Creating a hole without deleting faces.
linoge8888
Posts: 84
I'm a total newbie when it comes to geometry, and I was wondering if it is possible in DS to seperate two faces, I mean duplicating the edges, somehow, to create a hole between. For now I have to delete whole ranges of faces to achieve that. any way to preserve all the faces ?
Comments
SHort answer, no.
These faces are sharing verteces, and it is the verteces that define the mesh. So in order to do that you are adding more geometry.
Ok, thanks for your reply. Is this possible to duplicate polygons (so after I can delete them) ? I fear not, I can't see anything related in the geometry options.
you could choose edit object, geometry convert to subdivision and export and reimport it but that's overkill, using a modelling program to just extrude or subdivide those faces is always the better option
Duplicating a polygon is adding more verteces to the base geometry, so not an option in DS.
You can fake a hole with an oppacity map.
What is it you are trying to do?
Basically you want to break a welded geometry to unwelded... You have no way to do it in DS. Even if you do it in modeling softwrae, you cannot import it as a morph and you'll break the item's UV as well. So that'll be a totally new item.
So what do you really want ? Simply make a hole on the item or just intentionally break the geometry ?
it really depends on what you are doing this to
a static prop my suggestion would work but it would be a new edited version of the prop
a rigged figure not so simple but a geograft could work