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Problem isn't their age but they all have that 'supermodel' or 'ultrafit' look as you call it. There needs to be a better selection of fat distribution and on the face and neck too.
Lower the mouth, nose, eyes, brow... Shrink the cranium... Scale the head to 92%... Lengthen the torso, legs and arms to 105%... Reduce the breasts about 20%, and remove the "natural" and "implant" levels. Shorten the neck to about 75% too. (Or just lift them with the translate and rotate options.)
Also, make the mouth about 102% wide, and 120% "thin".
I forget the name of the pack, but there is something like 100-essential morphs for "Face" and "Head" and "Body"... for G3F and G3M.
Enough to make your head spin, for sure.
However, there are enough tweaks with just altering the hidden bones, to keep anyone happy for ages. (Have to show hidden bones in the scene, to get the face ones.)
I used the Genesis 2 version of the Growing Up product for males, and was VERY pleased with my ability to turn GM2 into a boy in his late teens. Try the product. I think you'll be happy with the results. It adjusts proportions of the body, as well as the face.
And as for your work, I'd try to dial them a little younger. Your girls to me looked like they were 18-22. If I may suggest, go with characters with smaller breasts, and some shorter hair, and maybe even a different body type. I know you only showed a few pictures, but you need more variety. Plus, think about using some character "short hand" to explain who the girls are. I know you might think it's cliche to do things like this, but a girl with glasses and short hair will appear mroe studious. A girl with athletic shoes and a pony tail (or pig tails) with running shorts and a sports jersey will seem more athletic. A girl in a flowing skirt will look more hippie/new agey.
If you have a minute, go look at the LUANN comic strip by Greg Evans (just google it). The main character has graduated from high school and is a freshman in college. If you look through the archives, you'll see lots of her friends and how the artist uses the "short-hand" techniques I described above to use clothing and hair to tell us who his characters are.
Best of luck with your hunt and your project!
I am not sure how to lower the eyes, nose and brow. I found a dial to lower the mouth and shring the cranium. That helps.
The look that I was trying for was a more delicate head. The current G3F head sems a little too wide to me. Even the younger versions in the "Growing Up" series have similar head shapes.
Anyway, Still gonna work on this some more, but this is an improvement in head shape at least
Thanks to everyone for your suggestions.
I'm not sure of your 'storytelling' process; I would recommend, however, get a pen and paper, or open word, wordpad, libre office, or just notepad.
Write down a few details of your characters; not appearance first, although do include it.
Likes, dislikes; name, age, gender; music and book preferences (if indeed they like). You're building a mini bio for them, and you can flesh it out as you go along.
Also detail their immediate family: basics such as one or two parents; working or not, successful or not.
All this gets the character formed in you head.
During the process think about long or short hair, the colour, and their date of birth; colour of their skin, were they born in the area/country they live. Maybe their star sign matters to them, maybe they don't give a - you know what I mean. :)
Have they had any accidents that might affect their apearance; broken nose, or any bones.
If you don't do something similar; you will have trouble keeping all the characters in your head separate; they need personalities and those need to be recognisable, otherwise your readers won't invest the time in your story.
Characterisation is a vital part of that. You need more for the important characters than for ancillary, but it is useful as a decission making process; how would my character react to this?
I've noticed too that G3's head is wider and with some morphs the eyes get too far apart and when you use the younger morphs, the head gets larger and almost toonish and the eyes can get too big.... I think you have to decrease the size the head with some morphs because they do that The Girl exaggerated large head thing...
I think the problem has less to do with the head shape and everything to do with the appearance. If you went to college, are those images representative of college students going to class? When I went to college, either you were up late studying or up later partying... The morning you had just enough time to get up, shower, throw on some simple outfit (like sweat pants and school logo apparel), a quick brush of the hair, get breakfast and head to class. Now with that info, unless you are making erotic stories, no one has time for the big hair, heavy makeup, and skin baring outfits and sit in accounting classes. You'd be surprised the age difference you get when you dress them way down from what is shown and work with texture with less makeup. Hair in ponytails, sweat shirts and athletic style clothing that would be appropriate for quickly getting ready for classes is probably what are aiming for. Going to the frat parties would be different as there is way more time to get ready. I would do some Google search for campus life images and work from there.
Also keep in mind that by the time you get to college you're pretty much done with puberty so you are an adult. Most of the time it comes down to what you wear, whether it is for college, factories, office, retail, etc.
I grew up in NYC and went to college in LA both where makeup is very prevalent and always found time to put on full makeup in college but way more natural than V7, more like many of Sabby's characters, (but the ones she did herself, pre-G3,) but I always looked older than I was, which was great for getting in bars at 14 with a fake ID LOL. But, having nothing to do with age, G3's head does seem to be proportionately bigger to her body than previous generations and the eyes seem wider apart. I think for all the characters actually, when I add a young morph just to the head, like teen Josie, the head seems to get bigger and I have to size it down. Also the younger morphs result in less pronounced noses, flatter, more squished in faces and bigger eyes... Pretty much all the artists offer a makeup off version, but I think the OP was talking about Kendall and Kylie who definitely do wear quite a bit of makeup. Using skins with freckles make the characters look younger. But I don't think the G3 head morph looks older than previous generations, but it does seem bigger... V7 does seem older, but G3 itself is malleable to any age. I'm half asleep now, hope this makes sense!
Actually I think the opposite is true, what it may be is if you've been using V4 for years you may think things are wrong when they actually aren't. The earlier versions were more with the heroic scaled figures where with Iray the figures are a bit more anatomically correct (not totally), but you can see the difference between them is noticable.
I'd go with 'idealized' and more 'average'...but yeah, the older figures were definitely not close to what you'd see on the street everyday. The newer ones are closer, but still in the upper end of the range.
I guess what I'm trying to say is that it seems when I use a younger character morph on G3, the head and eyes get bigger and the eyes get farther apart. I'll have to check again, but I can't remember if it is just G3 but all Genesis characters... I remember once having to reduce the size of the head because it started to look huge on top of the body... And personally I think V7's arms seem too skinny for her body but nobody's perfect and that's what morphs are for...
There is a head proportion morph that comes with the default figure, if I'm not mistaken, and I know that Zev0 included a head neutralize morph in Growing Up.