I would love to see an easy to use..wrap and unwrap function

I would love to be able to choose a figure (character) and hit a button that says

UNWRAP - it would then port over a copy of the characters skin to PS in a window over

the DAZ work area.

When your done modifying the skin, minimize PS and click WRAP...it then

saves a new copy of your work with the character featuring the modified skin.

 

ya, there are other ways to do this...I want a EASY way.

Comments

  • nicsttnicstt Posts: 11,715

    I would love to be able to choose a figure (character) and hit a button that says

    UNWRAP - it would then port over a copy of the characters skin to PS in a window over

    the DAZ work area.

    When your done modifying the skin, minimize PS and click WRAP...it then

    saves a new copy of your work with the character featuring the modified skin.

     

    ya, there are other ways to do this...I want a EASY way.

    +1

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited February 2016

    This is what the Photoshop bridge is for.

     

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    Post edited by Lissa_xyz on
  • BradCarstenBradCarsten Posts: 856
    edited February 2016

    I'm a little confused here. Isn't the UV mapped image exactly that- an unwrapped skin, that you can take into Photoshop and modify? 

    Post edited by BradCarsten on
  • with bridge I THINK you can port over a toon and use some photo shop stuff on the exterior.

    What I want is the entire skin...flat. Then I can use anything..almost .. from PS....

    I know you can find the skin file...send it to PS...mess with it...grab same base toon...change skin to your modified

    skin....ect..

    I want to do all that...with 1 button.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited February 2016
    If you want to paint on the entire skin as a whole, then your best bet is a 3d painter. Photoshop allows this if you have an Extended version with 3d capabilities, but it's garbage. Blacksmith3d is one I know of that's geared towards daz/poser figures and allows seamless painting across maps.
    Post edited by Lissa_xyz on
  • I'm picking up Blacksmith 3D later this week -- I'll be testing it in the weeks to come. I'll try to post a few thoughts and mini-review when I can.

  • lol tried using bridge...the bridge is out....PS (current version) is having issues

    go fig

  • nicsttnicstt Posts: 11,715

    I'm picking up Blacksmith 3D later this week -- I'll be testing it in the weeks to come. I'll try to post a few thoughts and mini-review when I can.

    I'd be interested in your comments about it. :)

  • twitchewtwitchew Posts: 123
    nicstt said:

    I'm picking up Blacksmith 3D later this week -- I'll be testing it in the weeks to come. I'll try to post a few thoughts and mini-review when I can.

    I'd be interested in your comments about it. :)

    I would be interested in your expereinces as well, I have been furstrated with the tool.  trying to manipluate the model and it did not do very well at seams. The quality of the paint tools was also very frustrating. (this is the most current version of Blacksmith3d for Windows.

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