Need More Face Morphs For GF3 and GM3

I been playing around with the head morphs for GF3 and GM3. The current amount of morphs feels very limited on what you can change, I even got the face morph add-on and stuff.

i feels like the DAZ GF3 and GM3 character creation is soo limited that it feels like it's lagging behind today in-game's character creator. I can create so much character design variation from game such as black desert and other free MMO games with almost zero cost compare to the $500+ of money I spent on DAZ, nor do I needed a super high-end PC to render and it save me so much time without the need to render. There is pro and con from using this method but it suit my need, which just character design.

i worry that within another two year DAZ would be obsolete to me and my need, unless they improve and add more morphs as I don't want to rely on character blender just to make new ones.

Comments

  • Serene NightSerene Night Posts: 17,639
    edited April 2016

    I agree. I really need some morphs that aren't currently in the system, particularly for men.

    I'd like:

    'eye length' I really like longer eyes, and this morph isn't there

    'eye squint'. I realize this is a pose, but I use this nearly constantly on male characters, and it would be nice if this was also a shaping morph, because it looks so good dialed in.

    'nose indent' at the top of the button type noses for guys, there is no morph for that.

    More mouth and lip morphs.

    Ability to widen the face and head, not just the jaw.

    More lip morphs.

    Post edited by Serene Night on
  • caravellecaravelle Posts: 2,455

    + 1! Serene Night, 'eye length' would really be a great morph; I also like longer eyes. The DieTrying morphs, converted by SickleYield for Genesis and Genesis 2 (f+m) had a morph dial for 'round eyes', which was/is something similar, but not the same. 'Eyes up/down with eyebrows' is another great feature of these sets, just like the head/face morphs. If the PAs are not willing to provide more morphs (especially for G3M), Daz should buy something like a license for the DieTrying/SY sets and adapt them to G3.

  • nonesuch00nonesuch00 Posts: 18,120

    Oh, I think they are pretty morphable but without a way to start from a base material set and customize that it's hard to see the effect of the morphs on your character.

  • SuperKaiSuperKai Posts: 21

    They are morph-able to a certain extent before you realize there is a limit you could morph with the existing dials morph slider. 

    What the morphs dial/ character blender in DAZ studio allows you to do, is just general blocking of the shapes of the characters you want, such as the head and body shapes. but the smaller details all over the body, such as the eyes and mouth, you can't. So if you spend X amount of time on creating a character and you have no 3D modeling/ sculpting experience, you will be in a dead-end and at the mercy of DAZ Shop, hopefully if they have the ideal eye/body shape you needed, most of the time....they won't carry it or for the right generation of model.

    Character creation in DAZ Studio currently is tedious, stressful, time consuming task, there is just not enough technology innovation since 2011 with DAZ studio when I last used it.

    many 3D modeling app similar to DAZ has On-Spot-Morph directly on the model you are viewing and not having to go to a list of dials, just by dragging various points on the model. 

  • cosmo71cosmo71 Posts: 3,609
    edited April 2016

    I suggest crease morphs (both/left/right) of the sides of the mouth / next to the mouth as shape morph and I suggest also a mirrored snarl morph, I also suggest some asymetric morphs in general for G3M and G3F (for breasts for example)

    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 3,609
    edited April 2016

    it is nearly impossible to create a faces like these of V4

     

    dx - the face.jpg
    1550 x 1575 - 328K
    dx portrait 10.jpg
    1000 x 1000 - 93K
    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 3,609

    or latest V4 version of Dixie

    dx - dixie desert.jpg
    1600 x 800 - 275K
  • SuperKai said:

    They are morph-able to a certain extent before you realize there is a limit you could morph with the existing dials morph slider. 

    What the morphs dial/ character blender in DAZ studio allows you to do, is just general blocking of the shapes of the characters you want, such as the head and body shapes. but the smaller details all over the body, such as the eyes and mouth, you can't. So if you spend X amount of time on creating a character and you have no 3D modeling/ sculpting experience, you will be in a dead-end and at the mercy of DAZ Shop, hopefully if they have the ideal eye/body shape you needed, most of the time....they won't carry it or for the right generation of model.

    Character creation in DAZ Studio currently is tedious, stressful, time consuming task, there is just not enough technology innovation since 2011 with DAZ studio when I last used it.

    many 3D modeling app similar to DAZ has On-Spot-Morph directly on the model you are viewing and not having to go to a list of dials, just by dragging various points on the model. 

    The morphs have limits set by default; what this means that the extent of the range of change is limited, but if you know how to unlock them, you can get a greater range of adjustment. As for "on the spot morphing", it's actually harder to get a morph that you can save the settings of and recreate on another computer if you want to do so.

  • nonesuch00nonesuch00 Posts: 18,120
    SuperKai said:

    They are morph-able to a certain extent before you realize there is a limit you could morph with the existing dials morph slider. 

    What the morphs dial/ character blender in DAZ studio allows you to do, is just general blocking of the shapes of the characters you want, such as the head and body shapes. but the smaller details all over the body, such as the eyes and mouth, you can't. So if you spend X amount of time on creating a character and you have no 3D modeling/ sculpting experience, you will be in a dead-end and at the mercy of DAZ Shop, hopefully if they have the ideal eye/body shape you needed, most of the time....they won't carry it or for the right generation of model.

    Character creation in DAZ Studio currently is tedious, stressful, time consuming task, there is just not enough technology innovation since 2011 with DAZ studio when I last used it.

    many 3D modeling app similar to DAZ has On-Spot-Morph directly on the model you are viewing and not having to go to a list of dials, just by dragging various points on the model. 

    The morphs have limits set by default; what this means that the extent of the range of change is limited, but if you know how to unlock them, you can get a greater range of adjustment. As for "on the spot morphing", it's actually harder to get a morph that you can save the settings of and recreate on another computer if you want to do so.

    You should tell OP how to unlock the morphs then...wink

  • Drogo NazhurDrogo Nazhur Posts: 1,112

    There are a lot of older bases that I wish were available in G3.

  • cosmo71 said:

    I suggest crease morphs (both/left/right) of the sides of the mouth / next to the mouth as shape morph and I suggest also a mirrored snarl morph, I also suggest some asymetric morphs in general for G3M and G3F (for breasts for example)

    http://www.daz3d.com/genesis-3-female-head-morphs

  • XenomorphineXenomorphine Posts: 2,421

    I agree. I really need some morphs that aren't currently in the system, particularly for men.

    I'd like:

    'eye length' I really like longer eyes, and this morph isn't there

    'eye squint'. I realize this is a pose, but I use this nearly constantly on male characters, and it would be nice if this was also a shaping morph, because it looks so good dialed in.

    'nose indent' at the top of the button type noses for guys, there is no morph for that.

    More mouth and lip morphs.

    Ability to widen the face and head, not just the jaw.

    More lip morphs.

    Dogz's '200 Morphs' allows widening and narrowing of the head (upper/lower or the entirety).

  • Serene NightSerene Night Posts: 17,639

    I agree. I really need some morphs that aren't currently in the system, particularly for men.

    I'd like:

    'eye length' I really like longer eyes, and this morph isn't there

    'eye squint'. I realize this is a pose, but I use this nearly constantly on male characters, and it would be nice if this was also a shaping morph, because it looks so good dialed in.

    'nose indent' at the top of the button type noses for guys, there is no morph for that.

    More mouth and lip morphs.

    Ability to widen the face and head, not just the jaw.

    More lip morphs.

    Dogz's '200 Morphs' allows widening and narrowing of the head (upper/lower or the entirety).

    looks good. Too bad if appears to be a female only product

     

  • XenomorphineXenomorphine Posts: 2,421

    Anybody have an idea when the Creature Creator set surfaced after G2F arrived? hoping it'll arrive soon. A lot of the facial settings can sometimes do wonders for some slight alterations.

  • caravellecaravelle Posts: 2,455

    Dogz's '200 Morphs' allows widening and narrowing of the head (upper/lower or the entirety).

    This is exactly the morph set I would like to have for G3M. As Serene Night said, it is only available for G3F. WHY?

    There is a new set  'Versatile Morphs For Genesis 3 Male' (PC+). Readymade faces and bodies again, but a possibility to dial; though no details for individual morphs. Anyway, it's better than nothing; as a PC+ member it doesn't cost me a fortune to give it a try...

  • EotaEota Posts: 9

    Dogz's 200+ Morphs for G3F is definitely the set I use the most for morphing the head/face- but I don't use the female models as much as the male models, and I'm dying for a G3M version.  It's such an amazingly versatile, powerful set of morphs!  G3M has several general face morph sets out now, but none of them so far have added the variety of face/head width options that Dogz's did, and that specifically is what I'm really, really looking for, now that adjusting the height/depth/width of the head is no longer possible with X/Y/Z Scale dials.  (Of course, the rest of the morphs in that set are amazing, also, and I use a bunch of them!)  I've been trying to use D-Formers for it, but I haven't figured out how to 'lock' them in place on the head/face for posing (I'm completely self-taught so I pretty much just blindly fumble my way through everything I need to learn, haha- it could be that I'm missing something very obvious there).

    To be honest, I've been holding back on purchasing content for G3M because of the lack of head morphs, which is a shame, because the incredible flexibility (literally- beautiful bends compared to even G2!) of the figures is great, and some of the things coming out for him are really cool.  He just isn't as useful to me as G2M is without it, though.  For now, I'm keeping my fingers crossed for a 200+ Morphs for G3M from Dogz (and maybe a GenX2 version/add-on for G3 from Dimension3D!).

  • caravellecaravelle Posts: 2,455

    EotA, for me it's just the same: I don't use G3M too often because of the lack of morphs. Now there is a new morph set - not 200+, but quite promising: http://www.daz3d.com/genesis-3-male-head-morph-resource-kit-2

  • Serene NightSerene Night Posts: 17,639

    What it need is really more Individual smaller morphs. I tend to want to tweak my whole character myself so I don't use too many pre made full face morphs in sets.

  • EotaEota Posts: 9

    Caravelle, I just picked up both the one you linked and the other set by the same pair, and they're very nice sets that I'll definitely be using, but it doesn't feel like they have the same versatility to me as 200+ does, so I'm still hoping for that one!  200+ definitely lets me manipulate the shape of the overall skull/head better (not to mention a bunch of amazing detail morphs, as well, so doubly valuable to me), while these two are great for adjusting specific features of the face/jaw.  Very useful, but not enough broader, skull-based morphs to give me the head shapes I want, so unfortunately they don't change much for me.  If you're happy with what you can already do with the shape of G3M's head/skull, though, these two have some powerful and handy options for detailing the face just the way you want!

    I'm with you, Serene Night!  I'm very nitpicky with character creation, so the more detail I can adjust myself, the better.

  • caravellecaravelle Posts: 2,455

    I am with both of you, Serene Night and EotA ;-) The Hanspan/Thorne packs are something in the middle; very good, but still containing too many readymade features for my taste. 200+ is really much more versatile, so Dogz, should you read this thread: Please do us the favor and release a G3M pack!!!

    Everyone who does portraits (2D) knows that the head shape is the main factor if you want to achieve similarity. You can put almost every face into this 'frame' - as long as you catch the skull shape, everybody will cry out: "Yes, that's him/her!" It's the same with characters you make in 3D. As long as the software imposes too many restrictions on head shaping you will never achieve a 'new' character (just look at all those triangle shaped G3F heads in the promo pics...). Good for the vendors who want to sell their products (which is only too legitimate), not so good for those who have their own ideas about the characters they use. Maybe when I retire I learn how to model myself, but at the moment I don't have the time for this challenging subject...

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