Why does Geometry Sculptor only work with Vertex Selection?

RexRedRexRed Posts: 1,360

Why does Geometry Sculptor only work with Vertex Selection with this product?

Jepe's Omni dForce Body Hair Sets Part 2

https://www.daz3d.com/jepes-omni-dforce-body-hair-sets-part-2

Another great product that I can't use because I cannot edit the poke-through on clothing...

Doesn't work with geometry editor either, you can't cut it, you can't size certain areas, you are just stuck with it poking through pants and other clothing areas.

Because of this the abdomen hair is unusable in 100% of my renders.
I just noticed it is the same with part 1 of this product... What is up with this? These products can't be used if you can't edit the hair.

Terrible waste of a good product.

Yea...

What good is a fast render if there is no editibility at all?

 

Screenshot 2024-12-12 052720.png
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Post edited by RexRed on

Comments

  • RexRedRexRed Posts: 1,360
    edited December 12

    Notice how the sideburns go straight up into the head hair, how can I use this when there is no editability at all?

    I need to be able to select these hairs, delete a few, shorten a few, change the curl, position, and even change the color of a few...  

    Fully editable dforce hair.

    The hair is superb, the parameters are incredible! But it is not editable.

    Screenshot 2024-12-12 054316.png
    1468 x 841 - 299K
    Post edited by RexRed on
  • crosswindcrosswind Posts: 7,238
    edited December 12

    They're SBH in this product which were made with polylines. Polylines have no base face for selection but just vertices...

    Geometry Sculptor, aka Mesh Grabber 4.0, supports manipulation with SBH. Select relevant vertices firstly, than push / drag / rotate / scale them... Be noted that Geometry Sculptor has bugs when doing the above action... which may sometimes bring you DS crash. I ever reported the bug but there's been no fix so far...

    However, you have no way to delete polylines of SBH in DS. Alternatively, you can tweak properties of Pre-Render on their surfaces, even modify the hair generation map (with B/W mask) as needed.

    If you experience crashes frequently, another option is that you also can deform SBH by using D-Former(s), or send it to Blender for "re-shaping" then imported as morph(s).

    Post edited by crosswind on
  • RexRedRexRed Posts: 1,360

    crosswind said:

    They're SBH in this product which were made with polylines. Polylines have no base face for selection but just vertices...

    Geometry Sculptor, aka Mesh Grabber 4.0, supports manipulation with SBH. Select relevant vertices firstly, than push / drag / rotate / scale them... Be noted that Geometry Sculptor has bugs when doing the above action... which may sometimes bring you DS crash. I ever reported the bug but there's been no fix so far...

    However, you have no way to delete polylines of SBH in DS. Alternatively, you can tweak properties of Pre-Render on their surfaces, even modify the hair generation map (with B/W mask) as needed.

    If you experience crashes frequently, another option is that you also can deform SBH by using D-Former(s), or send it to Blender for "re-shaping" then imported as morph(s).

    When you select the polylines in the hair and drag with the Geometry Sculptor move tool it does not respond as one would predict. In other words, it does not work.    

  • crosswindcrosswind Posts: 7,238
    edited December 12

    If you experience the results cannot be predictable or as expected while moving the selected polylines, the culprit is still the Hair Generation Mode... because this plugin works well with mode: Root Radius but not work well with the mode: Target Surfaces. I would not say it's really a "bug" but it doesn't support the latter mode well, so I'm afraid it depends on the hair products you use ~~

    I believe Jepe's hairs were made with the mode of Target Surfaces ... If you really cannot make it work well by using GS, then you can try using D-Former or Blender to re-shape them.

    Post edited by crosswind on
  • barbultbarbult Posts: 24,373

    Or return it for a refund.

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