I want to use NVIDIA technique of upscalling to cut render time.

JamesJames Posts: 1,099
edited February 3 in Daz Studio Discussion

I want to use NVIDIA technique of upscalling to cut render time.
Which upscaller do you think the best to keep the details?

Post edited by James on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,322

    If you render to canvasses there is a Scale setting for each canvas when it is selected.

  • barbultbarbult Posts: 24,750

    Is that some kind of after the fact upscaling, or does it render at a higher resolution?

  • Richard HaseltineRichard Haseltine Posts: 102,322

    barbult said:

    Is that some kind of after the fact upscaling, or does it render at a higher resolution?

    According to https://raytracing-docs.nvidia.com/iray/manual/index.html#reference#render-target-canvases

    Controls upscaling. A value of 1 indicates regular rendering, while a value of 2 will cause the rendered image to be scaled to double its original resolution in width and height. Upscaling is handled by the Deep Learning-based Denoiser, which must be made available for this option to be accepted. While the denoiser must be available, it does not need to be globally active, i.e. upscaling implies denoising for upscaled canvases without mandating denoising of other canvases.

    The canvas resolution must meet the requirements described in the subwindow group of the ICamera interface, where all values are multiplied by the upscaling factor. Note that this is true regardless of whether the denoiser is actually active.

  • barbultbarbult Posts: 24,750
    That's interesting. I didn't know there was a canvas upscaling option. Thanks for researching it.
  • JamesJames Posts: 1,099
    edited February 4

    I use the scale option in canvas from 1 to 2.

    But it doesn't upscale.
    the resolution remain the same.

    Post edited by James on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,504

    I have often run my image series though both Rife to interpolate and Real ESRgan to upscale

    one can use Automatic 1111 extensions or standalone programs like Flowframes and Waifu2X-Caffe

    (I do both)

    or something like Topaz Gigapixel if happy to pay for it

  • nonesuch00nonesuch00 Posts: 18,293
    edited February 4

    Is the iRay render engine using DLSS to predict neighboring pixels in the next render passes to speed up renders or is it doing it all every pass, every pixel? If so, it there a way to turn it on and off? 

    Post edited by nonesuch00 on
  • Richard Haseltine said:

    If you render to canvasses there is a Scale setting for each canvas when it is selected.

    Which doesn't seem to work.

    4.23.1.8 studio beta, tesla p40 for rendering.

     

  • barbultbarbult Posts: 24,750

    Nope, the Canvas scaling value of 2.00 did not produce a canvas any larger than the dimensions set in the Render Settings General tab. I am using DS 4.23.1.27 Public Build, and I rendered a Beauty Canvas.

    Screenshot 2025-02-04 184613.jpg
    572 x 950 - 76K
  • algovincianalgovincian Posts: 2,635
    edited February 5

    barbult said:

    Nope, the Canvas scaling value of 2.00 did not produce a canvas any larger than the dimensions set in the Render Settings General tab. I am using DS 4.23.1.27 Public Build, and I rendered a Beauty Canvas.

    I have no experience with this feature and prefer to do this sort of thing in post, but I did read the docs out of curiosity and noticed that the denoiser must be available. From the docs that Richard linked to:

    Upscaling is handled by the Deep Learning-based Denoiser, which must be made available for this option to be accepted. While the denoiser must be available, it does not need to be globally active . . .

    Might be something to try if it wasn't available when you tested.

    - Greg

    ETA: Posted after following the link Richard posted but should have noticed that he already quoted this info in his post - doh! Anyway, was the denoiser available when you rendered?

    Post edited by algovincian on
  • algovincian said:

    barbult said:

    Nope, the Canvas scaling value of 2.00 did not produce a canvas any larger than the dimensions set in the Render Settings General tab. I am using DS 4.23.1.27 Public Build, and I rendered a Beauty Canvas.

    I have no experience with this feature and prefer to do this sort of thing in post, but I did read the docs out of curiosity and noticed that the denoiser must be available. From the docs that Richard linked to:

    Upscaling is handled by the Deep Learning-based Denoiser, which must be made available for this option to be accepted. While the denoiser must be available, it does not need to be globally active . . .

    Might be something to try if it wasn't available when you tested.

    - Greg

    I tried enabling the SSIM denoiser, and the post denoiser, in various combinations, and got bubkis.

    Starting to think this is 20 series and above option only, as it may require tensor cores.

  • barbultbarbult Posts: 24,750
    edited February 5

    algovincian said:

    barbult said:

    Nope, the Canvas scaling value of 2.00 did not produce a canvas any larger than the dimensions set in the Render Settings General tab. I am using DS 4.23.1.27 Public Build, and I rendered a Beauty Canvas.

    I have no experience with this feature and prefer to do this sort of thing in post, but I did read the docs out of curiosity and noticed that the denoiser must be available. From the docs that Richard linked to:

    Upscaling is handled by the Deep Learning-based Denoiser, which must be made available for this option to be accepted. While the denoiser must be available, it does not need to be globally active . . .

    Might be something to try if it wasn't available when you tested.

    - Greg

    ETA: Posted after following the link Richard posted but should have noticed that he already quoted this info in his post - doh! Anyway, was the denoiser available when you rendered?

    Yes, as I understand the settings. These were the scene render settings.

    Screenshot 2025-02-05 014128.jpg
    565 x 600 - 88K
    Post edited by barbult on
  • JamesJames Posts: 1,099
    edited February 5

    I have activated the denoiser, but no luck in upspcaling.
    ver. public build 4.23.
    4070ti

    Post edited by James on
  • Richard HaseltineRichard Haseltine Posts: 102,322

    Yes, Daz devs have had a poke at this and it doesn't seem to be ebhaving as in the docs - they are investigating.

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