Show Us Your Bryce Renders! Part 2
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[quote author="GussNemo" date="1353000182
@Rareth: Those the mountains are rather dark, I like the way you've done the sky. With the moon(?) as large as it is. Real nice.
I noticed it looks dark on my laptop here at work but the office is light up with bright, Floresence bulbs, and my home computer room, is dimlly light, so I think thats the difference,
looks alot better on my home system.
new wip I got the idea from another tutorial,
Roland...yeah, that looks more natural...very nice. Wouldn't ya just luv to go down there and explore? Bet there's some kind of secret cave hidden around the growth that leads one down to it ;)
Jay
2 pages in one day - I cannot keep up with that pace. Good work all around. Keep it coming, don't wait for me.
A good work that we can not do without the help of David and Horo.
And now it´s a hidden place.
having alot of fun with this technique, now I just need to find a way to incorporate the stone arch into a landscape and have it look believable..
still a work in progress
All done in Bryce 7.1 Pro, the arch is a Lattice rotated 90 degrees. and set upon a second terrain that the feet are built up on, and added a few stones to break things up a little.
As a matter of fact I am still just experimenting with Bryce. I am fairly new at it and havent discovered most of it. Materials are still a big mystery for me.
In the moment the materials are a mystery for you, but later if you play longer with Bryce you'll notice that it's actually quite easy. Some call this "experience".
If you want be good you must learning ,leaning learning. And if you are ready with learning than you must learning again.
In the moment the materials are a mystery for you, but later if you play longer with Bryce you'll notice that it's actually quite easy. Some call this "experience".
If you want be good you must learning ,leaning learning. And if you are ready with learning than you must learning again.
Roland is correct, just play with Bryce for now get a feel for how the different materials included influence a scene, there is also a great resourece here http://www.bryce-tutorials.info/index.html that I visit every day and try out something from the site.
Learn from David and Horo. David is the grand master for Bryce and have allways good tip´s.
Here what he made out my wackycube:
https://www.youtube.com/watch?v=6P0I6WiNbTU
@Rareth: That WIP really looks interesting. It'll be nice to see what you end up with after applying materials.
@eireann: Those cubes turned out really well with David's lighting techniques. Never ceases to amaze me.
The most important thing I learned from David is, that the scale from a texture or other objects a specific object can make bigger or smaller. Look at the picture ! Do you anderstand what i mean ? The terrain is allways the same, without changes.
I'll need to dig up some photographs of what I pictured in my mind, but basically wanted to see if I could create an Arch from the Terrain Editor, and things took off from there.. I got the idea from the tutorial to create a Book of all things with the Texture Editor from the Bryce-Tutorials Website.
Now I have to go and set up my Render of my beach scene all over again.. Windows decided to update and reboot last night in the middle of an 8 hour render.. Funny thing is even though I saved the file before hand Bryce did not preserve the camera settings so I get to fiddle with that to get it going before I head into work.
Let my computer plod along with lighting tests while I works.
Top left is the original Bryce 5 scene.
Top right, my first attempt at relighting with a mixture of "obscure" light and Bryce sun.
Bottom left, my second attempt.
Bottom right, my third using one of Horo's HDRI as a source for "obscure" light - no direct light at all.
Interesting experiments. I think the bottom right has the wrong sky. It should be cloudy to make the even light plausible. Top right and bottom left look quite natural to me.
I've been experimenting a bit, too (though I should have continued on my project). First, I created am isohedron following David's tutorial 4 minute Wings 3D project - a quick look at Shell Extrude - a tutorial by David Brinnen, then I studied Bryce 30 minute lighting project - obscure lighting experiment - a video by David Brinnen and finally Bryce 5 minute lighting project - how to set up "obscure" lighting - a tutorial by David Brinnen and I had an idea.
The first one has the Background TA optimised radial removed, light from inside as well, otherwise no changes except adaption of light (but not saturation). The HDRI was specular convolved in Bryce with an exponent of 25. Render time 43:51.
The second uses David's Obscure lighting scheme and it rendered in 47:02.
Last picture was rendered in normal IBL mode with Quality 256, render time was 8:51.
"WAIT" Bryce render Daz model, www.daz3d.com/shop/bot-armor had lots fun with this model, i know they should be all shiny but i rather like the neutral look
Here are a couple more renders I've set up mostly to examine how successfully Genesis will handle the older generation clothes. As I work, a scene slowly builds I as try out lighting and poses.. I'm actually working my way to my project but there is so much to learn to get to the actual story-telling.
The first is a space one. The outfit is M3 Privateer. The chest buckles distort so a non-frontal pose works, or I could dial down the bosom, but this was a test of how much it could go. The texture was recolored in diffuse. Hair is Gloria, and the "space crafts" are mine.
The second one uses the forest tree trunks I learned and the feather mask for M4 not V4. The dress is Amaree and the shawl is the feather shawl from Rdna. I particularly liked the leaf shadows falling on her face. I guess the trunk texture is a bit harsh but I kind of liked the way the feathers and trunks sort of merge, maybe that's just in my imagination.
The third one is my latest. I was really trying to make "Mayan" looking garments. Basically being a square loose woven blouse and skirt. The shirt is Picaro for M4, the sash is from M3, the skirt is Urban Chic. I made the textures in PSP to look woven/embroidered. The sandals are M3 Tribal. Bectel braids for hair. I made the pots in Hexagon. Can't remember how, LOL! Some how the alto plano suggested itself to me. I didn't have any reference pics so its just a sketch. The houses use FranontheEdge roof tiles.
Hope you enjoy these
edited. For some reason the images posted next to each other so I will post each separately
here is the forest girl mentioned in post above
here is the high plateau girl mentioned in post above
Another attempt at droplets.
Applying different refractive indexes to each droplet - other than the standard for water (Bryce equivalent = 133) - was useful. As lighter skies give ‘washed-out’ droplets, a darker one suited better. The leaf here (used as a mat) was taken from the Damon Hart-Davis gallery. A rough bump map from it was created, too; in which the mat representation was then overlaid upon.
Jay
Nice water droplets Jay.
Cheers
GG
OK, so I have been messing around with this scene. 1st pic I just altered the lighting a bit in P/shop, 2nd one was completely rendered again using premium settings which took 4eva (19 hrs +).
Sooo it,s up to you folks to decide which image goes to my gallery.
Cheers
GG
As always this thread has some great work! I've really enjoyed it. I wonder when David B. sleeps though (LOL).
This was my entry in the Renderosity Bryce challenge, "Damage". I began this with experimenting with negative terrains and rocks to "damage" primitives and then mixed the results into a scene. Then tried to create some damaged looking procedural textures.
Added a Volumetric sky, some Abaro trees, some instanced grasses from the included Bryce content and a Genesis figure.
Illumination comes form the Sun and Use Sky IBL
Rendered at 64RPP - took about 3 and 1/2 hours.
Credits:
Genesis female - DAZ
Casual 1950's outfit - Ravenhair
Sandy Hair - Goldtassel
This one. :cheese:
PS: I hope you don't mind, I'm not making fun of you, it's just that your scene is set really really great but it's waaaay too dark.
I had word today (well that was yesterday now) that it's OK to post these packs I've been working on all week.
These were just rough visuals to show to client, but if he's running ads for them before production (which usually happens), I'm all set to go with a good(ish) photorealistic render as these models I've made are detailed enough to pass.
@Savage, I put those up just before I had to go out. Have just had a look and that is not what I uploaded cos they sure as hell don't look like that on my comp. Need to check this out.
Cheers
GG
@Savage, must say I love your work. Ok, I logged in on the home comp and accessed the images, result, probably what you are seeing, really dark and unacceptable. Logged in on laptop from where images were uploaded and went to the images, expanded them and they are exactly as they should appear. What is going on here?????. One thing that I can try is transfer the files to the home PC and re upload from there to see if the problem is at my end or the Daz site.
Cheers
GG
Horo, interesting, interesting and interestingly quick!
Silverdali, great render, if you did this in glowing neon it would also pass for a Tron-esque scene.
IceScribe, the genesis figure render looks really good. The harsh lighting suits it very well. The second image I think maybe would benefit from a little more fill light. In the third, for some reason, the pots look almost as big as the houses in the background. Which in turn makes the mountains look rather like hillocks.
Jay, fantastic render of the droplets on the leaves.
GG, they look dark on my monitor too, although I prefer the one with the bluer hues... Maybe you need to calibrate your laptop screen?
Dan, what is this thing called "sleep"? Only fooling, I let my CPU do all the hard work. Wonderful render, great control exercised over materials and lighting, your trademarks certainly. The figure looks very natural - something I've yet to achieve.
Dave, yes your version of GG's render looks much better on my monitor. The product shots look excellent too. I like the synchronism between your Buffalo tape and GG's render. My only criticism is the DOF in the top render is a little bit "uncomfortable" for viewing. Just slightly out of kilter for some reason.
Here's what the computer was doing last evening while I was watching Al Murray http://al-murray.com/ at the Embassy in Skegness.