Shader settings disappear when exporting to fbx.
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Hi,
When I export the window glass I created in Blender to fbx, the shader settings disappear, so the glass doesn't become transparent.
If you have any advice on the cause or solution, please let me know.
Thank you.
Comments
Below it's the official documentation to import and export shaders in blender. You can see the limits and rules to follow.
https://docs.blender.org/manual/en/3.6/addons/import_export/node_shaders_info.html
Thanks for the advice.
The mystery has been solved.
Blender does not support export/import of glass BSDF, so it seems that the glass does not become transparent when exported in Blender with the shader that uses the glass BSDF that I created.
I would like to sell buildings and other things I create in Blender, but as it is I cannot sell them in the commonly available FBX format.
How do you guys deal with this problem?
Usually for high quality 3d models you provide either the duf or blend file, with dedicated shaders for iray or cycles respectively. Or both. The fbx format is intended mostly for games and it only supports basic textures, so you may have to tweak some materials in the target game engine.
I see, rather than worrying about it, it might be better to sell it as an iray DAZ product.
Thank you.
You can directly sell your *.blend files. We all love original project files.
Or use some add-ones like Better FBX Expoter / Importer, Blender to Daz, etc.
Can Better FBX Expoter/Importer export glass shaders created in Blender to FBX?
Also, can the FBX file exported by that add-on be used to reproduce glass in game engines such as Unity?
Thanks.
I don't think they can export shaders to FBX ~~ though Better FBX Export supports Unity Material system. You may check the add-on page on blendermarket... even email the author to get a confirmation beforehand.
Thank you.
This was very helpful.