Changing Visible Effect in Viewport

OK, so I searched 'creating pbr skin textures' and am reading one of the results now at this page:

https://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/

On that page you'll notice the first video under topic 'Workflow and authoring of PBR textures (artist guidelines)' gives a demostration of the various components of lighting effects visually in isolation from each other via a menu.

Can this be added to the DAZ Studio Viewport when one is in 'nVidia iRay Viewport' mode?

Also, a simple checkmark capcha to post new topics aren't effective are they?

Thanks.

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2016

    +1 Oh yes please. Render passes right in the viewport would be amazing. Would help greatly for those of us who texture with a PBR workflow to make sure all maps are correct prior to saving out mat presets.

    Post edited by Lissa_xyz on
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