I'm seeing terms like Strand Based and Card Based and both look and work great, I'm just curious what those phrases mean exactly. I don't see any visual difference really so I'm wondering what the distinction is and I'd be interested to hear.
The card based hasve separately modelled hairs (or have had generated hairs turned into explicit geometry), the strand-based use strand-based/dForce hair so only guide strands are real and the rest are generated at render/preview time. The former is more demanding of memory and less flexible in the detail it offers, the latter is lighteer in system demands and can be fine tuned (by varying the number and size of hairs generated) but has less direct cointrol over where individual strands go.
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The card based hasve separately modelled hairs (or have had generated hairs turned into explicit geometry), the strand-based use strand-based/dForce hair so only guide strands are real and the rest are generated at render/preview time. The former is more demanding of memory and less flexible in the detail it offers, the latter is lighteer in system demands and can be fine tuned (by varying the number and size of hairs generated) but has less direct cointrol over where individual strands go.