Bake Filatoon shader for blender
kboy7573
Posts: 0
Is it possiblle to bake the filatoon shader for genesis 9 as a texture to be used in blender? If so, how can I approach it?
Comments
diffeomorphic can import the filatoon shader, you have to do nothing
Hi @Padone
May I ask more details on importing the filatoon shader? When I imported a Filatoon character, color of the character is blackish. Is there anything I need to apply filatoon shader?
Thanks as always.
If it is black it means you need to update, then import as usual the filatoon shader will be converted to eevee. Note that cycles can't render filatoon same as iray can't, so you need to render with eevee.
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
You guys are amazing. All materials were black with 4.2.1 but I can now see the filatoon shader working in Blender after installing development version of Diffeo.
Just quick question, I turned off all lighting sources with sphere mesh totally black in Eevee, but the filatoon character was still lighted. Would you give any hint to control lighting for the filatoon character? Thanks again.
Light control for toons is not implemented yet, I was waiting for light linking in 4.3 but unfortunately it has limitations with the HDRI. I plan to do something within these limitations though, hopefully soon. Meanwhile you can add a HSV node at the end of the materials to adjust the "light" as you like.