The things preventing my use of DS becoming greater in depth are
Lack of time - not something DAZ can do anything about.
Documentation. Or, rather, the lack of it. I don't and can't learn from videos, and they are frequently a hugely inefficient way to learn from the point of view of time spent trying to find even vaguely relevant information - and what percentage of videos are indexed? So, a decent handbook/ manual is vital for me. And also for almost anyone who can read.
Regards ,
Richard
Sympathies on both of these, though for #2 I'm the reverse... I have a lot of trouble learning from written documentation unless it's really good and has clear screenshots (a few folx on the forums are absolute superheroes at making these!), and in general the world seems to like saying RTFM. (And as someone who's written technical documentation professionally, often the manual they're offering up is something I would've been embarrassed to have in my portfolio.)
Multi-modal instructions are so important. Not everyone absorbs information the same way, and no one should be left out just because of how their brain is wired.
The time thing I'm just up a creek with, but that's on me. =P
The things preventing my use of DS becoming greater in depth are
Lack of time - not something DAZ can do anything about.
Documentation. Or, rather, the lack of it. I don't and can't learn from videos, and they are frequently a hugely inefficient way to learn from the point of view of time spent trying to find even vaguely relevant information - and what percentage of videos are indexed? So, a decent handbook/ manual is vital for me. And also for almost anyone who can read.
Regards ,
Richard
Sympathies on both of these, though for #2 I'm the reverse... I have a lot of trouble learning from written documentation unless it's really good and has clear screenshots (a few folx on the forums are absolute superheroes at making these!), and in general the world seems to like saying RTFM. (And as someone who's written technical documentation professionally, often the manual they're offering up is something I would've been embarrassed to have in my portfolio.)
Multi-modal instructions are so important. Not everyone absorbs information the same way, and no one should be left out just because of how their brain is wired.
The time thing I'm just up a creek with, but that's on me. =P
@Silver Girl, I am with you on both issues. Even though I am retired, I am busy and I have two cats that make sure I keep YouTube on for them and of course life issues. Training for me I need to read, watch, do, read more, watch again, and do repeatedly until it is drilled into me. And pray to the gods that Daz doesn't change the software again just as I figured out where that 'whatcha ma call it' is located. And without a deep background in modern software like so many here, I am lost when folks toss terms or acronyms around.
Good to learn everyone's struggle with Current Daz build, bugs definately is my second close issue with DAZ, a random data clust crush would corrupt all my smart content files, makes me reinstall 400G worth of file, something makes me scream like lunatic for sure.
Also good to know I'm not the only one put off by the slowness of Daz, other software load things much faster with more fine control, easy to understand file structure(so I can install contents on multiply disc) + same or better iray result on a fast PC.
I really hope Daz 5.0 can fix all issues listed here, cause I really love how easy things work in DAZ and would buy assets and use it more often
Most annoying to me is that text field looses focus when mouse pointer leaves it (seems to be related to the QT framework). But this won't stop me using DS, I just curse silently.
No existing core features are behind a paywall - only things that were commercial add-ons or new things. The free version itself is still gaining new stuff (though there are also things in the new beta that are, at least for now, tied to a premier account).
FFS... looking at the beta change list, yet another feature(auto-save) that should have been in the software for years is made a premier exclusive. Reeks of desperation.
Most annoying to me is that text field looses focus when mouse pointer leaves it (seems to be related to the QT framework). But this won't stop me using DS, I just curse silently.
No promises, even at second hand, but I think it was said that this was true of the version of Qt used but would not be inevitable with a newer version of Qt - so it may cease to be an issue in DS 5 (or whatever it is called).
For me, for Daz Studio, it's how buying a newly released graphics card is a paper weight for a fairly long time,until the software catches up.
What do you mean?
Iray is Nvidia's own render engine. It will render what ever you put in the scene, whether its just primatives or a complex scene setup.
I have a RTX 4090 and it renders much much faster then my previous dual 980TI setup.
The last few times there has been a lag between the new hardware being released and Iray suport being available, so for iray having a brand new type of GPU can be a paperweight for a while.
For me studio and iray are poorly optimized. My ability to render large scenes and content has increasingly gone down to the point that its very limited. I used to be able to render so much more with less. Now its a slog to load two characters in a scene.
For me, for Daz Studio, it's how buying a newly released graphics card is a paper weight for a fairly long time,until the software catches up.
What do you mean?
Iray is Nvidia's own render engine. It will render what ever you put in the scene, whether its just primatives or a complex scene setup.
I have a RTX 4090 and it renders much much faster then my previous dual 980TI setup.
The last few times there has been a lag between the new hardware being released and Iray suport being available, so for iray having a brand new type of GPU can be a paperweight for a while.
But that is not the fault of Daz3D, if Nvidia does not offer support for their new hardware in their own software, before the hardware is released.
For me, for Daz Studio, it's how buying a newly released graphics card is a paper weight for a fairly long time,until the software catches up.
What do you mean?
Iray is Nvidia's own render engine. It will render what ever you put in the scene, whether its just primatives or a complex scene setup.
I have a RTX 4090 and it renders much much faster then my previous dual 980TI setup.
The last few times there has been a lag between the new hardware being released and Iray suport being available, so for iray having a brand new type of GPU can be a paperweight for a while.
But that is not the fault of Daz3D, if Nvidia does not offer support for their new hardware in their own software, before the hardware is released.
I disagree. NVIDIA offers new software to support new graphics card on the same release day or shortly after official launch. But DAZ software takes more time to implement the changes and fully embrace supporting the new cards because DAZ needs to revisit the code and rewrite it to implemnent new cards, and oftentimes there will be bugs or performance issues in newly written code. I suspect they have a bucket list and accomodating new cards is may not be high on that list as something that benefits the main stream users.
For me, for Daz Studio, it's how buying a newly released graphics card is a paper weight for a fairly long time,until the software catches up.
What do you mean?
Iray is Nvidia's own render engine. It will render what ever you put in the scene, whether its just primatives or a complex scene setup.
I have a RTX 4090 and it renders much much faster then my previous dual 980TI setup.
The last few times there has been a lag between the new hardware being released and Iray suport being available, so for iray having a brand new type of GPU can be a paperweight for a while.
But that is not the fault of Daz3D, if Nvidia does not offer support for their new hardware in their own software, before the hardware is released.
I disagree. NVIDIA offers new software to support new graphics card on the same release day or shortly after official launch. But DAZ software takes more time to implement the changes and fully embrace supporting the new cards because DAZ needs to revisit the code and rewrite it to implemnent new cards, and oftentimes there will be bugs or performance issues in newly written code. I suspect they have a bucket list and accomodating new cards is may not be high on that list as something that benefits the main stream users.
nVidia does has not, in the past, updated Iray at once [and it is nVidia, not Daz, that writes the code] - there was one occasion, I can't recall which product cycle, when there was an iray update that Daz did not include because they felt it had issues (and they do, of course, test the builds before releasing an updated DS that uses them - not, as far as I know, related to the nw hardware but you can see an updated added to the test branch and then removed if you look at the change log for the current beta).
For me, for Daz Studio, it's how buying a newly released graphics card is a paper weight for a fairly long time,until the software catches up.
What do you mean?
Iray is Nvidia's own render engine. It will render what ever you put in the scene, whether its just primatives or a complex scene setup.
I have a RTX 4090 and it renders much much faster then my previous dual 980TI setup.
The last few times there has been a lag between the new hardware being released and Iray suport being available, so for iray having a brand new type of GPU can be a paperweight for a while.
But that is not the fault of Daz3D, if Nvidia does not offer support for their new hardware in their own software, before the hardware is released.
Regardles of fault, if the new hardware can't be used it is a paperweight as far as DS is concerned - which is especially frustrating for anyone buying a new system, or forced to upgrade the GPU by a hardware failure.
Personally, I am all about AI now and don't open DS near as often as I used to. I find I can produce what is in my head much faster and more realistically with AI now than I can with DS. The only thing that will get me using DS more would be AI tools inbedded in DS. I used to hate postwork because I always felt it was my idea of what was was right or wrong on how things looked and that I wasn;t that good at it, but with AI inpainting, i LOVE postwork now!
AI inpainting? What magic is this and where and what AI engine do you use and how hard is it for a non technical person to understand to make use of said technique?
Personally, I am all about AI now and don't open DS near as often as I used to. I find I can produce what is in my head much faster and more realistically with AI now than I can with DS. The only thing that will get me using DS more would be AI tools inbedded in DS. I used to hate postwork because I always felt it was my idea of what was was right or wrong on how things looked and that I wasn;t that good at it, but with AI inpainting, i LOVE postwork now!
AI inpainting? What magic is this and where and what AI engine do you use and how hard is it for a non technical person to understand to make use of said technique?
Thanks!
Richard
I haven't used it yet, but AI in-painting can be done at NightCafe.Studio where I subscribe at a entry-level Pro subscription $16 every three months for 100 credits. They also make it use to earn "free" credits by liking others, not sure what to call them, renders, publishing your out renders, partaking in competitions, sharing, gifting credits, commenting, you know, all the usual "social media things". They also give 5 or sometimes 10 free generations of new AI engine types. It's so easy, I have accumulated 6451 credits. Careful, some sorts of AI generated images are expensive and can burn through credits fast. Now, if I ever get good at controlling the style and the primary subject content I may use those credit expensive services, but for now I mostly use credits 1 credit or 3 credits at a time.
Personally, I am all about AI now and don't open DS near as often as I used to. I find I can produce what is in my head much faster and more realistically with AI now than I can with DS. The only thing that will get me using DS more would be AI tools inbedded in DS. I used to hate postwork because I always felt it was my idea of what was was right or wrong on how things looked and that I wasn;t that good at it, but with AI inpainting, i LOVE postwork now!
AI inpainting? What magic is this and where and what AI engine do you use and how hard is it for a non technical person to understand to make use of said technique?
Thanks!
Richard
I haven't used it yet, but AI in-painting can be done at NightCafe.Studio where I subscribe at a entry-level Pro subscription $16 every three months for 100 credits. They also make it use to earn "free" credits by liking others, not sure what to call them, renders, publishing your out renders, partaking in competitions, sharing, gifting credits, commenting, you know, all the usual "social media things". They also give 5 or sometimes 10 free generations of new AI engine types. It's so easy, I have accumulated 6451 credits. Careful, some sorts of AI generated images are expensive and can burn through credits fast. Now, if I ever get good at controlling the style and the primary subject content I may use those credit expensive services, but for now I mostly use credits 1 credit or 3 credits at a time.
Fooocus does it on your own PC and you only need 8GB of VRAM
Comments
Sympathies on both of these, though for #2 I'm the reverse... I have a lot of trouble learning from written documentation unless it's really good and has clear screenshots (a few folx on the forums are absolute superheroes at making these!), and in general the world seems to like saying RTFM. (And as someone who's written technical documentation professionally, often the manual they're offering up is something I would've been embarrassed to have in my portfolio.)
Multi-modal instructions are so important. Not everyone absorbs information the same way, and no one should be left out just because of how their brain is wired.
The time thing I'm just up a creek with, but that's on me. =P
@Silver Girl, I am with you on both issues. Even though I am retired, I am busy and I have two cats that make sure I keep YouTube on for them and of course life issues. Training for me I need to read, watch, do, read more, watch again, and do repeatedly until it is drilled into me. And pray to the gods that Daz doesn't change the software again just as I figured out where that 'whatcha ma call it' is located. And without a deep background in modern software like so many here, I am lost when folks toss terms or acronyms around.
Mary
Good to learn everyone's struggle with Current Daz build, bugs definately is my second close issue with DAZ, a random data clust crush would corrupt all my smart content files, makes me reinstall 400G worth of file, something makes me scream like lunatic for sure.
Also good to know I'm not the only one put off by the slowness of Daz, other software load things much faster with more fine control, easy to understand file structure(so I can install contents on multiply disc) + same or better iray result on a fast PC.
I really hope Daz 5.0 can fix all issues listed here, cause I really love how easy things work in DAZ and would buy assets and use it more often
Most annoying to me is that text field looses focus when mouse pointer leaves it (seems to be related to the QT framework). But this won't stop me using DS, I just curse silently.
FFS... looking at the beta change list, yet another feature(auto-save) that should have been in the software for years is made a premier exclusive. Reeks of desperation.
No promises, even at second hand, but I think it was said that this was true of the version of Qt used but would not be inevitable with a newer version of Qt - so it may cease to be an issue in DS 5 (or whatever it is called).
What do you mean?
Iray is Nvidia's own render engine. It will render what ever you put in the scene, whether its just primatives or a complex scene setup.
I have a RTX 4090 and it renders much much faster then my previous dual 980TI setup.
The last few times there has been a lag between the new hardware being released and Iray suport being available, so for iray having a brand new type of GPU can be a paperweight for a while.
For me studio and iray are poorly optimized. My ability to render large scenes and content has increasingly gone down to the point that its very limited. I used to be able to render so much more with less. Now its a slog to load two characters in a scene.
But that is not the fault of Daz3D, if Nvidia does not offer support for their new hardware in their own software, before the hardware is released.
Speed.
Waiting so long obliterates the creative process.
JD
I disagree. NVIDIA offers new software to support new graphics card on the same release day or shortly after official launch. But DAZ software takes more time to implement the changes and fully embrace supporting the new cards because DAZ needs to revisit the code and rewrite it to implemnent new cards, and oftentimes there will be bugs or performance issues in newly written code. I suspect they have a bucket list and accomodating new cards is may not be high on that list as something that benefits the main stream users.
nVidia does has not, in the past, updated Iray at once [and it is nVidia, not Daz, that writes the code] - there was one occasion, I can't recall which product cycle, when there was an iray update that Daz did not include because they felt it had issues (and they do, of course, test the builds before releasing an updated DS that uses them - not, as far as I know, related to the nw hardware but you can see an updated added to the test branch and then removed if you look at the change log for the current beta).
Regardles of fault, if the new hardware can't be used it is a paperweight as far as DS is concerned - which is especially frustrating for anyone buying a new system, or forced to upgrade the GPU by a hardware failure.
AI inpainting? What magic is this and where and what AI engine do you use and how hard is it for a non technical person to understand to make use of said technique?
Thanks!
Richard
I haven't used it yet, but AI in-painting can be done at NightCafe.Studio where I subscribe at a entry-level Pro subscription $16 every three months for 100 credits. They also make it use to earn "free" credits by liking others, not sure what to call them, renders, publishing your out renders, partaking in competitions, sharing, gifting credits, commenting, you know, all the usual "social media things". They also give 5 or sometimes 10 free generations of new AI engine types. It's so easy, I have accumulated 6451 credits. Careful, some sorts of AI generated images are expensive and can burn through credits fast. Now, if I ever get good at controlling the style and the primary subject content I may use those credit expensive services, but for now I mostly use credits 1 credit or 3 credits at a time.
Fooocus does it on your own PC and you only need 8GB of VRAM
Hi Wendy so again how technically minded does one need to be to make this work?
And thank you nonesuch00
not very, is a zip you download and extract and you click a bat file that installs all the models needed
https://github.com/lllyasviel/Fooocus