Daz Studio BETA - version 4.23.1.27!

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Comments

  • Richard HaseltineRichard Haseltine Posts: 102,185

    Dolce Saito said:

    Is it reported somewhere or am I the only one with undo stack issues? The undo stack looses track on what is happening in the scene frequently. I don't know if these are repeatable or just happening randomly, but with a long timeline, I created a key somewhere, then mistakenly moved a camera on another frame, hit ctrl+z, then the key was deleted instead of latest camera movement. The put it in simple terms; there was no "camera movement" in the undo stack. Just an example. But all undo stack had was the created key. All limb movements, all camera movements, character poses are lost in the undo stack. Good that I saved the scene prior.

    Camera or view? By design the Perspective (and other) view is not tracked for undo - and is not remembered between sessions.

  • HamEinarHamEinar Posts: 113

    Richard Haseltine said:

    Camera or view? By design the Perspective (and other) view is not tracked for undo - and is not remembered between sessions.

    FYI Perspective view does track undo when using a SpaceMouse

  • Richard HaseltineRichard Haseltine Posts: 102,185

    HamEinar said:

    Richard Haseltine said:

    Camera or view? By design the Perspective (and other) view is not tracked for undo - and is not remembered between sessions.

    FYI Perspective view does track undo when using a SpaceMouse

    That is strange - the views are meant not to track, so that you can use them to move around the item you are working on and not have to undo a whoile lot of view changes if you want to undo the last change made to the current object being edited.

  • ImagoImago Posts: 5,238

    Richard Haseltine said:

    That is strange - the views are meant not to track, so that you can use them to move around the item you are working on and not have to undo a whoile lot of view changes if you want to undo the last change made to the current object being edited.

    Actually this happens really often, Richard.

    I get that bug every day.

  • barbultbarbult Posts: 24,697

    Imago said:

    Richard Haseltine said:

    That is strange - the views are meant not to track, so that you can use them to move around the item you are working on and not have to undo a whoile lot of view changes if you want to undo the last change made to the current object being edited.

    Actually this happens really often, Richard.

    I get that bug every day.

    I also recently saw it tracking the Perspective View on the timeline. It didn't show Perspective View or any keyframes for it. but when I moved the Persoective view, that movement got played back when I played the timeline. I was doing timeline dForce simulation, not creating an animation to render.

  • gramgram Posts: 26
    edited 12:58PM

    Memorizing & restoring poses/shapes seems a lot snappier in this version, good update. Now if only creating keys could be sped up!

    (or general qol fixes to working with animations and timeline) .. 

    Post edited by gram at
  • asadsuchwasadsuchw Posts: 0

    i see some problem with my rendering few month

    i was render a scene 5 to 6 second and first 2 mean 40 to 50 frame was render in good time like 2 minuts but after 50 frame rendering was to slow like one frame render time is 15 to 60 minuts and before rendering my processor used like 20 to 30 percentand gpu used 80 or 90 percent but after 51 frame processor goes to 100 percent and  gpu down to 1 percent please help me solve my issue

    i have 3070 and processor intel i52400f 512gb nvme adata legend ssd 32gb 3200 ram

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