Creating a hole without deleting faces.

I'm a total newbie when it comes to geometry, and I was wondering if it is possible in DS to seperate two faces, I mean duplicating the edges, somehow, to create a hole between. For now I have to delete whole ranges of faces to achieve that. any way to preserve all the faces ?

Comments

  • felisfelis Posts: 4,593

    SHort answer, no.

    These faces are sharing verteces, and it is the verteces that define the mesh. So in order to do that you are adding more geometry.

  • linoge8888linoge8888 Posts: 84
    edited January 23

    Ok, thanks for your reply. Is this possible to duplicate polygons (so after I can delete them) ? I fear not, I can't see anything related in the geometry options.

    Post edited by linoge8888 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,460

    you could choose edit object, geometry convert to subdivision and export and reimport it but that's overkill, using a modelling program to just extrude or subdivide those faces is always the better option

  • felisfelis Posts: 4,593

    Duplicating a polygon is adding more verteces to the base geometry, so not an option in DS.

    You can fake a hole with an oppacity map.

    What is it you are trying to do?

  • crosswindcrosswind Posts: 7,788

    Basically you want to break a welded geometry to unwelded... You have no way to do it in DS. Even if you do it in modeling softwrae, you cannot import it as a morph and you'll break the item's UV as well. So that'll be a totally new item.

    So what do you really want ? Simply make a hole on the item or just intentionally break the geometry ?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,460

    it really depends on what you are doing this to

    a static prop my suggestion would work but it would be a new edited version of the prop

    a rigged figure not so simple but a geograft could work

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