Using hair created with XGen (Maya) on genesis characters in DAZ
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Are hairs created with XGen (maya) can be (imported) in DAZ and used on Genesis characters?
For exemple, hairs that can be found here: https://www.artstation.com/huang-gq/store?tab=digital_product
I've seen Mousso use one of these hairs on one of his character (Mako).
If possible, is there a tuto available somewhere?
Post edited by mlominy on
Comments
PAs have the ability to import hair curves, regular users do not. If you want to import a curve-based hair into DS, you need to mesh it and import it as an OBJ.
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I highly doubt PAs have been using these hairs, the few I follow on facebook mostly use Zbrush and show their WIP captures, just because everyone copies popular hairstyles doesn't mean they are grabbing other people's 3D hairs.