Methods for Achieving Double-Sided Material Rendering in DAZ Studio
moss
Posts: 21
Hello everyone, I'm encountering a problem in DAZ Studio and hope to get some help from you. I want to achieve a double-sided material rendering effect, specifically having one side display red and the back side display blue. I've tried various methods but haven't been successful. Does anyone know how to achieve this effect in DAZ Studio? It would be even better if you could provide detailed steps or a tutorial. Thank you all for your help!
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Comments
You can't do that in Iray Uber, so you need a didicated shader.
You might adjust the shader yourself in Shader Mixer, but I can suggest this https://www.daz3d.com/oso-janus-double-sided-shader-merchant-resource-for-iray
Else you can fake it by adding a geoshell.
https://www.daz3d.com/forums/discussion/15484/shader-mixer-double-sided-materials-yes-solved/p1
I had the same question once. This info may be outdated but helpful perhaps.
Thats very easy and straight forward to use