hi can someone help me i need this sweatshirt made
lasagnaman
Posts: 1,001
hi i need this sweatshirt made with morphs so you can roll up the sleeves like the real thing
and so i can have it big on the genesis 2 female and to have different colors to choose from
also so i can put any custom pic on it please can someone make this ty
i
x354-q80.jpg
354 x 354 - 13K
x354-q80.jpg
354 x 354 - 13K
Post edited by lasagnaman on
Comments
What's your budget?
well how much would you charge
You can do it yourself in Marvelous Designer.
I'll do it for $2000, assuming I retain ownership.
no i mean not for me personally sell it to daz and ill buy it from them
It would possibly be a copywrited image, so it couldn't have that included if that was the case; it you need that exactly, then you would need to commission someone.
Quite a lot of work involved for PAs without any real indication anyone but you would purchase; so hours or even days of work with one sale. That is a lot less than minimum wage. :(
You would UV map it so to make it easy for the end user to add images and/or slogans to it, no trademark or copyright infringement from the creator.
Are you after something like this?
yes thats it
only can you roll the sleeves up like the real thing in iray
No, that is http://www.daz3d.com/casual-winter-outfit-for-genesis-3-male-s retextured and auto-fitted to G3F and has no sleeve morphs.
This one http://www.daz3d.com/sweet-home-outfit-for-genesis-3-female-s has sleeve morphs but only two material zones (cuffs, sleeves, collerband and body, waistband) so isn't as easy to retexture unless you start with the templates.
Also the sleeve morphs seem to struggle with extreme arm bends.
There are some other jumper, jersey, sports, sweat tops, mostly in sets, that you may be able to adapt but these are the only (Genesis 3) ones I have.
Well as an exerise in doing it, I made the item below. It has a morph to roll up the sleeves and another to expand the sleeves because I'm not good at rigging and they get a lot of poke through if you bend the arns and smoothing modifier wasn't clean without the extra volume. I used that sleeve loosening morph to adjust to varying poses to correct for poke through. Also has a morph to expand the waist to fit over pants.
So I satisfied myself that it could be done, I might as well share it if I can figure out how to export a wearable figure, never done that before. The texture will have no logo, just plain because copyrights, but it is UV mapped and a basic map will be provided so you can texture it to your heart's content.
So just to figure out the packaging of it and off it will go. Heck, I might even make it DIM ready since I bought that DIM packaging utility not too long ago when it was on sale.
Well, it's live. Let me know if I screwed anything up and otherwise, enjoy!
http://www.daz3d.com/forums/discussion/95491/morphing-sweatshirt-for-genesis-2-female
hey great job i love it
can i put my own pic on it too
ty so much for this is exactly what i wanted ty sooooo much
one prob how do you render it in iray when i put a glittery image on the shirt
it looks washed out can you fix that thanks so much
also there are poke throughs
Regarding rendering with a shimmery texture, I don't understand the question. Apply your texture or shader and then render, what's giving you trouble?
If you want to add a logo or whatever you can edit the texture directly in a graphics program like photoshop or gimp (I provided a basic flat texture for that very purpose - it's really just a UV guide basically) or you can use Layered Image Editor or you can use an IRAY decal. So many options!
Regarding poke through, as I said above I added a morph to loosen the sleeves to help with that, coupled with smoothing it can often reduce or eliminate the poke through at the elbow. Another thing that can be done is to make the parts of the arm which poke through invisible if they are otherwise entirely covered by the sleeve. And you can try the suggestion kaotikbliss made on the freebie page (see link I provided above) about adjusting the smoothing to make it look more natural too.
It's hard to make something that rolls up (and is hence very tight to the arm in spots but also very loose in others) not have poke through when you bend the elbow, at least with the default rigging that comes from using the trasfer function. Probably you could adjust the weight maps to fix it but I'm not going to experiment with that. It's "as is" so I hope you can make it work. Enjoy!
hi can it be rendered in iray
i love it though i really do ty soooo much
hi how do i use the iray decal
It can be rendered in Iray, all my promos were. Just select Iray as the renderer and go.
How to use Iray decals: https://www.daz3d.com/forums/discussion/75203/wtut-decal-will-s-iray-decal-tutorial