PBR Material Set - Knight Guard for Genesis 2

cyNickalCyncyNickalCyn Posts: 20
edited April 2016 in Product Suggestions

Greetings Everybody!

I've been tinkering around making a fresh texture set for "Knight Guard for Genesis 2" for an upcoming project that I'm slowly putting together. I was curious if anybody would be interested in purchasing the texture set if it were put up on the Daz shop? I'm not familiar with selling on Daz at this point and I still have to make the Daz Studio product preset files.

Below are some quick test shots of some fo the materials made. At this time the whole texture set has been completed but I am currently attempting at finding ways to reduce memory usage with Daz Studio iRay.

  • The materials are PBR
  • Resolution is 4K (4096*4096)
  • Images are high quality JPG (639mb) which has reduced their file size down from their original PNG format (1.3gb)
  • I'm also planning in making a Clean version of the material set

If anybody has any suggestions for the look of the materials feel free to comment and if anybody can offer any advice for the reducing memory usage that would be just as great!

Thanks for stopping by :)

cyN

TestTop.jpg
960 x 540 - 150K
TestBottom.jpg
960 x 540 - 142K
TestSide.jpg
960 x 540 - 141K
TestBack.jpg
960 x 540 - 255K
Post edited by cyNickalCyn on

Comments

  • https://www.daz3d.com/gallery/#images/127106/

     

    Test render released of the clean version for the material set.

  • mjc1016mjc1016 Posts: 15,001

    Not everything needs to be 4K...see if you cant scale down any.

    Going with more compression is worse than scaling down the size...especially with jpegs.   The chance of introducing artifacts is too high...

    Also, which maps, exactly are you doing for each material?

  • mjc1016 said:

    Not everything needs to be 4K...see if you cant scale down any.

    Going with more compression is worse than scaling down the size...especially with jpegs.   The chance of introducing artifacts is too high...

    Also, which maps, exactly are you doing for each material?

    Hi, MJC, thanks for the reply!
    I didn't think about keeping some textures lower than 4k. I'll take a look now and see what can be rediced without making a huge impact!

    I'm also only using 4 maps per material set; Diffuse, Glossines, Normal, and Specular. I did have heightmaps in use but realised that normal maps do the exact same thing so I removed those entirely.

    As for the jpg compression, I did some tests with the more detailed materials and I could only use Photoshop to reduce the quality by one step without making any slightly noticeable decrease in size. It saved some space but I didn't notice any difference in memory usage.

    Thanks again,

    cyN

  • mjc1016mjc1016 Posts: 15,001

    Iray averages about 3 bytes / pixel...so without relying on Iray's own compression scheme the only real way to reduce memory is to reduce size/resolution.

  • cyNickalCyncyNickalCyn Posts: 20
    mjc1016 said:

    Iray averages about 3 bytes / pixel...so without relying on Iray's own compression scheme the only real way to reduce memory is to reduce size/resolution.

    Sorry for slow reply, been a very busy week!

    Thanks for the advice, I've managed to get the file sizes much lower by reducing texture sizes for small things you wouldn't actually focus on. Best part is I can't even spot the difference from a short distance and I know what I'm looking for!

    File particulars clean edition
    •    100 Files
    •    292mb

    File particulars bloodied edition
    •    103 Files
    •    343mb

    The total for both texture sets is now 635mb total whereas before it was 639mb just for the bloodied version on its own! Thanks again for the advice, I hope to get the texture set out to people soon when things calm down in life :)

    http://cynickalcyn.deviantart.com/art/The-Unknown-Crusader-Bloodied-and-Unbroken-605601024

    http://cynickalcyn.deviantart.com/art/The-Unknown-Crusader-Through-The-Woods-604574672

  • SigurdSigurd Posts: 1,086

    Nice.

     

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