Bryce 7 Pro - true 3D rendering [commercial] [on sale today]

David BrinnenDavid Brinnen Posts: 3,136
edited December 1969 in Bryce Discussion

If you liked what you saw in the anaglyph thread previously...

http://www.daz3d.com/forums/discussion/2835/

Then you might be interested to know the Anaglyph Lens System(s) are now available, along with all the associated example scenes and tutorials. "On sale today" means you get the whole lot for twelve and a half dollars. It is really not for me to say this is good value, but I'm going to anyway. Figuring out how to make these systems work required some serious pondering and nearly caused the spontaneous combustion of my most fire retardant thinking cap.

So here's the thing... and also everything else in our back catalogue is on sale too. Including the DVD.

Bryce Mentoring DVD

Our shops...

http://www.daz3d.com/shop/horo
http://www.daz3d.com/shop/david-brinnen

Advanced users might also want to consider the Spherical Mapper since this is proving very handy for making TA optimised radial gel lights. If you want to know about those, or indeed want to sample some tutorials without parting with your hard eared dollars. You can view all these video's for free.

Video tutorials for Bryce 7.1 Pro. "New" as of the 27th July 2012

Bryce desert landscape - part 1 - a 15 minute tutorial in two parts by David Brinnen
Bryce desert landscape - part 2 - a 15 minute tutorial in two parts by David Brinnen
Bryce still life project - "capsules" - a 15 minute tutorial by David Brinnen
Bryce lake in a landscape - a 15 minute tutorial by David Brinnen
Bryce shoreline - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 1 - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 2 - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - for less powerful computers - a video tutorial by David Brinnen
Bryce 'Nuts and Bolts' - using Pan V and Pan H - a video tutorial by David Brinnen
Bryce Abstract 360 HDRI Specular effect - a 15 minute tutorial by David Brinnen
Bryce lighthouse "light beam" effect - a 15 minute tutorial by David Brinnen
Bryce red hot metal effect - a 15 minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - HDRI lighting project - red dragon in a white box - part 1 - a video tutorial by David Brinnen
Bryce "Nuts and Bolts" - HDRI lighting project - red dragon in a white box - part 2 - a video tutorial by David Brinnen
Bryce (TA) True Ambiance still life render of a red dragon - a 15 minute tutorial by David Brinnen
Bryce 10 minute material project - leatherette - a tutorial by David Brinnen
Bryce 10 minute material project - red pearlescent paint - a tutorial by David Brinnen
Bryce 20 minute lighting project - upgrading lighting - a tutorial by David Brinnen
Bryce grass terrains - a 25 minute tutorial by David Brinnen
Bryce light gel underwater effect - a 15 minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - object cubic and spherical mapping - a 30 minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - radial lights - a 30 minute tutorial by David Brinnen
Bryce 10 minute material project - rainbow texture - a tutorial by David Brinnen
Bryce 10 minute material project - using the rainbow texture and scene converter - by David Brinnen
Bryce "Nuts and Bolts" - TA optimised radial lights - a 40 minute tutorial by David Brinnen
Getting a Little Green Man from DAZ Studio to Bryce - a 10 minute tutorial by David Brinnen
Rainbow Vicky effect - a 10 minute tutorial by David Brinnen
Streaming light or "God rays" effect - a 25 minute tutorial by David Brinnen
Bryce "Nuts and Bolts" - TA optimised radial lights advanced - a 15 minute tutorial by David Brinnen
Bryce 25 minute lighting project - upgrading advanced lighting - a tutorial by David Brinnen
Bryce "Nuts and Bolts" - TA RGB response - a 15 minute tutorial by David Brinnen
Bryce 20 scene lighting project - Using IBL with boost light and TA gels - by David Brinnen
Bryce 5 minute scene - TA hue saturation shift trick - a tutorial by David Brinnen
Bryce 20 minute scene lighting project - the Xyzrgb Stanford Dragon - a tutorial by David Brinnen
Bryce 5 minute scene project - turn your Xyzrgb dragon scene into a Vicky scene - by David Brinnen
Bryce 5 minute project - put a label on a jar - a tutorial by David Brinnen
Bryce 20 minute experiment - TA generated caustics - a video by David Brinnen
Bryce 20 minute scene lighting project - TA caustics effect - a tutorial by David Brinnen
8 minute Wings3D project - two part box - a tutorial by David Brinnen

Just thought I'd mention that.

Cheers,

David.

«1

Comments

  • shaykallshaykall Posts: 109
    edited December 1969

    If you liked what you saw in the anaglyph thread previously...

    http://www.daz3d.com/forums/discussion/2835/

    Then you might be interested to know the Anaglyph Lens System(s) are now available, along with all the associated example scenes and tutorials. "On sale today" means you get the whole lot for twelve and a half dollars. It is really not for me to say this is good value, but I'm going to anyway. Figuring out how to make these systems work required some serious pondering and nearly caused the spontaneous combustion of my most fire retardant thinking cap.

    So here's the thing... and also everything else in our back catalogue is on sale too. Including the DVD.

    Bryce Mentoring DVD

    Our shops...

    http://www.daz3d.com/shop/horo
    http://www.daz3d.com/shop/david-brinnen

    Advanced users might also want to consider the Spherical Mapper since this is proving very handy for making TA optimised radial gel lights. If you want to know about those, or indeed want to sample some tutorials without parting with your hard eared dollars. You can view all these video's for free.

    Video tutorials for Bryce 7.1 Pro. "New" as of the 27th July 2012

    Bryce desert landscape - part 1 - a 15 minute tutorial in two parts by David Brinnen
    Bryce desert landscape - part 2 - a 15 minute tutorial in two parts by David Brinnen
    Bryce still life project - "capsules" - a 15 minute tutorial by David Brinnen
    Bryce lake in a landscape - a 15 minute tutorial by David Brinnen
    Bryce shoreline - a 15 minute tutorial by David Brinnen
    Bryce DTE > terrain skyscraper - part 1 - a 15 minute tutorial by David Brinnen
    Bryce DTE > terrain skyscraper - part 2 - a 15 minute tutorial by David Brinnen
    Bryce Depth of Field effect - a 15 minute tutorial by David Brinnen
    Bryce Depth of Field effect - for less powerful computers - a video tutorial by David Brinnen
    Bryce 'Nuts and Bolts' - using Pan V and Pan H - a video tutorial by David Brinnen
    Bryce Abstract 360 HDRI Specular effect - a 15 minute tutorial by David Brinnen
    Bryce lighthouse "light beam" effect - a 15 minute tutorial by David Brinnen
    Bryce red hot metal effect - a 15 minute tutorial by David Brinnen
    Bryce "Nuts and Bolts" - HDRI lighting project - red dragon in a white box - part 1 - a video tutorial by David Brinnen
    Bryce "Nuts and Bolts" - HDRI lighting project - red dragon in a white box - part 2 - a video tutorial by David Brinnen
    Bryce (TA) True Ambiance still life render of a red dragon - a 15 minute tutorial by David Brinnen
    Bryce 10 minute material project - leatherette - a tutorial by David Brinnen
    Bryce 10 minute material project - red pearlescent paint - a tutorial by David Brinnen
    Bryce 20 minute lighting project - upgrading lighting - a tutorial by David Brinnen
    Bryce grass terrains - a 25 minute tutorial by David Brinnen
    Bryce light gel underwater effect - a 15 minute tutorial by David Brinnen
    Bryce "Nuts and Bolts" - object cubic and spherical mapping - a 30 minute tutorial by David Brinnen
    Bryce "Nuts and Bolts" - radial lights - a 30 minute tutorial by David Brinnen
    Bryce 10 minute material project - rainbow texture - a tutorial by David Brinnen
    Bryce 10 minute material project - using the rainbow texture and scene converter - by David Brinnen
    Bryce "Nuts and Bolts" - TA optimised radial lights - a 40 minute tutorial by David Brinnen
    Getting a Little Green Man from DAZ Studio to Bryce - a 10 minute tutorial by David Brinnen
    Rainbow Vicky effect - a 10 minute tutorial by David Brinnen
    Streaming light or "God rays" effect - a 25 minute tutorial by David Brinnen
    Bryce "Nuts and Bolts" - TA optimised radial lights advanced - a 15 minute tutorial by David Brinnen
    Bryce 25 minute lighting project - upgrading advanced lighting - a tutorial by David Brinnen
    Bryce "Nuts and Bolts" - TA RGB response - a 15 minute tutorial by David Brinnen
    Bryce 20 scene lighting project - Using IBL with boost light and TA gels - by David Brinnen
    Bryce 5 minute scene - TA hue saturation shift trick - a tutorial by David Brinnen
    Bryce 20 minute scene lighting project - the Xyzrgb Stanford Dragon - a tutorial by David Brinnen
    Bryce 5 minute scene project - turn your Xyzrgb dragon scene into a Vicky scene - by David Brinnen
    Bryce 5 minute project - put a label on a jar - a tutorial by David Brinnen
    Bryce 20 minute experiment - TA generated caustics - a video by David Brinnen
    Bryce 20 minute scene lighting project - TA caustics effect - a tutorial by David Brinnen
    8 minute Wings3D project - two part box - a tutorial by David Brinnen

    Just thought I'd mention that.

    Cheers,

    David.

    Great, Am getting the True Rendering and Spherical Mapper now, and being a bit of a Sci Fi nut will start putting the pennies away for the Deep Space HDRI's 1 and 2

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Thank you Philip, yes if there was one thing we have made that I continually find new uses for it is the Spherical Mapper it is the simple things sometimes that provide the most satisfaction.

  • ArtiniArtini Posts: 9,510
    edited December 1969

    Hi, I've just wonder if I can use the 3D glasses in Left Lens Green and Right Lens Magenta with the Bryce 7 Pro True 3D Rendering?
    I got such glasses together with the dvd "Journey to the Center of the Earth".

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Artini said:
    Hi, I've just wonder if I can use the 3D glasses in Left Lens Green and Right Lens Magenta with the Bryce 7 Pro True 3D Rendering?
    I got such glasses together with the dvd "Journey to the Center of the Earth".

    The red/cyan images can't be effectively viewed with the green/magenta lenses. But the ALS (anaglyph lens system) objects can be modified to produce green/magenta coded 3D renders as opposed to red/cyan, by changing the colour properties of the filtering lenses accordingly. This is easy to do.

  • ArtiniArtini Posts: 9,510
    edited December 1969

    Thanks for the answer. I've just bought Bryce 7 Pro True 3D Rendering.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Artini said:
    Thanks for the answer. I've just bought Bryce 7 Pro True 3D Rendering.


    Thank you, and if you run into any difficulties, either myself or Horo can usually be found here or failing that, [email protected]

    there is always email.

    Cheers,

    David.

  • HoroHoro Posts: 10,709
    edited December 1969

    Thanks everybody for your support. Yes, I stick around here regularly and am glad to answer any questions.

  • Sal UKSal UK Posts: 432
    edited September 2012

    Thank you Philip, yes if there was one thing we have made that I continually find new uses for it is the Spherical Mapper it is the simple things sometimes that provide the most satisfaction.

    Hi David I purchased the spherical-mapper today but the videos seem to go everywhere exept the first steps of actually getting it working, what I mean is loading it up ect as the first video "p38_Practical_Spherical_Mapper" seems to skip what you should load in and goes off about the lens group ect.

    I have tried to work it out to follow along but I must be doing it wrong as I am finding it hard to understand what the video is trying to show.

    sorry just im lost... lol

    Sal.

    *EDIT* Its ok maybe I should have read this part first.
    "This product is suitable for users who are already passingly familiar with Bryce rendering and materials. While I am reluctant to discourage anyone from purchasing this - for obvious reasons - I would not encourage Bryce novices to tackle this product without first gathering an deeper understanding of Bryce 7 Pro"

    Ill put in a refund request unless you fancy trying to explain things a little. No Worries if you dont though I should have read all the discription before buying.

    Sal.

    Post edited by Sal UK on
  • David BrinnenDavid Brinnen Posts: 3,136
    edited September 2012

    Hi Sal, OK well, I don't mind explaining.

    Images

    1. You should have a file that looks like this.
    2. The small cyan group inside the perspective camera is the lens system. It has to occupy the same origin as the camera.
    3. Shows the camera attributes.
    4. If you select "Lens Group" you can add it to the object library - for recall later - bearing in mind you will need to set it back to camera origin.
    5. To work the perspective camera has to be in 360 panoramic.

    So the practical upshot of all this?

    Instead of panoramic projections (which miss off the poles of the render) you get spherical projections, which can be wrapped around spheres.

    The reason we spent so much time on these projection systems was because otherwise to get a spherical map before it took six renders, cube to cross and HDRshop - which was a lot of faffing around.

    You have admitted I think you are a novice, and as I said I wouldn't want to discourage anyone from buying any of your products, it might be a little soon to be getting bogged down in mapping modes.

    The spherical mapper is a wonderful tool, but more so if you have a reason to need it!

    So yes, I'll happily explain all you want, but by the same token, I won't be surprised if you decide it might be a little bit esoteric to get into at this stage.

    Cheers,

    David.

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  • HoroHoro Posts: 10,709
    edited December 1969

    @Sal UK - Here's another explanation how to use the Spherical Mapper. Open the file Spherical_Mapper.br7 that came with the product. You get a screen in Bryce as shown below (I cut out some parts).

    If you do not see those small thumbnails at the bottom right of the screen, click on the icon 1 at the bottom right corner.

    There is a small down arrow next to the multicoloured square icon (the Families), identified with a 2. Click on that arrow.

    This will open the drop down shown at lower right. Click on Select Group, identified with 3. This will open the drop down with all groups. There is only the Lens Group listed, identified with 4. Select this group.

    The group gets red in the wire frame view. There are a couple of small buttons with characters. Click on the top one [A] for Attribute. This opens the Objects Attributes. Check the Absolute Coordinates, identified with a red frame in the picture below.

    Likewise, click on the small down arrow at left, identified with 5. This opens the camera drop down. Select Edit Current Camera... identified with 6.

    This opens the Camera & 2D Projection dialog. make sure the Absolute Coordinates match those of the Lens Group.

    Once this is right - actually, it is in the file you have now open. But for other scenes, you have to assure that those parameters match.

    In the Objects Attributes for the Lens Group, there are Tabs on top. Click on Linking identified with 7. Here, click in the field Object Parent Name, which has None at the moment. A drop down opens (see bottom left, 8). Select Perspective Camera. Now, if you move the camera, the Lens Group will follow it from now on.

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  • Sal UKSal UK Posts: 432
    edited December 1969

    Thanks David and Horo
    I'll give it a go I have 30 days to see if I can get the hang of it atleast, I am a novice of sorts I have had Bryce for many years since I think Bryce 1 when I think it was on some magazine disk and have bought Bryce 6 and paid for Bryce 7 ProI have messed with it on and off but the materials setup has always escaped me with for me it seems complicated. Reason I wanted the spherical-mapper was for DS to create Panaramic Domes as it saves on creating a huge scene within DS. So I know I would rather try to learn to use it than return it.

    Big thanks for the replys and I will give it a shot now.

    Steve.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    OK, well in that case, provided the scene you are trying to convert is of modest dimensions (for which read less than 10mb) feel free to post me

    and I will endeavour to walk you through the setup process. Since your aim is very much in keeping with what we had in mind when this product was designed, it should not be too challenging.
  • Sal UKSal UK Posts: 432
    edited December 1969

    Big thanks both I have managed to set it up and tested it on just a sky scene at the moment just to make sure I had it set right and works great with the explanations you both gave...

    Big Thanks again!

    Steve.

  • HoroHoro Posts: 10,709
    edited December 1969

    You're more than welcome. Glad you could make it work and put to good use.

  • shaykallshaykall Posts: 109
    edited December 1969

    Hi Guys
    I bought the True Rendering Product 2 Days ago, I unzipped it to a folder and started looking at the video's, well the first one anyway :)

    The video was the ALS Practical, after about 3 minutes it was way over my head, Horo was demonstrating the process and he mentioned some numbers before he went into the Approximator, which he also mentions the "toe in angle" .

    Is there another video that sort of explains the grass roots of this system?

    I went through all of the folders in the directory where I unzipped the file and didn't come across any.

    Thanks in advance

  • HoroHoro Posts: 10,709
    edited December 1969

    True 3D or stereo viewing assumes that we have two eyes which are at some distance of each other. One eye sees the picture from a slightly different angle than the other one. The brain finally fuses the two separate pictures into the final picture we perceive.

    If you look at an object in the distance, like a mountain, your eyes are parallel, the object is too far away. If the object is near, say a pencil 20 cm or 8 inches from your eyes, your eyes turn inwards towards the nose, more so the nearer the pencil comes to the eyes. The "toe-in" angle is the angle the eyes depart from looking straight on and parallel and turn inward.

    The brain uses this angle (apart from other cues) to create a stereo image. For us humans, this is all fixed at the distance between the eyes, which is about 6.5 cm or about 2-3/4 inches or so. We can create pictures that are taken at a greater distance than the eye distance. We get a 3D effect still farther away but we perceive it as miniature - we are giants.

    We can also cheat a bit by making the "inter-eye" distance larger in relation to the distance of the object and move the camera angle inwards in an unnatural way - toe-in - and give the brain a bit to ponder how to interpret what it sees.

    I hope this helps for a start.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited September 2012

    There should be one called "P40_ALS_targeting_video1" - although it is possible the names might have changed during the QA process... that happens sometimes.

    Horo's perspective offers a more technical view for the technically minded. My vidoes are aimed more at the test files and should present a more hands on approach.

    Because anaglyph's are a bit of a hand full - that is the reason for so many videos.

    Edit: Failing that I could always make another video and upload it to youtube, if you email with a scene you are trying to anaglypherize I can make it the topic of that video and tailor it so suit - if you fancy that idea?

    Post edited by David Brinnen on
  • edited December 1969

    :-)hey guys ,could you bear with me and answer one ridiculous question- what is the path, i.e.- c-drive>content>whatever for installing the "true 3D" plugin or whatever we are calling it? not the same or is it, as the bryce install? windows 8 SEEMED to offer a default path when i used the installer but i cant remember and i would love to fire this thing up.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    lazbolt said:
    :-)hey guys ,could you bear with me and answer one ridiculous question- what is the path, i.e.- c-drive>content>whatever for installing the "true 3D" plugin or whatever we are calling it? not the same or is it, as the bryce install? windows 8 SEEMED to offer a default path when i used the installer but i cant remember and i would love to fire this thing up.

    If you don't know where you've installed it - the path depends on what option you have selected, the easiest thing to do, I reckon, is search your computer for some of the installed files and then you can discover the path.

    Try searching for any of the following for example.

    ALS_Practical.pdf
    Anaglyph_QTVR_Panoramas.mp4
    Cubetrick11.br7 (or .bmp)
    Approximator.html

    Find any of these files (and I'm guessing there are not an abundance of files with these names on your HD) and you have found were you installed your content.

  • edited December 1969

    thanks for the quick response, truth is i havent even started install , my first package is still just sitting there asking me to choose a path and there's no default one offered, ive been working on a mac and done tons of this (even easier with the new install manager) but the PC install just eludes, my head is hung in shame!

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    lazbolt said:
    thanks for the quick response, truth is i havent even started install , my first package is still just sitting there asking me to choose a path and there's no default one offered, ive been working on a mac and done tons of this (even easier with the new install manager) but the PC install just eludes, my head is hung in shame!

    Oh well, in that case, what I do is install to desktop and that way I can find things. Maybe this is wrong. My desktop is very cluttered. But I can find things!

  • HoroHoro Posts: 10,709
    edited April 2013

    lazbolt said:
    thanks for the quick response, truth is i havent even started install , my first package is still just sitting there asking me to choose a path and there's no default one offered, ive been working on a mac and done tons of this (even easier with the new install manager) but the PC install just eludes, my head is hung in shame!

    It's easy on the PC as well. I usually do the first unpacking to a folder which I name "xxx" and then I see what I got and where things belong. Some parts need to be in a specific folder under the main folder where Bryce is installed, other stuff can be anywhere - provided you can find it later.

    As far as stuff is concerned that needs to be in a specific location, this PDF http://www.horo.ch/docs/mine/pdf/BryceContent_v4.pdf should be of help.

    Post edited by Horo on
  • GSSEVGSSEV Posts: 32
    edited December 1969

    David, Does the stereoscopic panorama setup produce one left and one right colour image before being converted to red/cyan. Also is the 3d produced from multiple angles which are stitched? I'm looking for full colour spherical stereoscopic panoramas for google cardboard VR.
    Cheers
    Graeme

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    gssev said:
    David, Does the stereoscopic panorama setup produce one left and one right colour image before being converted to red/cyan. Also is the 3d produced from multiple angles which are stitched? I'm looking for full colour spherical stereoscopic panoramas for google cardboard VR.
    Cheers
    Graeme

    Using the panoramic render approach uses coloured lenses, the colour could be removed from the lenses to create untinted images.

    Then there is the conceptual questions... It could be made to produce a "left" and a "right" image. But in a 360 panorama this has a rather awkward meaning. The panorama lens works by creating an offset for each infinitesimal slice of rotation, so when facing "north" the left offset is "west" and when looking "east" the left offset is "north". And so on for every vertical slice of rotation. The right lens creates a complimentary offset. This works with left right separation (in the example given using colour) when viewed in the long/lat projection, but how it would work in any other circumstance I do not know.

    No "stitching" is required for the panoramic approach since Bryce already has a panoramic camera.

    Weird things happen at the poles, as I recall... this is something Horo has encountered in his experiments, I'm a bit hazy on that, mayhap he will join in and jog my memory?

  • GSSEVGSSEV Posts: 32
    edited December 1969

    Hi David, thanks for that. No stitching sounds great, I understand the stereoscopic panorama requirements and there is not alot of 3d renderers can do it, Ive did some using multiple twin cameras in Carara but they need stitching in other software.
    What I need is 2 panoramic images of the left and right view. Is your plugin able to separate the left and right panoramas?
    With the 2 images I can use in my phone in the stereosphers app with the google cardboard VR kit and look all round the scene like virtuality reality. If Bryce can output whole stereoscopic panoramas it could be used for short VR animations as well.
    Cheers
    Graeme

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    gssev said:
    Hi David, thanks for that. No stitching sounds great, I understand the stereoscopic panorama requirements and there is not alot of 3d renderers can do it, Ive did some using multiple twin cameras in Carara but they need stitching in other software.
    What I need is 2 panoramic images of the left and right view. Is your plugin able to separate the left and right panoramas?
    With the 2 images I can use in my phone in the stereosphers app with the google cardboard VR kit and look all round the scene like virtuality reality. If Bryce can output whole stereoscopic panoramas it could be used for short VR animations as well.
    Cheers
    Graeme

    Well it is not so much a plug-in as a lens that fits around the Bryce camera. I loaded in the lens, it has three channels a left lens and right lens and a mixer (which is just used to give a vague guide as to output). If you switch to the left lens channel and set the transparency colour to white and render you can have one full colour "left" channel and then do the same for the other side and you have a "right" channel. Normally you would leave them tinted for the 3D viewing glasses. So I can't comment about anything beyond that you can separate the two views and have them in colour. It also seems from my notes that I tested it with the spherical mapper at some point - but I'm sure there's something that happens at the poles that is unusual.

    Horo's the one that made the QTVR's, and indeed I see there is a video and PDF on this topic with the product. So that might also help.

    How familiar are you with Bryce?

  • HoroHoro Posts: 10,709
    edited December 1969

    @gssev - provided you have Apple QuickTime installed on your computer, you can save an ineractive QuickTime Virtual Reality (QTVR) movie directly out of Bryce. For cylindrical QTVR (Bryce cannot do cubical), at least QTVR v4 should run - or any newer version.

    I did indeed photographic tonemapped spherical panorama HDRI anaglyph QTVRs. Cylinders are no problem, it is as if you would turn around when you move the QTVR left and right. The problem is the zenith and nadir if doing a spherical (or cubical) anaglyph. If you look up, you can only rotate 180° then left and right swap and things get weird. You can use the anaglyph glasses the other way around for the second 180°. Luckily, if you have an uniform sky, i.e. no clouds in the zenith (or no cable supports on the ceiling) and a meadow on the ground (or a simple floor without patterns), a cylindrical QTVR anaglyph can work without the weird feeling.

  • GSSEVGSSEV Posts: 32
    edited December 1969

    I know Bryce well but know it has powerful features that I have not used much because of the rendering times but if this renders a set of left and right panoramas in one render then I will use bryce more as I've always liked its renders. I think I'll just buy the pack and try it. There might be some more questions if I get stuck. If you have fast enough mobile phone you should try VR with it with your amazing Bryce Scenery - its like being in a different world.
    Cheers
    Graeme

  • GSSEVGSSEV Posts: 32
    edited December 1969

    Ok I bought it, Downloading as well but will have to wait until later to try it out. Will let you know how it goes.
    I shouldn't need QTVR as I can load a spherical map into my phone and rename it PANO_something or into stereophoto maker and see it there on PC . Might be able to embeded it on here?
    Cheers
    Graeme

  • GSSEVGSSEV Posts: 32
    edited December 1969

    It worked great, genius method for getting left/right separation, just did some basic test scenes and tried it in my phone with cardboard kit. I'll do a more complex hi res one next. Wonder if this is possible in Carrara?. Many thanks its gave a new interest in Bryce for me.

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