Genesis3 surface => UDIM tile mappings
shoei321
Posts: 113
For Genesis3 surfaces, will a given surface always have the same UDIM tile number (e.g. 1002) for all UVSets? For instance, will the Torso surface always have UDIM tile 1002 for any UVSet (Victoria 7/Karen 7/etc)? Or can UDIM tile numbers vary between UVSets for given surface?
If the mapping isn't static, is there any way to lookup the UDIM tile number for a given surface/UVSet via the scripting interface or SDK?
Thanks
Comments
I'm fairly sure that the torso, for example, is always 1002. But I don't have the widest selection of characters, with unique UV sets, so I can't say absolutely, yes.
Well, I doubt there's anything in the mesh that forces the UDIM tiles so human error could always throw a spanner in the works and, if there is a method, I'd suggest using it to be safe - but I think Daz at least will probably be aiming to keep the assignments consistent.