Exported figure and skeleton mismatch with morphs
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Exporting figures to FBX or DAE works well enough, except that the skeleton doesn't conform with the morph, so if you have a morph that enlarges the figure, your skeleton won't match up to the enlarged figure and animating a morphed figure is impossible once exported. I would classify this as a bug in the morph code since it should expand the skeleton, which in turn would expand the mesh. But from what I can tell, it expands the mesh and ignores the skeleton.
Post edited by azvampyre on