Filament Mirror
fullerdb
Posts: 50
Hello!
Is it at all possible to have mirror surfaces in Filament?
I was trying to convert an old scene from Iray to Filatoon and a mirror surface becomes this grey area and I could not find any way to make it behave like a mirror in Filament.
Comments
Thanks for asking the question !! I'd like to know as well as I've just started playing with Filatoon + Filament recently.
I've found no way to make a surface to reflect things like a mirror with Filament either... I thought it could since it's named as Filament (PBR).
See if others can give some advices... except for rendering a separate image as a texture map for the mirror or post-work ~~
The only thing I can get to reflect is the Environment Map...
Could you please show what you mean? I could not find an "Environment Map".
Attached 1st SS should be what cain-x meant ~~
With iray uber shader, it cannot reflect anything with Filament drawstylep other than Env. map... with Filatoon shader (metallic), it cannot reflect anything... AFAIE ~~
Thanks, crosswind.
There's quite a bit of capability in filament but it has not yet been implemented yet in DAZ, unfortunately. Even with the latest updates, there is still a gap to what is possible.
Ah, silly me! I was looking for an Environment Map in the Surfaces tab with Filatoon and I forgot about THE Environment Map.
Thank you both for the answers. I'll keep my idea in a drawer for now. Let's hope Daz advances in that direction.
There was another discussion about this in the Filament / Cell shaded rendering in The Commons I read yesterday. If my link didn't make it, look at page 17, about 2/3rds of the way down the page.