Limb Stick + Aniblocks

KenYanoKenYano Posts: 109
edited November 26 in Daz Studio Discussion

Does anyone know if there is a way to use [Limb Stick] this with Aniblocks? I like using limb stick during and after making timeline animations but would like to be able to use it for orginal aniblocks while working back and forth between body parts and expressions. Thanks!

Post edited by Richard Haseltine on

Comments

  • DartanbeckDartanbeck Posts: 21,583

    Yes. With things like LimbStick, dForce, and other tools that make calculations in the scene along the timeline, we must first Bake the animation to Studio's timeline.

    • In the aniMate 2 pane, right-click in an empty portion of the aniMate 2 window > Bake Animation to Studio's Timline > Accept

    If you need to use aniMate 2 further for this animation, work out your LimbStick (etc.,) to get the animation how you like it. When you're done with LimbStick (etc.,), go back into the aniMate 2 pane. Right-click > Create New aniBlock from Studio's Keyframes

  • KenYanoKenYano Posts: 109

    Ok, just as I suspected. It doesn't work withing Animate 2 just a matter of possible going back and forth. Was hoping it would work without having to do that. It's so trickey with movements where you need to move a characters hip and below in the heirarchy but keep the foot/feet planted, while animating in Daz. Thanks for the help.

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