A question about character morphs

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Comments

  • nabob21nabob21 Posts: 1,018

    Thanks to everyone for replying to this topic. Crosswind, thank you for suggesting a way to transfer the morph to other characters. Just to be clear, the character in question is very well made and I am very happy with it. I was just hoping that there was a way to transfer the smile morph to try and mix it in with other characters. If I can't well, I still have a great character to play with. And as a bonus, I have learned a lot from all of the responses to my question.

  • Crosswind - thanks, useful. Regards, Richard.
  • Oso3DOso3D Posts: 15,040

    As a Pa one method I use to set stuff up is to look at a similar product from a trusted source and look at it.

    My first few projects ... omg I was so f'in baffled.

  • crosswindcrosswind Posts: 7,809

    nabob21 said:

    Thanks to everyone for replying to this topic. Crosswind, thank you for suggesting a way to transfer the morph to other characters. Just to be clear, the character in question is very well made and I am very happy with it. I was just hoping that there was a way to transfer the smile morph to try and mix it in with other characters. If I can't well, I still have a great character to play with. And as a bonus, I have learned a lot from all of the responses to my question.

    No problem ! Still, as we mentioned previously, you may save those Smile properties (no matter they're Morphs or Pose Controls ) as Morph Assets (Modifier Assets if you DS 4.23+), via File > Save As > Support Asset > Morph Asset(s) ( or Modifier Asset(s) )

    Select the Smile properties in the list, also select eJCM...properties (expression joint corrective morph) if there's any. Load another character of the same generation, then try dialing the saved Smile properties with proper values, see if they work well.

  • crosswindcrosswind Posts: 7,809

    richardandtracy said:

    Crosswind - thanks, useful. Regards, Richard.

    You're welcome !

  • crosswindcrosswind Posts: 7,809

    Oso3D said:

    As a Pa one method I use to set stuff up is to look at a similar product from a trusted source and look at it.

    My first few projects ... omg I was so f'in baffled.

    I used to adopt the very same practice as you did... incl. your products especially with dForce furs on them. I learnt a lot and got good results by adopting your suggestions of how to deal with settings on SBH surfaces. blush

  • Matt_CastleMatt_Castle Posts: 2,642
    edited January 13

    Oso3D said:

    #1 is that much of being a PA is pretty much puzzle things out and ask questions of other PAs.

    To my reckoning, making assets for release is about 20% productive work, 20% swearing at it, and 60% staring at file folders.

    Post edited by Matt_Castle on
  • Matt_Castle said:

    Oso3D said:

    #1 is that much of being a PA is pretty much puzzle things out and ask questions of other PAs.

    To my reckoning, making assets for release is about 20% productive work, 20% swearing at it, and 60% staring at file folders.

    Can confirm. This is accurate :D

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