Show Us Your Bryce Renders! Part 2
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I believe there's a plugin for exporting Dynamic Hair from Poser to .obj format if that's of any use, saw it on ShareCG once.
really, that would be nice, but Poser's hair room just sucks compared to how easy the Garibaldi plugin works with Daz.
and to put things back on topic..
Some really slight ambience for snow is good - v1 looks great for me and wins the competition with v2 by several lengths.
Looking good already for my eyes, the snow shape on trees is believable at this distance, I like the colour of sky and fog. I wouldn't change these too much... or for example booleaning some footsteps on the ground maybe? ;) I think only the lighting and snow material could be changed for the improvement according to latest David Brinnen experiments and these tutorials on snow material.
Okay, rerendered, a;though the other version is saved. Using the snow that David kindly sent me. and changing my front terrain a bit,
footsteps come next, but as I intend having a FIgure on the pathway, that may hid them
Pam, I think maybe you will need to increase the scale of the material since I suspect my terrains were much larger than yours. Current scale settings in the transformation tools is A = 36, B=2 and C=A. C should be set to A. But increasing A should make your snow "finer" and B if you have any rocks showing, you have to scale this component according to the scale of your rocks.
Edit. Dwsel... but... ambient is evil. Although I agree, it did seem to help, I always strive to do without it.
Revisiting some of the older tutorials, today I re-watched the making the leatherette one.
This is the result, added to an extra bit of modelling I've done to compliment the knife.
(all modeled and done entirely in Bryce)
Don't have the time, I've got about 10 months worth of cash to support myself until it runs out.
Either I buy a house in Bulgaria or convert a van to a camper by then or I'm f_ cked :-D
Just a shame I can't get a camper built in time to tour Bulgaria for a house, that would have been ideal.
Well if you can't write a book in 10 months on something you're fairly knowledgable about then you should probably pick a different career path...just saying. :)
@Rareth
It's good to hear something is being done about hair in DS but it's a bummer to hear it's not dynamic.
@Pam
That's really quite nice but a figure might spoil it.
@Dave
Ideal use of the texture, nice one, works well.
Just in case there are any puzzled Americans here, David isn't being entirely honest about where he lives.
It's true the roads are dangerous there, but that's only because he uses them and thinks he's on a racetrack! I would hardly call the place "bleak", either. I mean sure it rains a lot, but when it's good weather, his town is famous for bikini-clad babes roaming the place and has a nudist-beach that would put even Benidorm to shame!
I have a different theory, I suspect when he's riding about he's either too busy looking at the ground thinking to himself, "Ooooo that would make a great texture for the sequel to my Gritty Texture Tiles and Matching Terrain" or he's too busy looking at the sky thinking "Ooooo that would be a smashing addition to "Cloudscapes LV1 - Dull and Dreary Skies". I also suspect that's how he banged up his knee in that photo he shared a while back. :)
Wow! That spiral looks really charming :wow:
About your recent experiments with jewellery -
I thought I could share with you some links that you might find useful
about modelling:
- http://web.archive.org/web/20051228115335/http://www.petersharpe.com/Tutorial6.htm
- http://www.3dlapidary.com/HTML/Intro3D.htm
- http://www.3dlapidary.com/HTML/Facets.htm
- http://www.3dlapidary.com/HTML/Renders.htm
rendering:
- http://www.robinwood.com/Catalog/Technical/BryceTuts/BryceClasses/BBryce6/BBryceLesson6-4.html
- http://mentalraytips.blogspot.com/2009/11/fire-and-ice-rendering-diamonds-and.html
and some gem models libraries (also for Bryce):
- http://www.3dlapidary.com/HTML/Models.htm
- http://www.3dlapidary.com/HTML/Collections.htm
Here's my try at rendering gem in Bryce. The model is a result of very crude booleaning (jewellers would probably say it's very dark, too deep cut, with high crown and overly thick girdle).
7_studio_242 - shows one of the renders (the green channel the IOR of which is 2.42)
7_studio_RGB - is the combined from 3 channels (red - IOR of 2.40, green - IOR 2.42, blue - IOR 2.44)
7_studio_RYGCB - combined from 5 channels (IOR from 2.40 to 2.44 by 0.01 step) - gives smoother appearance but 5x that slow render time and slightly more complex assembling
7_studio_fin - finished after some postpro, the kind of 'product shot' image
Well if you can't write a book in 10 months on something you're fairly knowledgable about then you should probably pick a different career path...just saying. :)You could be right, but I'd rather be 100% sure about everything I put in the book before I charge for it.
There's nothing wrong with talking bull if it's free, but not when you charge for it and put your name on it. There's things I'm still playing with, stuff I would absolutely want in such a book. Even if I had all the content ready right now, I still wouldn't have time to do it. That 10 months is effectively spent even before it happens.
At the moment I'm sat here twiddling my thumbs waiting for stuff to arrive, but soon I'll be snowed under, and I don't mean the white stuff.
@dwsel_
Very nice, I think that's the best one I've seen in Bryce :-)
Yeah, I know what you mean, I do the same unless I'm forced to do otherwise.
Like it the way it is. Snow looks quite as we have it here.
Looks very good.
@dwsel_ - the lapidary site - isn't that Rosemary Reagan? She's the expert.
Beautiful results Dwsel! Very impressive.
OK snow... snow is difficult... Even as simple as it gets it's difficult. Seems to me snow actually benefits from looking slightly out of focus. Which would be a great feature to have - a material specific focus control. I suppose what is missing is SSS.
That is a great idea! I thought about something like this several times but couldn't bring it on such a clear statement. SSS is, of course, an absolute must.
Couldn't you just adapt that ice you did?
That was cool (pun intended).
Len, I've made a lot of ice - even by my own standards of material making obsessiveness I've made a lot of ice - you are really going to have to narrow it down a bit for me to answer that question.
It's the only ice I recall seeing from you, the ice bergs, the one that has a blue tint to it where the bergs are floating in the water!
Ah... that one... well that's an easy question the answer, that ice was clouds. In other words a volumetric slab. That's OK as far as it goes since that does have SSS after a fashion. But... volumetric materials only work, as doubtless you know, with a limited number of primitive types and... more critically, don't appreciate intersecting with other objects and and and are a nightmare to render with TA. So... that's why.
Oh, I didn't know the site's host, but it seems you're right: http://www.whois.com/whois/3dlapidary.com
Wow! That spiral looks really charming :wow:
About your recent experiments with jewellery -
I thought I could share with you some links that you might find useful
about modelling:
- http://web.archive.org/web/20051228115335/http://www.petersharpe.com/Tutorial6.htm
- http://www.3dlapidary.com/HTML/Intro3D.htm
- http://www.3dlapidary.com/HTML/Facets.htm
- http://www.3dlapidary.com/HTML/Renders.htm
rendering:
- http://www.robinwood.com/Catalog/Technical/BryceTuts/BryceClasses/BBryce6/BBryceLesson6-4.html
- http://mentalraytips.blogspot.com/2009/11/fire-and-ice-rendering-diamonds-and.html
and some gem models libraries (also for Bryce):
- http://www.3dlapidary.com/HTML/Models.htm
- http://www.3dlapidary.com/HTML/Collections.htm
Here's my try at rendering gem in Bryce. The model is a result of very crude booleaning (jewellers would probably say it's very dark, too deep cut, with high crown and overly thick girdle).
7_studio_242 - shows one of the renders (the green channel the IOR of which is 2.42)
7_studio_RGB - is the combined from 3 channels (red - IOR of 2.40, green - IOR 2.42, blue - IOR 2.44)
7_studio_RYGCB - combined from 5 channels (IOR from 2.40 to 2.44 by 0.01 step) - gives smoother appearance but 5x that slow render time and slightly more complex assembling
7_studio_fin - finished after some postpro, the kind of 'product shot' image
thanks for the information, I'll have to go check things out.. one thing about the Incidence of Refraction, how does the IOR numbers I see tossed around relate to the Refraction slider in the Bryce Mat Lab?
Never mind, I found what I was looking for.. multiply the IOR by 100 to get Bryce values.
@David
You'd be surprised, I've played with Volumetrics but as with almost everything else in Bryce it was only in isolation, messing around tweaking stuff. I hardly ever render a scene where things intersect or react because I hardly ever render scenes.
@dwsel_
Yup, that was the one, or something very similar.
Diamond from the Lapidary site, also tried some rendering tips that were on there.. I don't have regular photoshop just elements, and I am not all that familiar with it, also have Gimp, and any skills I had in that have vanished so I'm not sure how to do compsites, so I need ot track down some tutorials for it. but, in the mean time, I got a gem to turn out like this..
Well for what it's worth, the snow material you sent to Pam looks convincing enough to me.
Well I got home from tonight's gig and decided to continue with the sheath for the knife... So I added a bit more detailing... luckily it doesn't need covering in snow. :-)
Pam's snowy renders are looking really good, I think the trick with snow is to have no detail in the material. Snow has such a high reflective index that all detail within the material is easily bleached out by any light hitting it... Having said that, David's last sample with the blob sat on top of the sphere would make a fairly convincing polystyrene.
As for the renders of gems... they are all looking really nice. I've been wondering for some time if the refraction of Bryce materials would react in the same way as in the real world... and if you shine a white light onto a transparent prism, would the light split into it's spectrum colours?
Maybe I'll have a look tomorrow.
I've also been wondering if you can get a light source to accurately simulate how a laser acts and reacts in the real world?
I personally think the snow that's shown look good, like I've seen it in the RW.
Those gems are, well, gems. I think they're all nice.
@Dave: Your latest knives, and sheaths are great. The cutting edge.
Dave, the stitching is an excellent touch, your dedication to adding detail has paid off.
Yes I agree about the polystyrene snow... Maybe snow is another instance where displacement would help? But if I had the choice, I'd rather have access to SSS. Anyway, along these lines, Dwsel style, I've tried to fake the effect of having material specific blurring by combining several renders with the aid of masks. I'm still not overly impressed with my results, but it is something else to think about.