Setting "Material ID" For Use With LPE
IceCrMn
Posts: 2,138
I would like to set a "Material ID" for different surfaces for use with LPE.
Do I set the material ID in the shader pane?
For example...
I select the skin surfaces I want my LPE to effect and assign them RGB 1 1 1 on the color selector named "Material ID".
I want to use the LPE
C[<L.>[1 1 1]][R]{0,3}[S]{0,3}[T][R]{0,3} | C[<L.>R][R]{0,3}[S]{0,3}[1 1 1][R]{0,3}[T][R]{0,3}
Do I have the Materials ID correct in my LPE?
Does LPE use RGB shadre Material ID?
Do I use the "Tags" instead?
Post edited by IceCrMn on