Is there a 'Reflection' Ground Plain?

Would like to know if there is a 'Reflection Ground Plain' that when placed at the ground zero you get a mirror reflection of your scene / character placed on it.

Idealy having a variety of textures as well eg small / large tiles, wooden flooring, fine gravel maybe.

Comments

  • ElorElor Posts: 1,665

    Applying a mirror preset / a very reflective material preset on a primitive plane should do the work just fine.

  • felisfelis Posts: 4,472

    Not sure what you are after.

    You can create a plane and make it reflect like a mirror.

    But how will you combine it with textures? You could make a tile layer where it only reflects on the tiles and not the gap between the tiles.

    Do you have a picture showing what you are after?

  • 3Diva3Diva Posts: 11,629

    Something like this might help if you have trouble setting up plane primitives to create reflections:https://www.daz3d.com/catcher-plus--shadows-and-reflections-for-iray

    It can be tricky to get surface settings to do nice reflections if you're not very familiar with the Iray surface settings, so a product like that might be helpful. :)

    There are also a couple more products to choose from depending on your preferences and what exactly you're after:

    https://www.daz3d.com/reflection-designer

    https://www.daz3d.com/sv-s-reflections-floor-iray-shaders

    https://www.daz3d.com/iray-hdri-toolkit

     

  • nemesis10nemesis10 Posts: 3,455
    edited December 5

    I did a very quick render with a plane using one of the homestyle shaders (https://www.daz3d.com/homestyle-2-iray-shaders)  Though the render is very incomlete so i can go to bed, note that refelection shines a lot of light into the face of the character...

    mirror.png
    1311 x 1040 - 1M
    Post edited by nemesis10 on
  • crosswindcrosswind Posts: 7,298

    Create a primitive Plane, setting its Metalicity to 1.0 in Surface pane will make it a specular surface (mirror). Then add any texture shader as you wish but don't set any rougness / bump / normal on it.

    SNAG-2024-12-5-016.png
    2560 x 1392 - 3M
  • sign.shopsign.shop Posts: 21

    crosswind said:

    Create a primitive Plane, setting its Metalicity to 1.0 in Surface pane will make it a specular surface (mirror). Then add any texture shader as you wish but don't set any rougness / bump / normal on it.

    Thank you 'crosswind' will try this out for suresmiley

  • sign.shopsign.shop Posts: 21

    3Diva said:

    Something like this might help if you have trouble setting up plane primitives to create reflections:https://www.daz3d.com/catcher-plus--shadows-and-reflections-for-iray

    It can be tricky to get surface settings to do nice reflections if you're not very familiar with the Iray surface settings, so a product like that might be helpful. :)

    There are also a couple more products to choose from depending on your preferences and what exactly you're after:

    https://www.daz3d.com/reflection-designer

    https://www.daz3d.com/sv-s-reflections-floor-iray-shaders

    https://www.daz3d.com/iray-hdri-toolkit

     

    Oh, this is fantastic, thank you '3Diva'...great links and will look through these....still a beginner with a lot to learnblush

     

  • sign.shopsign.shop Posts: 21

    nemesis10 said:

    I did a very quick render with a plane using one of the homestyle shaders (https://www.daz3d.com/homestyle-2-iray-shaders)  Though the render is very incomlete so i can go to bed, note that refelection shines a lot of light into the face of the character...

    This is great, thank you for taking the time to respond

  • sign.shopsign.shop Posts: 21
    edited December 5

    Elor said:

    Applying a mirror preset / a very reflective material preset on a primitive plane should do the work just fine.

     

    Was not quite sure how to do this...still a complete noob...but thank you for replying 'Elor'

    Post edited by sign.shop on
  • sign.shopsign.shop Posts: 21
    edited December 5

    felis said:

    Not sure what you are after.

    You can create a plane and make it reflect like a mirror.

    But how will you combine it with textures? You could make a tile layer where it only reflects on the tiles and not the gap between the tiles.

    Do you have a picture showing what you are after?

    Thanks for your response 'felis'...there is plenty of information contained within this thread that is very suitable

    Post edited by sign.shop on
Sign In or Register to comment.