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All very interesting, particularly that amazing skin shader. Just one question, what about parts of the skin that are a little bit different, e.g. lips, palms, soles of feet, other bits. Can that be coded into the shader, or would it be done the same way as the eyebrows mentioned upthread somewhere?
Wow indeed.
This skin shader looks amazing so far, the level of detail already.
But needing to wait until vol #4, I'm still holding my breath for vol #2:)
You are one of the venders here, I already know, it's just going to be another instant buy for me!
Uploaded the final version of my contest entry with that hat. I think the hat really added to it so I'm glad it was pointed out that I forgot it. I left both attachments, but put the contest entry in the big picture box. I appreciate you extending the contest deadline, Cath! Thanks.
It if full shader for figures , as I mentioned already the gray scale map will control everything so the right skin appearance show in the right place, did you saw the finger print in my preview post ? check it out , the painted eyebrows will be gone and replaced by 3D eyebrows as it will not match the rest in the same way and will look fake more like tattoo than eyebrows unless I get extra diffuse on top but now not sure yet ..
Thanks guy glad you like it and @Knittingmommy glad you made it on time !
The PBR skin tests are looking great! 2016 will be another fun year for Iray in DS.
I was testing wounds and scars and got crazy idea for quick silly render lol "'With Fire & Sword !" only the fire added , tattoo not ready yet need to find better way but the wound working automatic as the skin shader taking the blood from the lower epidermis when there is deep cut on the normal maps and forming the bloody wound ..
see the second render and the lower wound how deep it get , now on top only volumetric blood drops and ready for battle ! it still amaze me that I did not made any color textures and got this effect already a little fuzz fiber hair on top and we render as Pros !
I am 30 hours up already ... time for little rest for me.. catch with u later
Sleep well! A very well-deserved sleep!
Have a good rest Cath.
I don't know if I can put this for the contest (I worked on it last night but didn't finish it on time!).
Anyway I had fun making it that's what's the most important to me.
Shaders used : dress:latex green, hat: dirty coton green and leather worn green (I lightened the albedo a bit), shoes leather worn green, purse leather worn green and tarpauline dark green, bricks : mossy stone, water bottle plastic bag green, coffee cup : abs plastic green, bucket : abs plastic worn green and pbs shaders vol1 hat and purse metallic parts.
Title : HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Get your rest... Well deserved.
That Skin Shader is seriouly looking good already!!!
Good night, Cath! You deserve some sleep!
Either of the volumes have marble floors?
Thank you guys ! back on track again ! tonight I am gonna announce the contest winners ! stay tuned ..
@megan.rhodes13_cf7f5c7420 I believe there is one PBR marble shader as well in vol.2, I did not do more because so much marbles products is around plus one of mt PA friend made all new marble set and very beautiful one , however my marble shader is PBR so all you can do is load any marble color texture into the Base Color channel leaving the rest the way it is to have different one , so easy . Another thing is that vol.2 has over 450 shaders and it is 500 MB in size and include 772 texture maps ..a monster pack collection !
Oh MEC4D you are so professional!
My english and know-how isn't so good that I can't understand all, but this "skin shader" and all those shaders/ textures you created and create is wonderful hard work , intuition, research, passion and art. I feel it and see it.
As a former fashion designer I love clothes, what you have done (plus those you done in your own site and daz)
3 years ago I downloaded Daz 3D and at same time bought Poser and Vue 11. Two years I tried to learn Poser and when Iray came to Daz I have been here and try to do and learn something, because this new program is wonderful and 3D world is so exiting
Vue is still waiting me ....
in finnish:
Hyvää kevättä sinulle ja upeita luovia hetkiä elämääsi
Maaritti
Kiitos Maaritti , myös teille ystäväni !
My english is not that perfect my dear ! you can even read my accent lol , I desined real clothing in the late 80's early 90's and actually run small company with it... it is good to have a passion with something then only good stuff come one .
Cath
I tested quick the Iray Decal node with alpha, normal and PBR volumetric blood from vol.2 , actually it works well with tattoos too when you set the opacity down a little bit the skin shine on top nicely , also you can use PBR metals with alpha for cool effects
That's nice and gruesome! :)
Absolutely - just what I thought!
Iray Decals have really become one of my favorite things nowadays, whenever you don't need displacement. Mmm.
Ladies and Gents the first non-textured PBR character in DS LOL
I still used just 1000 x 1000 rough skin normal for everything so no different skin parts on the right areas, just making tests before starting creating the right control maps for full figure
but when you look at the forehead it just the way it should works
and the second image show the character in viewport before rendering lol magic in making
just work in progress
OMG Mec your are amazing at what you do! Do you need an assistant as I would love to learn from you!
Hi Cath! The imperfections in the skin are absolutely beautiful! I especially love the neck and his right boob? (: Wow you have some crazy ninja skills with this stuff!
Glad it got sorted out....
Thank you ! I try different skin settings to see how it works , so more rough, more soft, more oily etc.. as I need it all ..soft, rough dry oily etc..
I changed the pattern to much finer bellow and added more shine to the skin
and the other image was with the first settings
Magic Mike hehe
I was wondering if you could define areas on the texture maps to take different PBR skin - so you get a different texture on the outside of the thigh to the inside for instance. Not sure you you'd blend them where they meet. Anyway, I have to go rest - my mouth has been hanging open so long my jaw hurts. Such amazing work. And them more you learn the faster you move forward. What might be next on wonders.
I'd love something like this as a merchant resource to make my own skins to sell. Would you consider making something that can be used as such that comes with the proper bump, normal, sepcular and what ever other maps. I realize that skin changes per area of the the body but having a really nice base that you know is going to look good under any kind of light would help get some of us to a better level of content creation.
Wonderfull skin cath.
What's about the render time? is it power consyuming or is it comparable to old fashioned skin render time?
Thanks, right now I use just tiled small texture but the final setup will have full size with all the zones just like color textures but for the normal to define the areas