Autodesk Fusion 360 Free for hobbyists

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  • Lissa_xyzLissa_xyz Posts: 6,116

    @Artini The license only lasts for 1 year, but you can renew it as many times as you need to. Year 1 > renew > year 2 > renew > etc.

  • mCasualmCasual Posts: 4,607
    edited June 2016

    the mcjBoxUV script i mentioned is my free script for Daz Studio 1,2,3,4

    it projects each facet on one of 6 facets of a cube, depending on the way each facet matches the orientation of the cube facet

    there's also an mcjSphericalUV and mcjCylindricalUV

    https://sites.google.com/site/mcasualsdazscripts3/mcjboxuv

    https://sites.google.com/site/mcasualsdazscripts4/mcjsphericaluv

    https://sites.google.com/site/mcasualsdazscripts4/mcjcylindricaluv

     

    Blender itself has a few auto-UV mapping functions and semi-manual mapping

     

     

    Artini said:
    mCasual said:

     

    Looks great. Wish there would be the way to automatically UV unwrap any shape.

    I always use "Low" settings when save as STL. It is pretty easy to add more polygons with subdivide in Daz Studio.

     

    Post edited by mCasual on
  • Sky77Sky77 Posts: 820
    Artini said:
    Artini said:

    Thanks for the heads up, Charlie Judge and Vaskania.

    This is the most intuitive modelling program, I have ever approached - and it has sculpting as well.

    Below is a quick Bryce render of the shape I created in Fusion 360, just for testing its different tools.

    image

    what format did you use to export to Bryce?

    From Fusion 360 I exported the model as .stl, and then opened in Blender and saved as .obj

    Then you can open it in Bryce, Daz Studio, Poser and so on.

    If you choose units in Fusion 360 as cm, then you will get one to one scale in Daz Studio and Bryce.

     

    Thanks for the information!  I wonder if the DAZ folks will allow direct .stl import / export in the future.  I will have to get more familiar with Blender after all!  wink

  • ArtiniArtini Posts: 9,455

    Thanks, Vaskania and mCasual.

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