg
    700 x 700 - 240K
  • HoroHoro Posts: 10,630
    edited December 1969

    Which would be a great feature to have - a material specific focus control. I suppose what is missing is SSS.

    That is a great idea! I thought about something like this several times but couldn't bring it on such a clear statement. SSS is, of course, an absolute must.
  • pumecopumeco Posts: 0
    edited December 1969

    Couldn't you just adapt that ice you did?
    That was cool (pun intended).

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    pumeco said:
    Couldn't you just adapt that ice you did?
    That was cool (pun intended).

    Len, I've made a lot of ice - even by my own standards of material making obsessiveness I've made a lot of ice - you are really going to have to narrow it down a bit for me to answer that question.

  • pumecopumeco Posts: 0
    edited December 1969

    It's the only ice I recall seeing from you, the ice bergs, the one that has a blue tint to it where the bergs are floating in the water!

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 2012

    pumeco said:
    It's the only ice I recall seeing from you, the ice bergs, the one that has a blue tint to it where the bergs are floating in the water!

    Ah... that one... well that's an easy question the answer, that ice was clouds. In other words a volumetric slab. That's OK as far as it goes since that does have SSS after a fashion. But... volumetric materials only work, as doubtless you know, with a limited number of primitive types and... more critically, don't appreciate intersecting with other objects and and and are a nightmare to render with TA. So... that's why.

    Post edited by David Brinnen on
  • dwseldwsel Posts: 0
    edited December 1969

    pumeco said:
    @dwsel_
    Very nice, I think that's the best one I've seen in Bryce :-)

    Thank you! I think the high ray depth (here 12) and TIR (here 7) might be playing the most important role, because the materials and lighting are blandly simple.

    Horo said:
    @dwsel_ - the lapidary site - isn't that Rosemary Reagan? She's the expert.

    Oh, I didn't know the site's host, but it seems you're right: http://www.whois.com/whois/3dlapidary.com

    It's the only ice I recall seeing from you, the ice bergs, the one that has a blue tint to it where the bergs are floating in the water!
    Maybe this one? http://www.bryce5.com/details.php?image_id=4378&mode=search

  • RarethRareth Posts: 1,462
    edited December 2012

    dwsel_ said:
    Rareth said:
    ok this is the result of me following David's latest TA lighting video. I think I learned quite abit, I watched it 4 or 5 times.

    Wow! That spiral looks really charming :wow:

    About your recent experiments with jewellery -
    I thought I could share with you some links that you might find useful

    about modelling:
    - http://web.archive.org/web/20051228115335/http://www.petersharpe.com/Tutorial6.htm
    - http://www.3dlapidary.com/HTML/Intro3D.htm
    - http://www.3dlapidary.com/HTML/Facets.htm
    - http://www.3dlapidary.com/HTML/Renders.htm

    rendering:
    - http://www.robinwood.com/Catalog/Technical/BryceTuts/BryceClasses/BBryce6/BBryceLesson6-4.html
    - http://mentalraytips.blogspot.com/2009/11/fire-and-ice-rendering-diamonds-and.html

    and some gem models libraries (also for Bryce):
    - http://www.3dlapidary.com/HTML/Models.htm
    - http://www.3dlapidary.com/HTML/Collections.htm


    Here's my try at rendering gem in Bryce. The model is a result of very crude booleaning (jewellers would probably say it's very dark, too deep cut, with high crown and overly thick girdle).

    7_studio_242 - shows one of the renders (the green channel the IOR of which is 2.42)

    7_studio_RGB - is the combined from 3 channels (red - IOR of 2.40, green - IOR 2.42, blue - IOR 2.44)

    7_studio_RYGCB - combined from 5 channels (IOR from 2.40 to 2.44 by 0.01 step) - gives smoother appearance but 5x that slow render time and slightly more complex assembling

    7_studio_fin - finished after some postpro, the kind of 'product shot' image

    thanks for the information, I'll have to go check things out.. one thing about the Incidence of Refraction, how does the IOR numbers I see tossed around relate to the Refraction slider in the Bryce Mat Lab?

    Never mind, I found what I was looking for.. multiply the IOR by 100 to get Bryce values.

    Post edited by Rareth on
  • pumecopumeco Posts: 0
    edited December 1969

    @David
    You'd be surprised, I've played with Volumetrics but as with almost everything else in Bryce it was only in isolation, messing around tweaking stuff. I hardly ever render a scene where things intersect or react because I hardly ever render scenes.

    @dwsel_
    Yup, that was the one, or something very similar.

  • RarethRareth Posts: 1,462
    edited December 2012

    Horo said:
    @dwsel_ - the lapidary site - isn't that Rosemary Reagan? She's the expert.

    Diamond from the Lapidary site, also tried some rendering tips that were on there.. I don't have regular photoshop just elements, and I am not all that familiar with it, also have Gimp, and any skills I had in that have vanished so I'm not sure how to do compsites, so I need ot track down some tutorials for it. but, in the mean time, I got a gem to turn out like this..

    diamond3.jpg
    1754 x 875 - 188K
    Post edited by Rareth on
  • LordHardDrivenLordHardDriven Posts: 937
    edited December 1969

    Beautiful results Dwsel! Very impressive.

    OK snow... snow is difficult... Even as simple as it gets it's difficult. Seems to me snow actually benefits from looking slightly out of focus. Which would be a great feature to have - a material specific focus control. I suppose what is missing is SSS.

    Well for what it's worth, the snow material you sent to Pam looks convincing enough to me.

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Well I got home from tonight's gig and decided to continue with the sheath for the knife... So I added a bit more detailing... luckily it doesn't need covering in snow. :-)

    Pam's snowy renders are looking really good, I think the trick with snow is to have no detail in the material. Snow has such a high reflective index that all detail within the material is easily bleached out by any light hitting it... Having said that, David's last sample with the blob sat on top of the sphere would make a fairly convincing polystyrene.

    As for the renders of gems... they are all looking really nice. I've been wondering for some time if the refraction of Bryce materials would react in the same way as in the real world... and if you shine a white light onto a transparent prism, would the light split into it's spectrum colours?
    Maybe I'll have a look tomorrow.

    I've also been wondering if you can get a light source to accurately simulate how a laser acts and reacts in the real world?

    Sheath.jpg
    800 x 500 - 134K
  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    I personally think the snow that's shown look good, like I've seen it in the RW.

    Those gems are, well, gems. I think they're all nice.

    @Dave: Your latest knives, and sheaths are great. The cutting edge.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Dave, the stitching is an excellent touch, your dedication to adding detail has paid off.

    Yes I agree about the polystyrene snow... Maybe snow is another instance where displacement would help? But if I had the choice, I'd rather have access to SSS. Anyway, along these lines, Dwsel style, I've tried to fake the effect of having material specific blurring by combining several renders with the aid of masks. I'm still not overly impressed with my results, but it is something else to think about.

    SnowTA4_sharp_soft1.jpg
    700 x 700 - 270K
This discussion has been closed.